slot0 = class("RivalInfoLayer", import("..base.BaseUI")) slot0.TYPE_DISPLAY = 1 slot0.TYPE_BATTLE = 2 function slot0.getUIName(slot0) return "RivalInfoUI" end function slot0.setRival(slot0, slot1) slot0.rivalVO = slot1 end function slot0.didEnter(slot0) pg.UIMgr.GetInstance():LoadingOn() onButton(slot0, findTF(slot0._tf, "bg"), function () uv0:emit(uv1.ON_CLOSE) end) slot0.shipCardTpl = slot0._tf:GetComponent("ItemList").prefabItem[0] slot0.startBtn = findTF(slot0._tf, "ships_container/start_btn") setActive(slot0.startBtn, false) setActive(findTF(slot0._tf, "info/title_miex"), slot0.contextData.type == slot0.TYPE_BATTLE) onButton(slot0, slot0.startBtn, function () uv0:emit(RivalInfoMediator.START_BATTLE) end, SFX_CONFIRM) pg.UIMgr.GetInstance():BlurPanel(slot0._tf) slot0:initRivalInfo() end function slot0.initRivalInfo(slot0) setText(findTF(slot0._tf, "info/name/container/name"), slot0.rivalVO.name) setText(findTF(slot0._tf, "info/name/container/lv"), "Lv." .. slot0.rivalVO.level) setActive(findTF(slot0._tf, "info/rank"), slot0.rivalVO.rank ~= nil) setActive(findTF(slot0._tf, "info/medal"), slot0.rivalVO.rank ~= nil) setActive(findTF(slot0._tf, "info/medal/Text"), slot0.rivalVO.rank ~= nil) if slot0.rivalVO.rank then setText(findTF(slot0._tf, "info/rank/container/value"), slot0.rivalVO.rank) slot1 = SeasonInfo.getMilitaryRank(slot0.rivalVO.score, slot0.rivalVO.rank) slot2 = findTF(slot0._tf, "info/medal"):GetComponent(typeof(Image)) slot3 = findTF(slot0._tf, "info/medal/Text"):GetComponent(typeof(Image)) slot4 = SeasonInfo.getEmblem(slot0.rivalVO.score, slot0.rivalVO.rank) LoadSpriteAsync("emblem/" .. slot4, function (slot0) uv0.sprite = slot0 uv1:SetNativeSize() end) LoadSpriteAsync("emblem/n_" .. slot4, function (slot0) uv0.sprite = slot0 uv0:SetNativeSize() end) end function slot1(slot0, slot1) flushShipCard(slot0, slot1) setScrollText(findTF(slot0, "content/info/name_mask/name"), slot1:getName()) end for slot8 = 1, 3 do function (slot0, slot1, slot2, slot3) slot4 = cloneTplTo(uv0.shipCardTpl, slot2) slot4.localScale = Vector3(1.1, 1.1, 1) setActive(uv0:findTF("content", slot4), slot3 ~= nil) setActive(uv0:findTF("empty", slot4), slot3 == nil) if slot3 then uv1(slot4, slot3) end end(#slot0.rivalVO.mainShips, slot8, slot0:findTF("ships_container/ships/main", slot0._tf), slot0.rivalVO.mainShips[slot8]) end for slot10 = 1, 3 do slot2(#slot0.rivalVO.vanguardShips, slot10, slot0:findTF("ships_container/ships/vanguard", slot0._tf), slot0.rivalVO.vanguardShips[slot10]) end slot7 = slot0:findTF("ships_container/main_comprehensive", slot0._tf) slot8 = slot0:findTF("ships_container/vanguard_comprehensive", slot0._tf) LeanTween.value(go(slot0:findTF("ships_container/main_comprehensive/Text", slot0._tf)), 0, slot0.rivalVO:GetGearScoreSum(TeamType.Main), 0.5):setOnUpdate(System.Action_float(function (slot0) setText(uv0, math.floor(slot0)) end)) LeanTween.value(go(slot0:findTF("ships_container/vanguard_comprehensive/Text", slot0._tf)), 0, slot0.rivalVO:GetGearScoreSum(TeamType.Vanguard), 0.5):setOnUpdate(System.Action_float(function (slot0) setText(uv0, math.floor(slot0)) end)):setOnComplete(System.Action(function () setActive(uv0.startBtn, uv0.contextData.type == uv0.TYPE_BATTLE) pg.UIMgr.GetInstance():LoadingOff() end)) end function slot0.willExit(slot0) pg.UIMgr.GetInstance():UnblurPanel(slot0._tf, pg.UIMgr.GetInstance().UIMain) end return slot0