slot0 = class("FushunAdventureGameConst") slot0.BGM_NAME = "main-chunjie2" slot0.GAME_BGM_NAME = "bgm-cccp3" slot0.A_BTN_VOICE = "event:/ui/quanji" slot0.B_BTN_VOICE = "event:/ui/tiji" slot0.COUNT_DOWN_VOICE = "event:/ui/ddldaoshu2" slot0.ENTER_EX_VOICE = "event:/ui/baoqi" slot0.EX_TIP_TIME = 3 slot0.EX_TIME = 10 slot0.EX_CLICK_SCORE = 10 slot0.COMBO_SCORE_TARGET = 20 slot0.COMBO_EXTRA_SCORE = 5 slot0.LEVEL_CNT = 7 slot0.SHAKE_RANGE = 0.1 slot0.SHAKE_TIME = 0.05 slot0.SHAKE_LOOP_CNT = 2 slot0.FUSHUN_INIT_POSITION = Vector2(-655.7, -205) slot0.FUSHUN_ATTACK_DISTANCE = 230 slot0.FUSHUN_ATTACK_RANGE = 300 slot0.ENEMY_SPAWN_POSITION = Vector2(1300, -351) slot0.EX_ENEMY_SPAWN_TIME = 0.5 slot0.SPEED_ADDITION = { { { 0, 1000 }, 2.5 }, { { 1001, 3000 }, 3 }, { { 3001, 6000 }, 3.2 }, { { 6001, 8000 }, 3.4 } } slot0.PROPABILITES = { { { 0, 1000 }, 60, 20, 20 }, { { 1001, 3000 }, 50, 30, 20 }, { { 3001, 5000 }, 40, 40, 20 }, { { 5001, 8000 }, 20, 50, 30 } } slot0.ENEMY_SPAWN_TIME_ADDITION = { { { 0, 1000 }, { 2.2, 2.6 } }, { { 1001, 3000 }, { 1.8, 2.2 } }, { { 3001, 5000 }, { 1.5, 1.8 } }, { { 5001, 8000 }, { 1, 1.6 } } } slot0.ENEMYS = { { crazy_speed = 14, name = "beast01", hp = 1, speed = 3, id = 1, score = 10, attackDistance = 150, energyScore = 3 }, { crazy_speed = 13, name = "beast02", hp = 2, speed = 3, id = 2, score = 20, attackDistance = 150, energyScore = 5 }, { crazy_speed = 12, name = "beast03", hp = 3, speed = 3, id = 3, score = 30, attackDistance = 150, energyScore = 8 } } return slot0