slot0 = class("SpringFestivalTownScene2", import("..TemplateMV.BackHillTemplate")) function slot0.getUIName(slot0) return "SpringFestivalTownUI2" end slot0.edge2area = { default = "map_middle" } function slot0.init(slot0) uv0.super.init(slot0) slot0.top = slot0:findTF("top") slot0._bg = slot0:findTF("BG") slot0._map = slot0:findTF("map") for slot4 = 0, slot0._map.childCount - 1 do slot5 = slot0._map:GetChild(slot4) slot0["map_" .. go(slot5).name] = slot5 end slot0._shipTpl = slot0._map:Find("ship") slot0._upper = slot0:findTF("upper") for slot4 = 0, slot0._upper.childCount - 1 do slot5 = slot0._upper:GetChild(slot4) slot0["upper_" .. go(slot5).name] = slot5 end slot0.containers = { slot0.map_middle } slot0.graphPath = GraphPath.New(import("GameCfg.BackHillGraphs.SpringFestivalTownGraph2")) slot0._bg:GetComponent(typeof(UnityEngine.Canvas)).sortingOrder = (slot0._tf:GetComponentInParent(typeof(UnityEngine.Canvas)) and slot1.sortingOrder or 0) - 2 for slot7 = 1, 1 do if not IsNil(GetComponent(slot0._bg, "ItemList").prefabItem[slot7 - 1]) then slot9 = tf(Instantiate(slot8)) setParent(slot9, slot0._bg) pg.ViewUtils.SetSortingOrder(slot9, slot2 - 1) end end end function slot0.didEnter(slot0) onButton(slot0, slot0:findTF("top/back"), function () uv0:emit(uv1.ON_BACK) end, SFX_CANCEL) onButton(slot0, slot0:findTF("top/home"), function () uv0:emit(uv1.ON_HOME) end, SFX_PANEL) onButton(slot0, slot0:findTF("top/help"), function () pg.MsgboxMgr.GetInstance():ShowMsgBox({ type = MSGBOX_TYPE_HELP, helps = pg.gametip.help_chunjie2021_feast.tip }) end, SFX_PANEL) slot0:InitStudents(getProxy(ActivityProxy):getActivityById(ActivityConst.SPRING_FES_MINIGAME_SECOND) and slot1.id, 2, 3) slot0:InitFacilityCross(slot0._map, slot0._upper, "damaoxian", function () pg.m02:sendNotification(GAME.GO_MINI_GAME, 21) end) slot0:InitFacilityCross(slot0._map, slot0._upper, "chunyouji", function () uv0:emit(NewYearFestivalMediator.GO_SCENE, SCENE.ACTIVITY, { id = getProxy(ActivityProxy):getActivityByType(ActivityConst.ACTIVITY_TYPE_MONOPOLY) and slot0.id }) end) slot0:InitFacilityCross(slot0._map, slot0._upper, "huituriji", function () uv0:emit(NewYearFestivalMediator.GO_SCENE, SCENE.COLORING) end) slot0:InitFacilityCross(slot0._map, slot0._upper, "dajiulou", function () uv0:emit(NewYearFestivalMediator.GO_SUBLAYER, Context.New({ mediator = RedPacketMediator, viewComponent = RedPacketLayer })) end) slot0:InitFacilityCross(slot0._map, slot0._upper, "fuzhuang", function () uv0:emit(NewYearFestivalMediator.GO_SCENE, SCENE.SKINSHOP) end) slot0:InitFacilityCross(slot0._map, slot0._upper, "jianzao", function () uv0:emit(NewYearFestivalMediator.GO_SCENE, SCENE.GETBOAT, { page = 1, projectName = BuildShipScene.PROJECTS.LIGHT }) end) slot0:UpdateView() end function slot0.UpdateView(slot0) slot1, slot2 = nil slot4 = getProxy(MiniGameProxy) setActive(slot0.upper_huituriji:Find("Tip"), getProxy(ColoringProxy):CheckTodayTip()) setActive(slot0.upper_dajiulou:Find("Tip"), RedPacketLayer.isShowRedPoint()) setActive(slot0.upper_chunyouji:Find("Tip"), getProxy(ActivityProxy):getActivityByType(ActivityConst.ACTIVITY_TYPE_MONOPOLY) and not slot2:isEnd() and slot2:readyToAchieve()) setActive(slot0.upper_damaoxian:Find("Tip"), slot3:getActivityByType(ActivityConst.ACTIVITY_TYPE_MINIGAME) and not slot2:isEnd() and slot2:readyToAchieve()) end function slot0.willExit(slot0) slot0:clearStudents() uv0.super.willExit(slot0) end return slot0