slot0 = class("GuildRequestCard") function slot0.Ctor(slot0, slot1) slot0.tf = tf(slot1) slot0.nameTF = slot0.tf:Find("frame/request_info/name"):GetComponent(typeof(Text)) slot0.levelTF = slot0.tf:Find("frame/request_info/level"):GetComponent(typeof(Text)) slot0.dateTF = slot0.tf:Find("frame/request_info/date"):GetComponent(typeof(Text)) slot0.msg = slot0.tf:Find("frame/request_content/Text"):GetComponent(typeof(Text)) slot0.iconTF = slot0.tf:Find("frame/shipicon/icon"):GetComponent(typeof(Image)) slot0.starsTF = slot0.tf:Find("frame/shipicon/stars") slot0.circle = slot0.tf:Find("frame/shipicon/frame") slot0.starTF = slot0.tf:Find("frame/shipicon/stars/star") slot0.rejectBtn = slot0.tf:Find("frame/refuse_btn") slot0.accpetBtn = slot0.tf:Find("frame/accpet_btn") end function slot0.Update(slot0, slot1) slot0:Clear() slot0.requestVO = slot1 slot0.nameTF.text = slot1.player.name slot0.levelTF.text = "Lv." .. slot1.player.level slot0.dateTF.text = getOfflineTimeStamp(slot1.timestamp) slot0.msg.text = slot1.content slot3 = slot1.player slot4 = AttireFrame.attireFrameRes(slot3, false, AttireConst.TYPE_ICON_FRAME, slot3.propose) slot5 = PoolMgr.GetInstance() slot5:GetPrefab("IconFrame/" .. slot4, slot4, true, function (slot0) if IsNil(uv0.tf) then return end if uv0.circle then slot0.name = uv1 findTF(slot0.transform, "icon"):GetComponent(typeof(Image)).raycastTarget = false setParent(slot0, uv0.circle, false) else PoolMgr.GetInstance():ReturnPrefab("IconFrame/" .. uv1, uv1, slot0) end end) if pg.ship_data_statistics[slot1.player.icon] then LoadSpriteAsync("qicon/" .. slot1.player:getPainting(), function (slot0) uv0.iconTF.sprite = slot0 end) for slot11 = slot0.starsTF.childCount, slot5.star - 1 do cloneTplTo(slot0.starTF, slot0.starsTF) end for slot11 = 1, slot7 do setActive(slot0.starsTF:GetChild(slot11 - 1), slot11 <= slot5.star) end end end function slot0.Clear(slot0) if slot0.circle.childCount > 0 then slot1 = slot0.circle:GetChild(0) slot2 = slot1.gameObject.name PoolMgr.GetInstance():ReturnPrefab("IconFrame/" .. slot2, slot2, slot1.gameObject) end end function slot0.Dispose(slot0) slot0:Clear() end return slot0