slot0 = class("PublicGuildMainScene", import("...base.BaseUI")) function slot0.getUIName(slot0) return "PublicGuildMainUI" end function slot0.OnUpdateDonateList(slot0) if slot0.page and isa(slot0.page, PublicGuildOfficePage) and slot0.page:GetLoaded() then slot0.page:Flush() end end function slot0.OnPlayerUpdate(slot0, slot1) slot0:SetPlayer(slot1) if slot0.resPage and slot0.resPage:GetLoaded() then slot0.resPage:Update(slot1) end end function slot0.OnTechGroupUpdate(slot0, slot1) if slot0.page and isa(slot0.page, PublicGuildTechnologyPage) and slot0.page:GetLoaded() then slot0.page:OnTechGroupUpdate(slot1) end end function slot0.RefreshAll(slot0) if slot0.page and slot0.page:GetLoaded() then slot0.page:Show(slot0.publicGuild) end end function slot0.SetPublicGuild(slot0, slot1) slot0.publicGuild = slot1 end function slot0.SetPlayer(slot0, slot1) slot0.player = slot1 end function slot0.init(slot0) slot0._playerResOb = slot0:findTF("blur_panel/adapt/top/res") slot0.resPage = PublicGuildResPage.New(slot0._playerResOb, slot0.event) slot0.backBtn = slot0:findTF("blur_panel/adapt/top/back") slot0.helpBtn = slot0:findTF("blur_panel/adapt/left_length/frame/help") slot0.toggles = { slot0:findTF("blur_panel/adapt/left_length/frame/scroll_rect/tagRoot/office"), slot0:findTF("blur_panel/adapt/left_length/frame/scroll_rect/tagRoot/technology") } slot1 = slot0:findTF("pages") slot0.pages = { PublicGuildOfficePage.New(slot1, slot0.event), PublicGuildTechnologyPage.New(slot1, slot0.event) } end function slot0.didEnter(slot0) pg.GuildPaintingMgr.GetInstance():Enter(slot0:findTF("bg/painting")) slot0.resPage:ExecuteAction("Update", slot0.player) onButton(slot0, slot0.backBtn, function () uv0:emit(uv1.ON_BACK) end, SFX_PANEL) function slot4() if isa(uv0.page, PublicGuildOfficePage) then pg.MsgboxMgr.GetInstance():ShowMsgBox({ type = MSGBOX_TYPE_HELP, helps = i18n("guild_public_office_tip") }) elseif isa(uv0.page, PublicGuildTechnologyPage) then pg.MsgboxMgr.GetInstance():ShowMsgBox({ type = MSGBOX_TYPE_HELP, helps = i18n("guild_public_tech_tip") }) end end slot5 = SFX_PANEL onButton(slot0, slot0.helpBtn, slot4, slot5) for slot4, slot5 in ipairs(slot0.toggles) do onToggle(slot0, slot5, function (slot0) if slot0 then uv0:SwitchPage(uv1) end end, SFX_PANEL) if slot4 == 1 then triggerToggle(slot5, true) end end end function slot0.SwitchPage(slot0, slot1) slot2 = slot0.pages[slot1] if slot0.page then slot0.page:Hide() end slot2:ExecuteAction("Show", slot0.publicGuild) slot0.page = slot2 end function slot0.willExit(slot0) pg.GuildPaintingMgr.GetInstance():Exit() slot0.resPage:Destroy() for slot4, slot5 in pairs(slot0.pages) do slot5:Destroy() end end return slot0