slot0 = class("GuildOfficeLayer", import("..base.BaseUI")) function slot0.getUIName(slot0) return "GuildEmptyUI" end function slot0.setPlayer(slot0, slot1) slot0.playerVO = slot1 end function slot0.SetGuild(slot0, slot1) slot0.guild = slot1 slot0.isAdmin = GuildMember.IsAdministrator(slot1:getSelfDuty()) if slot0.taskPage and slot0.taskPage:GetLoaded() then slot0.taskPage:OnUpdateGuild(slot0.guild, slot0.isAdmin) end end function slot0.init(slot0) slot0.taskPage = GuildOfficeTaskPage.New(slot0._tf, slot0.event) slot0.helpBtn = slot0:findTF("frame/help") end function slot0.didEnter(slot0) pg.GuildPaintingMgr:GetInstance():Update(slot0.guild:GetOfficePainting(), Vector3(-737, -171, 0)) slot0.taskPage:ExecuteAction("Update", slot0.guild, slot0.isAdmin, force) onButton(slot0, slot0.helpBtn, function () pg.MsgboxMgr.GetInstance():ShowMsgBox({ type = MSGBOX_TYPE_HELP, helps = pg.gametip.guild_office_tip.tip }) end, SFX_PANEL) end function slot0.UpdateContribution(slot0) if slot0.taskPage and slot0.taskPage:GetLoaded() then slot0.taskPage:OnUpdateContribution() end end function slot0.UpdateSupplyPanel(slot0) if slot0.taskPage and slot0.taskPage:GetLoaded() then slot0.taskPage:OnUpdateSupplyPanel() end end function slot0.UpdateTask(slot0, slot1) if slot0.taskPage and slot0.taskPage:GetLoaded() then slot0.taskPage:OnUpdateTask(slot1) end end function slot0.onBackPressed(slot0) pg.CriMgr.GetInstance():PlaySoundEffect_V3(SFX_CANCEL) slot0:emit(uv0.ON_BACK) end function slot0.willExit(slot0) slot0.taskPage:Destroy() if isActive(pg.MsgboxMgr:GetInstance()._go) then triggerButton(pg.MsgboxMgr:GetInstance()._closeBtn) end end return slot0