slot0 = class("GuildTechnologyLayer", import("..base.BaseUI")) function slot0.getUIName(slot0) return "GuildEmptyUI" end function slot0.setGuild(slot0, slot1) slot0.guildVO = slot1 end function slot0.init(slot0) slot0.technologyPage = GuildTechnologyPage.New(slot0._tf, slot0.event) slot0.helpBtn = slot0:findTF("frame/help") end function slot0.didEnter(slot0) slot0:UpdatePainting() slot0.technologyPage:ExecuteAction("SetUp", slot0.guildVO) onButton(slot0, slot0.helpBtn, function () pg.MsgboxMgr.GetInstance():ShowMsgBox({ type = MSGBOX_TYPE_HELP, helps = pg.gametip.guild_tech_tip.tip }) end, SFX_PANEL) end function slot0.UpdatePainting(slot0) pg.GuildPaintingMgr:GetInstance():Update(slot0.guildVO:GetOfficePainting(), Vector3(-737, -171, 0)) end function slot0.UpdateUpgradeList(slot0) if slot0.technologyPage:GetLoaded() then slot0.technologyPage:UpdateUpgradeList() end end function slot0.UpdateBreakOutList(slot0) if slot0.technologyPage:GetLoaded() then slot0.technologyPage:UpdateBreakOutList() end end function slot0.UpdateGuild(slot0, slot1) slot0:setGuild(slot1) if slot0.technologyPage and slot0.technologyPage:GetLoaded() then slot0.technologyPage:Update(slot0.guildVO) end end function slot0.UpdateAll(slot0) if slot0.technologyPage:GetLoaded() then slot0.technologyPage:Flush() end end function slot0.onBackPressed(slot0) pg.CriMgr.GetInstance():PlaySoundEffect_V3(SFX_CANCEL) slot0:emit(uv0.ON_BACK) end function slot0.willExit(slot0) slot0.technologyPage:Destroy() if isActive(pg.MsgboxMgr:GetInstance()._go) then triggerButton(pg.MsgboxMgr:GetInstance()._closeBtn) end end return slot0