slot0 = class("GuildShipEquipmentsPage", import("....base.BaseSubView")) function slot0.getUIName(slot0) return "GuildShipEquipmentsPage" end function slot0.OnLoaded(slot0) slot0.shipNameTxt = slot0:findTF("frame/ship_info/shipname"):GetComponent(typeof(Text)) slot0.userNameTxt = slot0:findTF("frame/ship_info/username"):GetComponent(typeof(Text)) slot0.shipTypeIcon = slot0:findTF("frame/ship_info/ship_type"):GetComponent(typeof(Image)) slot0.shipStarList = UIItemList.New(slot0:findTF("frame/ship_info/stars"), slot0:findTF("frame/ship_info/stars/star_tpl")) slot0.shipLvTxt = slot0:findTF("frame/ship_info/lv/Text"):GetComponent(typeof(Text)) slot0.equipmentList = UIItemList.New(slot0:findTF("frame/equipemtns"), slot0:findTF("frame/equipemtns/equipment_tpl")) slot0.playerId = getProxy(PlayerProxy):getRawData().id slot0.nextBtn = slot0:findTF("frame/next") slot0.prevBtn = slot0:findTF("frame/prev") end function slot0.OnInit(slot0) onButton(slot0, slot0._tf, function () uv0:Hide() end, SFX_PANEL) onButton(slot0, slot0.nextBtn, function () if uv0.onNext then uv0.onNext() end end, SFX_PANEL) onButton(slot0, slot0.prevBtn, function () if uv0.onPrev then uv0.onPrev() end end, SFX_PANEL) end function slot0.SetCallBack(slot0, slot1, slot2) slot0.onPrev = slot1 slot0.onNext = slot2 end function slot0.Show(slot0, slot1, slot2, slot3, slot4) uv0.super.Show(slot0) slot0.OnHide = slot3 if slot4 then slot4() end slot0:Flush(slot1, slot2) pg.UIMgr:GetInstance():BlurPanel(slot0._tf) setActive(slot0.nextBtn, slot0.onNext ~= nil) SetActive(slot0.prevBtn, slot0.onPrev ~= nil) end function slot0.Flush(slot0, slot1, slot2) slot0.ship = slot1 slot0.member = slot2 slot0:UpdateShipInfo() slot0:UpdateEquipments() end function slot0.Refresh(slot0, slot1, slot2) slot0:Flush(slot1, slot2) end function slot0.UpdateShipInfo(slot0) slot0.shipNameTxt.text = HXSet.hxLan(slot0.ship:getName()) slot0.userNameTxt.text = slot0.playerId == slot0.member.id and "" or i18n("guild_ship_from") .. slot2.name slot0.shipTypeIcon.sprite = GetSpriteFromAtlas("shiptype", shipType2print(pg.ship_data_statistics[slot1.configId].type)) slot6 = slot1:getStar() slot0.shipStarList:make(function (slot0, slot1, slot2) if slot0 == UIItemList.EventUpdate then setActive(slot2:Find("star_tpl"), slot1 <= uv0) end end) slot0.shipStarList:align(slot1:getMaxStar()) slot0.shipLvTxt.text = slot1.level end function slot0.UpdateEquipments(slot0) slot2 = slot0.ship:getActiveEquipments() slot0.equipmentList:make(function (slot0, slot1, slot2) if slot0 == UIItemList.EventUpdate then slot3 = uv0[slot1 + 1] setActive(slot2:Find("info"), slot3) setActive(slot2:Find("empty"), not slot3) if slot3 then updateEquipment(slot2:Find("info"), slot3) setText(slot2:Find("info/name_bg/Text"), shortenString(HXSet.hxLan(slot3.config.name), 5)) end end end) slot0.equipmentList:align(5) end function slot0.Hide(slot0) uv0.super.Hide(slot0) pg.UIMgr:GetInstance():UnblurPanel(slot0._tf, slot0._parentTf) if slot0.OnHide then slot0.OnHide() slot0.OnHide = nil end end function slot0.OnDestroy(slot0) slot0:Hide() end return slot0