slot0 = class("DOALinkIslandScene", import("..TemplateMV.BackHillTemplate")) function slot0.getUIName(slot0) return "DOALinkIslandUI" end slot0.edge2area = { default = "map_middle", ["2_2"] = "map_bridge" } function slot0.init(slot0) slot0.top = slot0:findTF("top") slot0._map = slot0:findTF("map") for slot4 = 0, slot0._map.childCount - 1 do slot5 = slot0._map:GetChild(slot4) slot0["map_" .. go(slot5).name] = slot5 end slot0._shipTpl = slot0._map:Find("ship") slot0._upper = slot0:findTF("upper") for slot4 = 0, slot0._upper.childCount - 1 do slot5 = slot0._upper:GetChild(slot4) slot0["upper_" .. go(slot5).name] = slot5 end slot0.containers = { slot0.map_middle } slot0.graphPath = GraphPath.New(import("GameCfg.BackHillGraphs.DOAIslandGraph")) slot2 = slot0._tf:GetComponentInParent(typeof(UnityEngine.Canvas)) and slot1.sortingOrder slot0._map:GetComponent(typeof(UnityEngine.Canvas)).sortingOrder = slot2 - 3 slot0.map_tebiezuozhan:GetComponent(typeof(UnityEngine.Canvas)).sortingOrder = slot2 - 1 slot0.map_bridge:GetComponent(typeof(UnityEngine.Canvas)).sortingOrder = slot2 - 1 for slot7 = 1, 1 do slot9 = tf(Instantiate(GetComponent(slot0._map, "ItemList").prefabItem[slot7 - 1])) pg.ViewUtils.SetSortingOrder(slot9, slot2 - 2) setParent(slot9, slot0._map) end slot0.loader = ThirdAnniversaryAutoloader.New() end function slot0.didEnter(slot0) onButton(slot0, slot0:findTF("top/return_btn"), function () uv0:emit(uv1.ON_BACK) end) onButton(slot0, slot0:findTF("top/return_main_btn"), function () uv0:emit(uv1.ON_HOME) end) onButton(slot0, slot0:findTF("top/help_btn"), function () pg.MsgboxMgr.GetInstance():ShowMsgBox({ type = MSGBOX_TYPE_HELP, helps = pg.gametip.doa_main.tip }) end) slot0:InitStudents(getProxy(ActivityProxy):getActivityByType(ActivityConst.ACTIVITY_TYPE_MINIGAME) and slot1.id, 2, 3) slot0:InitFacilityCross(slot0._map, slot0._upper, "shatanpaiqiu", function () pg.m02:sendNotification(GAME.GO_MINI_GAME, 17) end) slot2 = getProxy(ActivityProxy):getActivityByType(ActivityConst.ACTIVITY_TYPE_PT_BUFF) slot0:InitFacilityCross(slot0._map, slot0._upper, "daoyvjianshe", function () uv0:emit(DOALinkIslandMediator.GO_SCENE, SCENE.ACTIVITY, { id = uv1 and uv1.id }) end) slot0:InitFacilityCross(slot0._map, slot0._upper, "bujishangdian", function () uv0:emit(DOALinkIslandMediator.GO_SCENE, SCENE.SHOP, { warp = NewShopsScene.TYPE_ACTIVITY }) end) slot0:InitFacilityCross(slot0._map, slot0._upper, "huanzhuangshangdian", function () uv0:emit(DOALinkIslandMediator.GO_SCENE, SCENE.SKINSHOP) end) slot0:InitFacilityCross(slot0._map, slot0._upper, "xianshijianzao", function () uv0:emit(DOALinkIslandMediator.GO_SCENE, SCENE.GETBOAT, { projectName = "new", page = 1 }) end) slot0:InitFacilityCross(slot0._map, slot0._upper, "jinianzhang", function () uv0:emit(DOALinkIslandMediator.GO_SCENE, SCENE.DOA_MEDAL_COLLECTION_SCENE) end) slot0:InitFacilityCross(slot0._map, slot0._upper, "tebiezuozhan", function () slot1, slot2 = getProxy(ChapterProxy):getLastMapForActivity() if not slot1 or not slot0:getMapById(slot1):isUnlock() then pg.TipsMgr.GetInstance():ShowTips(i18n("common_activity_end")) else uv0:emit(DOALinkIslandMediator.GO_SCENE, SCENE.LEVEL, { chapterId = slot2, mapIdx = slot1 }) end end) slot0:UpdateView() end function slot0.UpdateView(slot0) slot2 = nil slot5 = getProxy(ActivityProxy):getActivityByType(ActivityConst.ACTIVITY_TYPE_MINIGAME) and getProxy(MiniGameProxy):GetHubByHubId(slot3:getConfig("config_id")) setActive(slot0.upper_shatanpaiqiu:Find("tip"), slot5 and slot5.count > 0 or slot5:getConfig("reward_need") <= slot5.usedtime and slot5.ultimate == 0) slot0.loader:GetSprite("ui/DOALinkIslandUI_atlas", tostring(slot5.usedtime or 0), slot0.map_shatanpaiqiu:Find("Digit"), true) setActive(slot0.upper_daoyvjianshe:Find("tip"), slot1:getActivityByType(ActivityConst.ACTIVITY_TYPE_PT_BUFF) and slot7:readyToAchieve()) setActive(slot0.upper_jinianzhang:Find("tip"), DoaMedalCollectionView.isHaveActivableMedal()) end function slot0.willExit(slot0) slot0:clearStudents() uv0.super.willExit(slot0) end return slot0