slot0 = class("GuildEventTimerView")
function slot0.Flush(slot0, slot1, slot2)
slot0.text = slot1
slot0:RemoveEndEventTimer()
if slot2:GetLeftTime() < 86400 then
slot0.timer = Timer.New(function ()
slot0 = uv0:GetLeftTime()
uv1:UpdateText("" .. pg.TimeMgr.GetInstance():DescCDTime(slot0) .. "")
if slot0 <= 0 then
uv1:OnOver()
end
end, 1, -1)
slot0.timer.func()
else
slot4, slot5, slot6, slot7 = pg.TimeMgr.GetInstance():parseTimeFrom(slot3)
if slot5 <= 0 and (slot6 > 0 or slot7 > 0) then
slot5 = slot5 + 1
end
if slot4 < 7 then
slot8 = "" .. string.format("%s" .. i18n("word_date") .. "%s" .. i18n("word_hour"), slot4, slot5) .. ""
end
slot0:UpdateText(slot8)
if slot6 * 60 + slot7 <= 0 then
slot9 = 3600
end
slot0.timer = Timer.New(function ()
uv0:Flush(uv1, uv2)
end, math.min(slot3 - 86400, slot9) + 2, 1)
end
slot0.timer:Start()
end
function slot0.UpdateText(slot0, slot1)
slot0.text.text = slot1
end
function slot0.RemoveEndEventTimer(slot0)
if slot0.timer then
slot0.timer:Stop()
slot0.timer = nil
end
end
function slot0.OnOver(slot0)
slot0:RemoveEndEventTimer()
pg.m02:sendNotification(GAME.GUILD_GET_ACTIVATION_EVENT, {
force = true
})
end
function slot0.Dispose(slot0)
slot0:RemoveEndEventTimer()
end
return slot0