pg = pg or {} pg.weapon_property_96 = {} function () uv0.weapon_property_96[53108] = { id = 53108, damage = 67, base = 53100 } uv0.weapon_property_96[53109] = { id = 53109, damage = 71, base = 53100 } uv0.weapon_property_96[53110] = { id = 53110, damage = 75, base = 53100 } uv0.weapon_property_96[53111] = { id = 53111, damage = 58, base = 53100 } uv0.weapon_property_96[53112] = { id = 53112, damage = 62, base = 53100 } uv0.weapon_property_96[53113] = { id = 53113, damage = 66, base = 53100 } uv0.weapon_property_96[53120] = { action_index = "", range = 500, type = 25, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "Depth Charge - Standard", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 53120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 3000, queue = 11, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1814 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_96[53121] = { id = 53121, damage = 49, base = 53120 } uv0.weapon_property_96[53122] = { id = 53122, damage = 53, base = 53120 } uv0.weapon_property_96[53123] = { id = 53123, damage = 57, base = 53120 } uv0.weapon_property_96[53124] = { id = 53124, damage = 61, base = 53120 } uv0.weapon_property_96[53125] = { id = 53125, damage = 65, base = 53120 } uv0.weapon_property_96[53126] = { id = 53126, damage = 69, base = 53120 } uv0.weapon_property_96[53127] = { id = 53127, damage = 74, base = 53120 } uv0.weapon_property_96[53128] = { id = 53128, damage = 79, base = 53120 } uv0.weapon_property_96[53129] = { id = 53129, damage = 85, base = 53120 } uv0.weapon_property_96[53130] = { id = 53130, damage = 91, base = 53120 } uv0.weapon_property_96[53131] = { id = 53131, damage = 71, base = 53120 } uv0.weapon_property_96[53132] = { id = 53132, damage = 75, base = 53120 } uv0.weapon_property_96[53133] = { id = 53133, damage = 80, base = 53120 } uv0.weapon_property_96[53140] = { action_index = "", range = 500, type = 25, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "Depth Charge - Standard", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 53140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 3000, queue = 11, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1814 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_96[53141] = { id = 53141, damage = 61, base = 53140 } uv0.weapon_property_96[53142] = { id = 53142, damage = 66, base = 53140 } uv0.weapon_property_96[53143] = { id = 53143, damage = 71, base = 53140 } uv0.weapon_property_96[53144] = { id = 53144, damage = 76, base = 53140 } uv0.weapon_property_96[53145] = { id = 53145, damage = 81, base = 53140 } uv0.weapon_property_96[53146] = { id = 53146, damage = 87, base = 53140 } uv0.weapon_property_96[53147] = { id = 53147, damage = 93, base = 53140 } uv0.weapon_property_96[53148] = { id = 53148, damage = 99, base = 53140 } uv0.weapon_property_96[53149] = { id = 53149, damage = 105, base = 53140 } uv0.weapon_property_96[53150] = { id = 53150, damage = 112, base = 53140 } uv0.weapon_property_96[53151] = { id = 53151, damage = 87, base = 53140 } uv0.weapon_property_96[53152] = { id = 53152, damage = 92, base = 53140 } uv0.weapon_property_96[53153] = { id = 53153, damage = 99, base = 53140 } uv0.weapon_property_96[53200] = { action_index = "", range = 500, type = 25, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "Depth Charge - Increased Area", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 33, corrected = 100, min_range = 0, id = 53200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 3000, queue = 11, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1815 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_96[53201] = { id = 53201, damage = 35, base = 53200 } uv0.weapon_property_96[53202] = { id = 53202, damage = 38, base = 53200 } uv0.weapon_property_96[53203] = { id = 53203, damage = 41, base = 53200 } uv0.weapon_property_96[53204] = { id = 53204, damage = 44, base = 53200 } uv0.weapon_property_96[53205] = { id = 53205, damage = 47, base = 53200 } uv0.weapon_property_96[53206] = { id = 53206, damage = 51, base = 53200 } uv0.weapon_property_96[53207] = { id = 53207, damage = 55, base = 53200 } uv0.weapon_property_96[53208] = { id = 53208, damage = 59, base = 53200 } uv0.weapon_property_96[53209] = { id = 53209, damage = 63, base = 53200 } uv0.weapon_property_96[53210] = { id = 53210, damage = 67, base = 53200 } uv0.weapon_property_96[53211] = { id = 53211, damage = 52, base = 53200 } uv0.weapon_property_96[53212] = { id = 53212, damage = 55, base = 53200 } uv0.weapon_property_96[53213] = { id = 53213, damage = 59, base = 53200 } uv0.weapon_property_96[53220] = { action_index = "", range = 500, type = 25, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "Depth Charge - Increased Area", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 53220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 3000, queue = 11, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1815 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_96[53221] = { id = 53221, damage = 44, base = 53220 } uv0.weapon_property_96[53222] = { id = 53222, damage = 48, base = 53220 } uv0.weapon_property_96[53223] = { id = 53223, damage = 52, base = 53220 } uv0.weapon_property_96[53224] = { id = 53224, damage = 56, base = 53220 } uv0.weapon_property_96[53225] = { id = 53225, damage = 60, base = 53220 } uv0.weapon_property_96[53226] = { id = 53226, damage = 64, base = 53220 } uv0.weapon_property_96[53227] = { id = 53227, damage = 68, base = 53220 } uv0.weapon_property_96[53228] = { id = 53228, damage = 72, base = 53220 } uv0.weapon_property_96[53229] = { id = 53229, damage = 76, base = 53220 } uv0.weapon_property_96[53230] = { id = 53230, damage = 80, base = 53220 } uv0.weapon_property_96[53231] = { id = 53231, damage = 62, base = 53220 } uv0.weapon_property_96[53232] = { id = 53232, damage = 66, base = 53220 } uv0.weapon_property_96[53233] = { id = 53233, damage = 71, base = 53220 } uv0.weapon_property_96[53240] = { action_index = "", range = 500, type = 25, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "Depth Charge - Increased Area", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 53240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 3000, queue = 11, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1815 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_96[53241] = { id = 53241, damage = 52, base = 53240 } end()