pg = pg or {} pg.weapon_property_91 = {} function () uv0.weapon_property_91[52430] = { id = 52430, damage = 330, base = 52420 } uv0.weapon_property_91[52431] = { id = 52431, damage = 343, base = 52420 } uv0.weapon_property_91[52432] = { id = 52432, damage = 363, base = 52420 } uv0.weapon_property_91[52433] = { id = 52433, damage = 389, base = 52420 } uv0.weapon_property_91[52440] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "3 x 500lb Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 52440, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_91[52441] = { id = 52441, damage = 165, base = 52440 } uv0.weapon_property_91[52442] = { id = 52442, damage = 186, base = 52440 } uv0.weapon_property_91[52443] = { id = 52443, damage = 207, base = 52440 } uv0.weapon_property_91[52444] = { id = 52444, damage = 228, base = 52440 } uv0.weapon_property_91[52445] = { id = 52445, damage = 249, base = 52440 } uv0.weapon_property_91[52446] = { id = 52446, damage = 270, base = 52440 } uv0.weapon_property_91[52447] = { id = 52447, damage = 293, base = 52440 } uv0.weapon_property_91[52448] = { id = 52448, damage = 315, base = 52440 } uv0.weapon_property_91[52449] = { id = 52449, damage = 338, base = 52440 } uv0.weapon_property_91[52450] = { id = 52450, damage = 360, base = 52440 } uv0.weapon_property_91[52451] = { id = 52451, damage = 374, base = 52440 } uv0.weapon_property_91[52452] = { id = 52452, damage = 396, base = 52440 } uv0.weapon_property_91[52453] = { id = 52453, damage = 425, base = 52440 } uv0.weapon_property_91[52500] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "4 x 500lb Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 52500, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2123 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_91[52501] = { id = 52501, damage = 138, base = 52500 } uv0.weapon_property_91[52502] = { id = 52502, damage = 156, base = 52500 } uv0.weapon_property_91[52503] = { id = 52503, damage = 174, base = 52500 } uv0.weapon_property_91[52504] = { id = 52504, damage = 192, base = 52500 } uv0.weapon_property_91[52505] = { id = 52505, damage = 210, base = 52500 } uv0.weapon_property_91[52506] = { id = 52506, damage = 228, base = 52500 } uv0.weapon_property_91[52507] = { id = 52507, damage = 246, base = 52500 } uv0.weapon_property_91[52508] = { id = 52508, damage = 264, base = 52500 } uv0.weapon_property_91[52509] = { id = 52509, damage = 282, base = 52500 } uv0.weapon_property_91[52510] = { id = 52510, damage = 300, base = 52500 } uv0.weapon_property_91[52511] = { id = 52511, damage = 312, base = 52500 } uv0.weapon_property_91[52512] = { id = 52512, damage = 330, base = 52500 } uv0.weapon_property_91[52513] = { id = 52513, damage = 354, base = 52500 } uv0.weapon_property_91[52520] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "4 x 500lb Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 52520, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2123 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_91[52521] = { id = 52521, damage = 152, base = 52520 } uv0.weapon_property_91[52522] = { id = 52522, damage = 171, base = 52520 } uv0.weapon_property_91[52523] = { id = 52523, damage = 191, base = 52520 } uv0.weapon_property_91[52524] = { id = 52524, damage = 210, base = 52520 } uv0.weapon_property_91[52525] = { id = 52525, damage = 230, base = 52520 } uv0.weapon_property_91[52526] = { id = 52526, damage = 249, base = 52520 } uv0.weapon_property_91[52527] = { id = 52527, damage = 269, base = 52520 } uv0.weapon_property_91[52528] = { id = 52528, damage = 288, base = 52520 } uv0.weapon_property_91[52529] = { id = 52529, damage = 309, base = 52520 } uv0.weapon_property_91[52530] = { id = 52530, damage = 330, base = 52520 } uv0.weapon_property_91[52531] = { id = 52531, damage = 343, base = 52520 } uv0.weapon_property_91[52532] = { id = 52532, damage = 363, base = 52520 } uv0.weapon_property_91[52533] = { id = 52533, damage = 389, base = 52520 } uv0.weapon_property_91[52540] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "4 x 500lb Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 52540, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2123 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_91[52541] = { id = 52541, damage = 165, base = 52540 } uv0.weapon_property_91[52542] = { id = 52542, damage = 186, base = 52540 } uv0.weapon_property_91[52543] = { id = 52543, damage = 207, base = 52540 } uv0.weapon_property_91[52544] = { id = 52544, damage = 228, base = 52540 } uv0.weapon_property_91[52545] = { id = 52545, damage = 249, base = 52540 } uv0.weapon_property_91[52546] = { id = 52546, damage = 270, base = 52540 } uv0.weapon_property_91[52547] = { id = 52547, damage = 293, base = 52540 } uv0.weapon_property_91[52548] = { id = 52548, damage = 315, base = 52540 } uv0.weapon_property_91[52549] = { id = 52549, damage = 338, base = 52540 } uv0.weapon_property_91[52550] = { id = 52550, damage = 360, base = 52540 } uv0.weapon_property_91[52551] = { id = 52551, damage = 374, base = 52540 } uv0.weapon_property_91[52552] = { id = 52552, damage = 396, base = 52540 } uv0.weapon_property_91[52553] = { id = 52553, damage = 425, base = 52540 } uv0.weapon_property_91[52600] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "1 x 1000lb Bomb", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 134, corrected = 100, min_range = 0, id = 52600, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_91[52601] = { id = 52601, damage = 153, base = 52600 } uv0.weapon_property_91[52602] = { id = 52602, damage = 173, base = 52600 } uv0.weapon_property_91[52603] = { id = 52603, damage = 192, base = 52600 } end()