pg = pg or {} pg.world_SLGbuff_data = { { name = "Tolls of War", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "This ship has recently suffered fatal damage. TRP, ASW, AVI, AA, and EVA are reduced by 60%. This status can be removed by repairing at a harbor or through the Fleet Deployment command.", buff_maxfloor = 1, icon = "", buff_type = 0, delete_move = 0, id = 1, trap_lua = "", buff_attr = { "cannon", "torpedo", "antiaircraft", "antisub", "air", "dodge" }, percent = { 1, 1, 1, 1, 1, 1 }, buff_effect = { -6000, -6000, -6000, -6000, -6000, -6000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, { name = "Siren Jamming", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "The fleet has been affected by a Siren jamming attack, and cannot continuously move long distances. ", buff_maxfloor = 1, icon = "3070", buff_type = 0, delete_move = 0, id = 2, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [200] = { name = "Low Resolve I", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "Your fleet is suffering from low Resolve. FP, TRP, ASW, AVI, AA, and EVA are reduced by 10%. This status can be removed by winning a battle or through the Regroup and Rest command.", buff_maxfloor = 1, icon = "200", buff_type = 0, delete_move = 0, id = 200, trap_lua = "", buff_attr = { "cannon", "torpedo", "antiaircraft", "antisub", "air", "dodge" }, percent = { 1, 1, 1, 1, 1, 1 }, buff_effect = { -1000, -1000, -1000, -1000, -1000, -1000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [201] = { name = "Low Resolve II", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "Your fleet is suffering from low Resolve. FP, TRP, ASW, AVI, AA, and EVA are reduced by 30%. This status can be removed by winning a battle or through the Regroup and Rest command.", buff_maxfloor = 1, icon = "201", buff_type = 0, delete_move = 0, id = 201, trap_lua = "", buff_attr = { "cannon", "torpedo", "antiaircraft", "antisub", "air", "dodge" }, percent = { 1, 1, 1, 1, 1, 1 }, buff_effect = { -3000, -3000, -3000, -3000, -3000, -3000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [202] = { name = "Low Resolve III", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "Your fleet is suffering from low Resolve. FP, TRP, ASW, AVI, AA, and EVA are reduced by 60%. This status can be removed by winning a battle or through the Regroup and Rest command.", buff_maxfloor = 1, icon = "202", buff_type = 0, delete_move = 0, id = 202, trap_lua = "", buff_attr = { "cannon", "torpedo", "antiaircraft", "antisub", "air", "dodge" }, percent = { 1, 1, 1, 1, 1, 1 }, buff_effect = { -6000, -6000, -6000, -6000, -6000, -6000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [301] = { name = "Anomaly: EM Interference", trap_type = 1, lua_id = 0, buff_fx = "xuehuaping01", delete_round = 5, desc = "Electromagnetic interference has affected the navigation system’s display. This anomaly will persist for several actions.", buff_maxfloor = 1, icon = "3010", buff_type = 3, delete_move = 0, id = 301, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [302] = { name = "Anomaly: Maelstrom", trap_type = 2, lua_id = 0, buff_fx = "", delete_round = 0, desc = "The fleet is trapped in a whirlpool, and movements have a chance to fail.", buff_maxfloor = 1, icon = "3020", buff_type = 3, delete_move = 1, id = 302, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 30 }, delete_traptype = {} }, [303] = { name = "Anomaly: Burning Seas", trap_type = 3, lua_id = 0, buff_fx = "SLG_huohit01", delete_round = 2, desc = "The burning sea is damaging your fleet’s rigging, dealing damage each time the fleet moves. This anomaly will persist for several actions.", buff_maxfloor = 3, icon = "3030", buff_type = 3, delete_move = 0, id = 303, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 1000 }, delete_traptype = { 6 } }, [304] = { name = "Anomaly: EMP Disturbance", trap_type = 4, lua_id = 0, buff_fx = "SLG_hunluan", delete_round = 0, desc = "A Siren EMP attack has knocked the navigation system offline, rendering the fleet unable to accurately navigate to its desired location.", buff_maxfloor = 1, icon = "3040", buff_type = 3, delete_move = 1, id = 304, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [305] = { name = "Anomaly: Restricted Movement", trap_type = 5, lua_id = 0, buff_fx = "SLG_dunzu", delete_round = 0, desc = "The navigation system has been affected by a Siren EMP attack, and the movement range of each action is reduced.", buff_maxfloor = 1, icon = "3050", buff_type = 3, delete_move = 2, id = 305, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 50, 1, 50 }, delete_traptype = {} }, [306] = { name = "Anomaly: Sheer Cold", trap_type = 6, lua_id = 0, buff_fx = "SLG_hanqi", delete_round = 5, desc = "Many pieces of ship equipment have been frozen, drastically reducing combat performance. This anomaly will persist for several actions.", buff_maxfloor = 3, icon = "3060", buff_type = 3, delete_move = 2, id = 306, trap_lua = "", buff_attr = { "cannon", "torpedo" }, percent = { 1, 1 }, buff_effect = { -2000, -2000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = { 3 } }, [307] = { name = "Anomaly: Restricted Movement", trap_type = 5, lua_id = 0, buff_fx = "SLG_dunzu", delete_round = 999, desc = "The navigation system has been affected by a Siren EMP attack, and the movement range of each action is reduced.", buff_maxfloor = 1, icon = "3050", buff_type = 3, delete_move = 0, id = 307, trap_lua = "W2009", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 50, 2, 100 }, delete_traptype = {} }, [308] = { name = "Anomaly: Burning Seas", trap_type = 3, lua_id = 0, buff_fx = "SLG_huohit01", delete_round = 1, desc = "The burning sea is damaging your fleet’s rigging, dealing damage each time the fleet moves. This anomaly will persist for several actions.", buff_maxfloor = 3, icon = "3030", buff_type = 3, delete_move = 0, id = 308, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 500 }, delete_traptype = { 6 } }, [309] = { name = "Anomaly: EMP Disturbance", trap_type = 4, lua_id = 0, buff_fx = "SLG_hunluan", delete_round = 0, desc = "A Siren EMP attack has knocked the navigation system offline, rendering the fleet unable to accurately navigate to its desired location.", buff_maxfloor = 1, icon = "3040", buff_type = 3, delete_move = 2, id = 309, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [310] = { name = "Anomaly: Restricted Movement", trap_type = 5, lua_id = 0, buff_fx = "SLG_dunzu", delete_round = 0, desc = "The navigation system has been affected by a Siren EMP attack, and the movement range of each action is reduced.", buff_maxfloor = 1, icon = "3050", buff_type = 3, delete_move = 5, id = 310, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 50, 1, 80 }, delete_traptype = {} }, [311] = { name = "Anomaly: EMP Disturbance", trap_type = 4, lua_id = 0, buff_fx = "SLG_hunluan", delete_round = 0, desc = "A Siren EMP attack has knocked the navigation system offline, rendering the fleet unable to accurately navigate to its desired location.", buff_maxfloor = 1, icon = "3040", buff_type = 3, delete_move = 2, id = 311, trap_lua = "WTrap311", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [312] = { name = "Anomaly: Restricted Movement", trap_type = 5, lua_id = 0, buff_fx = "SLG_dunzu", delete_round = 0, desc = "The navigation system has been affected by a Siren EMP attack, and the movement range of each action is reduced.", buff_maxfloor = 1, icon = "3050", buff_type = 3, delete_move = 2, id = 312, trap_lua = "W2009", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 50, 1, 50 }, delete_traptype = {} }, [313] = { name = "Anomaly: EM Interference", trap_type = 1, lua_id = 0, buff_fx = "xuehuaping01", delete_round = 5, desc = "Electromagnetic interference has affected the navigation system’s display. This anomaly will persist for several actions.", buff_maxfloor = 1, icon = "3010", buff_type = 3, delete_move = 0, id = 313, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [314] = { name = "Anomaly: Strong EM Interference", trap_type = 1, lua_id = 0, buff_fx = "xuehuaping01", delete_round = 10, desc = "Electromagnetic interference has severely affected the navigation system’s display. This anomaly will persist for several actions.", buff_maxfloor = 1, icon = "3010", buff_type = 3, delete_move = 0, id = 314, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [315] = { name = "Anomaly: Burning Seas", trap_type = 3, lua_id = 0, buff_fx = "SLG_huohit01", delete_round = 2, desc = "The burning sea is damaging your fleet’s rigging, dealing damage each time the fleet moves. This anomaly will persist for several actions.", buff_maxfloor = 3, icon = "3030", buff_type = 3, delete_move = 0, id = 315, trap_lua = "WTrap315", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 500 }, delete_traptype = { 1006 } }, [316] = { name = "Anomaly: Sheer Cold", trap_type = 6, lua_id = 0, buff_fx = "SLG_hanqi", delete_round = 5, desc = "Many pieces of ship equipment have been frozen, drastically reducing combat performance. This anomaly will persist for several actions.", buff_maxfloor = 3, icon = "3060", buff_type = 3, delete_move = 0, id = 316, trap_lua = "", buff_attr = { "cannon", "torpedo" }, percent = { 1, 1 }, buff_effect = { -2000, -2000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = { 1003 } }, [317] = { name = "Anomaly: Maelstrom", trap_type = 2, lua_id = 0, buff_fx = "", delete_round = 0, desc = "The fleet is trapped in a whirlpool, and movements have a chance to fail.", buff_maxfloor = 1, icon = "3020", buff_type = 3, delete_move = 1, id = 317, trap_lua = "WTrap317", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 30 }, delete_traptype = {} }, [318] = { name = "Anomaly: Radio Distortion", trap_type = 4, lua_id = 0, buff_fx = "SLG_hunluan", delete_round = 0, desc = "The navigation system has been affected by fluctuations in radio waves, making it difficult to navigate the fleet in the right direction.", buff_maxfloor = 1, icon = "3040", buff_type = 3, delete_move = 3, id = 318, trap_lua = "W2037", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [320] = { name = "Anomaly: Blazing Seas", trap_type = 3, lua_id = 0, buff_fx = "SLG_huohit02", delete_round = 2, desc = "The burning sea is damaging your fleet’s rigging, dealing damage each time the fleet moves. This anomaly will persist for several actions.", buff_maxfloor = 3, icon = "3030", buff_type = 3, delete_move = 0, id = 320, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 800 }, delete_traptype = { 6 } }, [321] = { name = "Anomaly: EM Interference", trap_type = 1, lua_id = 0, buff_fx = "xuehuaping01", delete_round = 5, desc = "Electromagnetic interference has affected the navigation system’s display. This anomaly will persist for several actions.", buff_maxfloor = 1, icon = "3010", buff_type = 3, delete_move = 0, id = 321, trap_lua = "W2037", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [322] = { name = "Anomaly: Maelstrom", trap_type = 2, lua_id = 0, buff_fx = "", delete_round = 0, desc = "The fleet is trapped in a whirlpool, and movements have a chance to fail.", buff_maxfloor = 1, icon = "3020", buff_type = 3, delete_move = 1, id = 322, trap_lua = "W2037", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 30 }, delete_traptype = {} }, [323] = { name = "Anomaly: Burning Seas", trap_type = 3, lua_id = 0, buff_fx = "SLG_huohit01", delete_round = 2, desc = "The burning sea is damaging your fleet’s rigging, dealing damage each time the fleet moves. This anomaly will persist for several actions.", buff_maxfloor = 2, icon = "3030", buff_type = 3, delete_move = 0, id = 323, trap_lua = "W2037", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 500 }, delete_traptype = { 1016 } }, [324] = { name = "Anomaly: EMP Disturbance", trap_type = 4, lua_id = 0, buff_fx = "SLG_hunluan", delete_round = 0, desc = "A Siren EMP attack has knocked the navigation system offline, rendering the fleet unable to accurately navigate to its desired location.", buff_maxfloor = 1, icon = "3040", buff_type = 3, delete_move = 1, id = 324, trap_lua = "W2037", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [325] = { name = "Anomaly: Restricted Movement", trap_type = 5, lua_id = 0, buff_fx = "SLG_dunzu", delete_round = 0, desc = "The navigation system has been affected by a Siren EMP attack, and the movement range of each action is reduced.", buff_maxfloor = 1, icon = "3050", buff_type = 3, delete_move = 3, id = 325, trap_lua = "W2037", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 50, 1, 50 }, delete_traptype = {} }, [326] = { name = "Anomaly: Sheer Cold", trap_type = 6, lua_id = 0, buff_fx = "SLG_hanqi", delete_round = 5, desc = "Many pieces of ship equipment have been frozen, drastically reducing combat performance. This anomaly will persist for several actions.", buff_maxfloor = 2, icon = "3060", buff_type = 3, delete_move = 0, id = 326, trap_lua = "W2037", buff_attr = { "cannon", "torpedo" }, percent = { 1, 1 }, buff_effect = { -2000, -2000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = { 1013 } }, [401] = { name = "Adaptive Tuning - Offense", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "By analyzing the Sirens’ enhancement modules and tuning our ships’ rigging accordingly, the effective attack power of enemy ships will be decreased.", buff_maxfloor = 999, icon = "4010", buff_type = 4, delete_move = 0, id = 401, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 1, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [402] = { name = "Adaptive Tuning - Survivability", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "By analyzing the Sirens’ enhancement modules and tuning our ships’ rigging accordingly, the effective HP of enemy ships will be decreased.", buff_maxfloor = 999, icon = "4020", buff_type = 4, delete_move = 0, id = 402, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 1, 0 }, trap_parameter = {}, delete_traptype = {} }, [403] = { name = "Adaptive Tuning - Tactics", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "By analyzing the Sirens’ enhancement modules and tuning our ships’ rigging accordingly, we can mitigate the Sirens’ healing interference effects.", buff_maxfloor = 999, icon = "4030", buff_type = 4, delete_move = 0, id = 403, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 1 }, trap_parameter = {}, delete_traptype = {} }, [1010] = { name = "Firepower Boost", trap_type = 0, lua_id = 70100, buff_fx = "", delete_round = 0, desc = "The enemy Flagship gains 50.0% increased FP.", buff_maxfloor = 1, icon = "1010", buff_type = 2, delete_move = 0, id = 1010, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1020] = { name = "Torpedo Boost", trap_type = 0, lua_id = 70200, buff_fx = "", delete_round = 0, desc = "The enemy Flagship gains 50.0% increased TRP.", buff_maxfloor = 1, icon = "1020", buff_type = 2, delete_move = 0, id = 1020, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1030] = { name = "Anti-Air Boost", trap_type = 0, lua_id = 70300, buff_fx = "", delete_round = 0, desc = "The enemy Flagship gains 50.0% increased AA.", buff_maxfloor = 1, icon = "1030", buff_type = 2, delete_move = 0, id = 1030, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1040] = { name = "Aviation Boost", trap_type = 0, lua_id = 70400, buff_fx = "", delete_round = 0, desc = "The enemy Flagship gains 50.0% increased AVI.", buff_maxfloor = 1, icon = "1040", buff_type = 2, delete_move = 0, id = 1040, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1050] = { name = "Reload Boost", trap_type = 0, lua_id = 70500, buff_fx = "", delete_round = 0, desc = "The enemy Flagship gains 50.0% increased RLD.", buff_maxfloor = 1, icon = "1050", buff_type = 2, delete_move = 0, id = 1050, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1060] = { name = "Speed Boost", trap_type = 0, lua_id = 70900, buff_fx = "", delete_round = 0, desc = "The enemy Flagship gains 30% increased Movement Speed.", buff_maxfloor = 1, icon = "1060", buff_type = 2, delete_move = 0, id = 1060, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1110] = { name = "Shelling Resistance", trap_type = 0, lua_id = 71000, buff_fx = "", delete_round = 0, desc = "The enemy Flagship takes 50.0% reduced damage from shelling.", buff_maxfloor = 1, icon = "1110", buff_type = 2, delete_move = 0, id = 1110, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1120] = { name = "Torpedo Resistance", trap_type = 0, lua_id = 71100, buff_fx = "", delete_round = 0, desc = "The enemy Flagship takes 50.0% reduced damage from torpedoes.", buff_maxfloor = 1, icon = "1120", buff_type = 2, delete_move = 0, id = 1120, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1130] = { name = "Airstrike Resistance", trap_type = 0, lua_id = 71200, buff_fx = "", delete_round = 0, desc = "The enemy Flagship takes 50.0% reduced damage from airstrikes.", buff_maxfloor = 1, icon = "1130", buff_type = 2, delete_move = 0, id = 1130, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1210] = { name = "Shelling Vulnerability I", trap_type = 0, lua_id = 71050, buff_fx = "", delete_round = 0, desc = "The enemy Flagship takes 30.0% increased damage from shelling.", buff_maxfloor = 1, icon = "1210", buff_type = 2, delete_move = 0, id = 1210, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1220] = { name = "Shelling Vulnerability II", trap_type = 0, lua_id = 71150, buff_fx = "", delete_round = 0, desc = "The enemy Flagship takes 50.0% increased damage from shelling.", buff_maxfloor = 1, icon = "1210", buff_type = 2, delete_move = 0, id = 1220, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1230] = { name = "Shelling Vulnerability III", trap_type = 0, lua_id = 71250, buff_fx = "", delete_round = 0, desc = "The enemy Flagship takes 100.0% increased damage from shelling.", buff_maxfloor = 1, icon = "1210", buff_type = 2, delete_move = 0, id = 1230, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1240] = { name = "Torpedo Vulnerability I", trap_type = 0, lua_id = 71350, buff_fx = "", delete_round = 0, desc = "The enemy Flagship takes 30.0% increased damage from torpedoes.", buff_maxfloor = 1, icon = "1220", buff_type = 2, delete_move = 0, id = 1240, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1250] = { name = "Torpedo Vulnerability II", trap_type = 0, lua_id = 71450, buff_fx = "", delete_round = 0, desc = "The enemy Flagship takes 50.0% increased damage from torpedoes.", buff_maxfloor = 1, icon = "1220", buff_type = 2, delete_move = 0, id = 1250, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1260] = { name = "Torpedo Vulnerability III", trap_type = 0, lua_id = 71550, buff_fx = "", delete_round = 0, desc = "The enemy Flagship takes 100.0% increased damage from torpedoes.", buff_maxfloor = 1, icon = "1220", buff_type = 2, delete_move = 0, id = 1260, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1270] = { name = "Airstrike Vulnerability I", trap_type = 0, lua_id = 71650, buff_fx = "", delete_round = 0, desc = "The enemy Flagship takes 30.0% increased damage from airstrikes.", buff_maxfloor = 1, icon = "1230", buff_type = 2, delete_move = 0, id = 1270, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1280] = { name = "Airstrike Vulnerability II", trap_type = 0, lua_id = 71750, buff_fx = "", delete_round = 0, desc = "The enemy Flagship takes 50.0% increased damage from airstrikes.", buff_maxfloor = 1, icon = "1230", buff_type = 2, delete_move = 0, id = 1280, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1290] = { name = "Airstrike Vulnerability III", trap_type = 0, lua_id = 71850, buff_fx = "", delete_round = 0, desc = "The enemy Flagship takes 100.0% increased damage from airstrikes.", buff_maxfloor = 1, icon = "1230", buff_type = 2, delete_move = 0, id = 1290, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1300] = { name = "Hunting Protocol", trap_type = 0, lua_id = 72000, buff_fx = "", delete_round = 0, desc = "The enemy Flagship deals 30.0% increased damage to your ships.", buff_maxfloor = 1, icon = "1300", buff_type = 2, delete_move = 0, id = 1300, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1310] = { name = "Vanguard Fleet Hunter", trap_type = 0, lua_id = 72100, buff_fx = "", delete_round = 0, desc = "The enemy Flagship deals 50.0% increased damage to your Vanguard Fleet.", buff_maxfloor = 1, icon = "1310", buff_type = 2, delete_move = 0, id = 1310, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1320] = { name = "Main Fleet Hunter", trap_type = 0, lua_id = 72200, buff_fx = "", delete_round = 0, desc = "The enemy Flagship deals 50.0% increased damage to your Main Fleet.", buff_maxfloor = 1, icon = "1320", buff_type = 2, delete_move = 0, id = 1320, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1410] = { name = "Ruination Module", trap_type = 0, lua_id = 73000, buff_fx = "", delete_round = 0, desc = "After the enemy Flagship enters the battle, your ships will be damaged for 5% of their Max HP every 10s.", buff_maxfloor = 1, icon = "1410", buff_type = 2, delete_move = 0, id = 1410, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1420] = { name = "Pluripotency Module", trap_type = 0, lua_id = 73100, buff_fx = "", delete_round = 0, desc = "After the enemy Flagship enters the battle, it will gain +10% to all stats every 10s, up to a maximum of 5 stacks.", buff_maxfloor = 1, icon = "1420", buff_type = 2, delete_move = 0, id = 1420, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1430] = { name = "Shield Module: Vitality Surge", trap_type = 0, lua_id = 73200, buff_fx = "", delete_round = 0, desc = "Every 20s, the enemy Flagship will generate a shield that can absorb 20% of its Max HP, lasting for 5s.", buff_maxfloor = 1, icon = "1430", buff_type = 2, delete_move = 0, id = 1430, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1440] = { name = "Shield Module: Critical Defense", trap_type = 0, lua_id = 73300, buff_fx = "", delete_round = 0, desc = "Every 20s, the enemy Flagship will generate a shield that reduces the probability of receiving critical hits by 100% for 10s.", buff_maxfloor = 1, icon = "1440", buff_type = 2, delete_move = 0, id = 1440, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1450] = { name = "Shield Module: Damage Deflection", trap_type = 0, lua_id = 73400, buff_fx = "", delete_round = 0, desc = "Every 20s, the enemy Flagship will generate a shield that changes the attack damage it receives to 1. The shield can deflect a maximum of 15 attacks and lasts for 8s.", buff_maxfloor = 1, icon = "1450", buff_type = 2, delete_move = 0, id = 1450, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1460] = { name = "Firepower Overdrive", trap_type = 0, lua_id = 73500, buff_fx = "", delete_round = 0, desc = "When the enemy Flagship’s HP falls under 30%, FP and TRP are increased by 100% until the end of battle.", buff_maxfloor = 1, icon = "1460", buff_type = 2, delete_move = 0, id = 1460, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1470] = { name = "Armor Overdrive", trap_type = 0, lua_id = 73600, buff_fx = "", delete_round = 0, desc = "When the enemy Flagship’s HP falls under 30%, it will gain a 50% chance of reducing incoming shelling damage to 1 until the end of battle.", buff_maxfloor = 1, icon = "1470", buff_type = 2, delete_move = 0, id = 1470, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1480] = { name = "Repair Overdrive", trap_type = 0, lua_id = 73700, buff_fx = "", delete_round = 0, desc = "When the enemy Flagship’s HP falls under 30%, it will heal for 5% of its Max HP every 3s for 15s. Activates only once per battle.", buff_maxfloor = 1, icon = "1480", buff_type = 2, delete_move = 0, id = 1480, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1490] = { name = "Shield Overdrive", trap_type = 0, lua_id = 73800, buff_fx = "", delete_round = 0, desc = "When the enemy Flagship’s HP falls under 30%, it will gain a permanent shield that can block incoming bullets.", buff_maxfloor = 1, icon = "1490", buff_type = 2, delete_move = 0, id = 1490, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1500] = { name = "Healing Reversal", trap_type = 0, lua_id = 73900, buff_fx = "", delete_round = 0, desc = "While the enemy Flagship is afloat, all heals your ships receive will instead be converted into damage.", buff_maxfloor = 1, icon = "1500", buff_type = 2, delete_move = 0, id = 1500, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1510] = { name = "Healing Siphon", trap_type = 0, lua_id = 74000, buff_fx = "", delete_round = 0, desc = "While the enemy Flagship is afloat, all heals your ships receive will instead heal the enemy Flagship.", buff_maxfloor = 1, icon = "1510", buff_type = 2, delete_move = 0, id = 1510, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1520] = { name = "Critical Siphon", trap_type = 0, lua_id = 74100, buff_fx = "", delete_round = 0, desc = "While the enemy Flagship is afloat, each time your ships deal a Crit, your fleet loses A% Crit Rate, and the enemy Flagshin gains B% increased Crit Rate for D s (stacks up to C times).", buff_maxfloor = 1, icon = "1520", buff_type = 2, delete_move = 0, id = 1520, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1530] = { name = "Penetration", trap_type = 0, lua_id = 74200, buff_fx = "", delete_round = 0, desc = "After the enemy Flagship has dealt 5 instances of damage to your ship, the next instance of damage dealt to that ship is increased to 300%.", buff_maxfloor = 1, icon = "1530", buff_type = 2, delete_move = 0, id = 1530, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1540] = { name = "Crippling Strikes", trap_type = 0, lua_id = 74300, buff_fx = "", delete_round = 0, desc = "After the enemy Flagship has dealt 5 instances of damage to your ship, the next instance of damage dealt to that ship will slow its Movement Speed by 70%.", buff_maxfloor = 1, icon = "1540", buff_type = 2, delete_move = 0, id = 1540, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1550] = { name = "Aftershock", trap_type = 0, lua_id = 74400, buff_fx = "", delete_round = 0, desc = "Each time the enemy Flagship deals damage to your ship, that ship will take 10 additional damage from subsequent attacks.", buff_maxfloor = 1, icon = "1550", buff_type = 2, delete_move = 0, id = 1550, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1560] = { name = "Precision", trap_type = 0, lua_id = 70600, buff_fx = "", delete_round = 0, desc = "The enemy Flagship has greatly increased accuracy.", buff_maxfloor = 1, icon = "1560", buff_type = 2, delete_move = 0, id = 1560, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, all = { 1, 2, 200, 201, 202, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 320, 321, 322, 323, 324, 325, 326, 401, 402, 403, 1010, 1020, 1030, 1040, 1050, 1060, 1110, 1120, 1130, 1210, 1220, 1230, 1240, 1250, 1260, 1270, 1280, 1290, 1300, 1310, 1320, 1410, 1420, 1430, 1440, 1450, 1460, 1470, 1480, 1490, 1500, 1510, 1520, 1530, 1540, 1550, 1560 } }