slot0 = class("JoinGuildMediator", import("..base.ContextMediator")) slot0.APPLY = "JoinGuildMediator:APPLY" slot0.REFRESH = "JoinGuildMediator:REFRESH" slot0.SEARCH = "JoinGuildMediator:SEARCH" function slot0.register(slot0) slot0:sendNotification(GAME.GUILD_LIST_REFRESH) slot0.viewComponent:setPlayerVO(getProxy(PlayerProxy):getData()) slot0:bind(uv0.APPLY, function (slot0, slot1, slot2) uv0:sendNotification(GAME.GUILD_APPLY, { id = slot1, content = slot2 }) end) slot0:bind(uv0.REFRESH, function (slot0) uv0:sendNotification(GAME.GUILD_LIST_REFRESH) end) slot0:bind(uv0.SEARCH, function (slot0, slot1) uv0:sendNotification(GAME.GUILD_SEARCH, slot1) end) end function slot0.listNotificationInterests(slot0) return { GAME.GUILD_LIST_REFRESH_DONE, GAME.GUILD_SEARCH_DONE, GAME.GUILD_APPLY_DONE, GAME.REMOVE_LAYERS } end function slot0.handleNotification(slot0, slot1) if slot1:getName() == GAME.GUILD_LIST_REFRESH_DONE or slot2 == GAME.GUILD_SEARCH_DONE then slot0.viewComponent:setGuildVOs(slot1:getBody()) if slot0.contextData.filterData then slot0.viewComponent:filter() else slot0.viewComponent:sortGuilds() end elseif slot2 == GAME.GUILD_APPLY_DONE then slot0.viewComponent:CloseApply() end end return slot0