pg = pg or {} slot0 = pg slot0.Rect = class("Rect") function slot0.Rect.Ctor(slot0, slot1, slot2, slot3, slot4, slot5, slot6) slot0._right = slot1 slot0._bottom = slot2 slot0._width = slot3 slot0._height = slot4 slot0._left = slot1 + slot3 slot0._top = slot2 + slot4 slot0._type = slot5 slot0._obj = slot6 end function slot0.Rect.CheckPreCollider(slot0, slot1, slot2, slot3) if slot1._left < slot0._right then return 0 end if slot0._left < slot1._right or slot1._top < slot0._bottom or slot0._top < slot1._bottom then return 1 end slot4 = 0 slot5 = 0 if slot3 > 0 then if slot2 == 0 then return 2 end if (slot0._left - slot1._right) / slot2 >= (slot0._bottom - slot1._top) / slot3 then return 4 end return 2 elseif slot3 < 0 then if slot2 == 0 then return 3 end if (slot0._left - slot1._right) / slot2 >= (slot0._top - slot1._bottom) / slot3 then return 4 end return 3 else return 4 end end function slot0.Rect.CheckStillCollider(slot0, slot1) if slot0._left < slot1._right or slot1._left < slot0._right or slot1._top < slot0._bottom or slot0._top < slot1._bottom then return false end return true end