pg = pg or {} pg.GuildLayerMgr = singletonClass("GuildLayerMgr") slot0 = pg.GuildLayerMgr function slot0.Ctor(slot0) slot0.overlayMain = pg.UIMgr.GetInstance().OverlayMain.transform slot0.originLayer = GameObject.Find("UICamera/Canvas") slot0.levelGrid = GameObject.Find("LevelCamera/Canvas/UIMain/LevelGrid") end function slot0.Init(slot0, slot1) if slot1 then slot1() end end function slot0.BlurTopPanel(slot0, slot1) if not slot0.topPanel then slot0.topPrevParent = slot1.parent slot0.topPanel = slot1 end setParent(slot1, slot0.overlayMain) end function slot0.OnShowMsgBox(slot0) if slot0.topPanel then slot0.topPanel:SetAsFirstSibling() end end function slot0.UnBlurTopPanel(slot0) setParent(slot0.topPanel, slot0.originLayer) end function slot0.Blur(slot0, slot1) slot0:UnBlurTopPanel() pg.UIMgr.GetInstance():BlurPanel(slot1) slot1:SetAsLastSibling() end function slot0.UnBlur(slot0, slot1, slot2) slot0:BlurTopPanel(slot0.topPanel) pg.UIMgr.GetInstance():UnblurPanel(slot1, slot2) end function slot0.BlurForLevel(slot0, slot1) setActive(slot0.levelGrid, false) slot0:Blur(slot1) end function slot0.UnBlurForLevel(slot0, slot1, slot2) setActive(slot0.levelGrid, true) slot0:UnBlur(slot1, slot2) end function slot0.SetOverlayParent(slot0, slot1, slot2) setParent(slot1, slot2 or slot0.overlayMain) end function slot0.Clear(slot0) setParent(slot0.topPanel, slot0.topPrevParent) slot0.topPrevParent = nil slot0.topPanel = nil end