ys = ys or {} slot0 = class("SeqCenter") ys.SeqCenter = slot0 slot0._list = nil slot0._destroyed = false function slot0.Ctor(slot0, slot1) slot0._list = ys.LinkList.New() end function slot0.NewSeq(slot0, slot1) return ys.Sequence.New(slot1, slot0) end function slot0.AddSeq(slot0, slot1) slot0._list:AddLast(slot1) end function slot0.Update(slot0) if slot0._destroyed then return end slot1 = slot0._list.Head while slot1 ~= nil do slot1.Data:Update() if slot0._destroyed then return end if slot2:IsFinish() then slot1 = slot1.Next slot0._list:Remove(slot1) else slot1 = slot1.Next end end end function slot0.Dispose(slot0) slot1 = slot0._list.Head for slot5 = 1, slot0._list.Count do slot1.Data.Dispose() slot1 = slot1.Next end slot0._list = nil slot0._destroyed = true end function slot0.IsFinish(slot0) if slot0._list == nil then return true end slot1 = slot0._list.Head for slot5 = 1, slot0._list.Count do if not slot1.Data:IsFinish() then return false end slot1 = slot1.Next end return true end