slot0 = class("FushunEliteBeastChar", import(".FushunBeastChar")) function slot0.Hurt(slot0, slot1) if slot0:IsDeath() or slot0:IsEscape() then return end slot0.animatorEvent:SetEndEvent(nil) slot0.animatorEvent:SetEndEvent(function () uv0:Unfreeze() end) slot0:Freeze() slot0:UpdateHp(slot0.hp - slot1) slot0.animator:SetTrigger("damage") end function slot0.UpdateHp(slot0, slot1) uv0.super.UpdateHp(slot0, slot1) slot0.animator:SetInteger("hp", slot0.hp) end return slot0