slot0 = class("GuildRequestMediator", import("..base.ContextMediator")) slot0.ACCPET = "GuildRequestMediator:ACCPET" slot0.REJECT = "GuildRequestMediator:REJECT" function slot0.register(slot0) slot1 = getProxy(GuildProxy) slot0.guild = slot1:getData() if not slot1:getSortRequest() or slot1.requestCount > 0 then slot0:sendNotification(GAME.GUILD_GET_REQUEST_LIST, slot0.guild.id) slot1:ResetRequestCount() else slot0.viewComponent:setRequest(slot2) slot0.viewComponent:initRequests() end slot0:bind(uv0.ACCPET, function (slot0, slot1) uv0:sendNotification(GAME.GUIDL_REQUEST_ACCEPT, slot1) end) slot0:bind(uv0.REJECT, function (slot0, slot1) uv0:sendNotification(GAME.GUIDL_REQUEST_REJECT, slot1) end) end function slot0.listNotificationInterests(slot0) return { GuildProxy.REQUEST_DELETED, GAME.GUILD_GET_REQUEST_LIST_DONE, GuildProxy.REQUEST_COUNT_UPDATED } end function slot0.handleNotification(slot0, slot1) if slot1:getName() == GuildProxy.REQUEST_DELETED then slot0.viewComponent:deleteRequest(slot1:getBody()) elseif slot2 == GAME.GUILD_GET_REQUEST_LIST_DONE then slot0.viewComponent:setRequest(slot3) if not slot0.viewComponent.isInit then slot0.viewComponent.isInit = true slot0.viewComponent:initRequests() else slot0.viewComponent:SetTotalCount() end elseif slot2 == GuildProxy.REQUEST_COUNT_UPDATED then slot0:sendNotification(GAME.GUILD_GET_REQUEST_LIST, slot0.guild.id) getProxy(GuildProxy):ResetRequestCount() end end return slot0