slot0 = class("TowerClimbingResMgr") slot1 = { salatuojia = "TowerClimbingPlayer1" } function slot2(slot0) return uv0[slot0] end function slot0.GetBlock(slot0, slot1) PoolMgr.GetInstance():GetUI(slot0, true, function (slot0) uv0(slot0) end) end function slot0.GetPlayer(slot0, slot1) PoolMgr.GetInstance():GetUI(uv0(slot0), true, slot1) end function slot0.GetGround(slot0, slot1) PoolMgr.GetInstance():GetUI(slot0, true, slot1) end function slot0.ReturnBlock(slot0, slot1) PoolMgr.GetInstance():ReturnUI(slot0, slot1) end function slot0.ReturnPlayer(slot0, slot1) PoolMgr.GetInstance():ReturnUI(uv0(slot0), slot1) end function slot0.ReturnGround(slot0, slot1) PoolMgr.GetInstance():ReturnUI(slot0, slot1) end return slot0