pg = pg or {} pg.weapon_property_9 = {} function () uv0.weapon_property_9[11061] = { id = 11061, reload_max = 234, base = 11060 } uv0.weapon_property_9[11062] = { id = 11062, reload_max = 228, damage = 4, base = 11060 } uv0.weapon_property_9[11063] = { id = 11063, reload_max = 222, damage = 6, base = 11060 } uv0.weapon_property_9[11064] = { id = 11064, reload_max = 216, damage = 8, base = 11060 } uv0.weapon_property_9[11065] = { id = 11065, reload_max = 210, damage = 10, base = 11060 } uv0.weapon_property_9[11066] = { id = 11066, reload_max = 204, damage = 12, base = 11060 } uv0.weapon_property_9[11067] = { reload_max = 204, damage = 12, base = 11060, id = 11067, corrected = 130 } uv0.weapon_property_9[11100] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 11100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_9[11101] = { id = 11101, reload_max = 234, base = 11100 } uv0.weapon_property_9[11102] = { id = 11102, reload_max = 228, damage = 6, base = 11100 } uv0.weapon_property_9[11103] = { id = 11103, reload_max = 222, damage = 6, base = 11100 } uv0.weapon_property_9[11120] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 11120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 230, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_9[11121] = { id = 11121, reload_max = 224, base = 11120 } uv0.weapon_property_9[11122] = { id = 11122, reload_max = 218, damage = 6, base = 11120 } uv0.weapon_property_9[11123] = { id = 11123, reload_max = 212, damage = 7, base = 11120 } uv0.weapon_property_9[11124] = { id = 11124, reload_max = 206, damage = 8, base = 11120 } uv0.weapon_property_9[11125] = { id = 11125, reload_max = 200, damage = 9, base = 11120 } uv0.weapon_property_9[11126] = { id = 11126, reload_max = 194, damage = 10, base = 11120 } uv0.weapon_property_9[11140] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 11140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 220, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1006 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_9[11141] = { id = 11141, reload_max = 214, base = 11140 } uv0.weapon_property_9[11142] = { id = 11142, reload_max = 208, damage = 7, base = 11140 } uv0.weapon_property_9[11143] = { id = 11143, reload_max = 202, damage = 8, base = 11140 } uv0.weapon_property_9[11144] = { id = 11144, reload_max = 196, damage = 9, base = 11140 } uv0.weapon_property_9[11145] = { id = 11145, reload_max = 190, damage = 10, base = 11140 } uv0.weapon_property_9[11146] = { id = 11146, reload_max = 184, damage = 11, base = 11140 } uv0.weapon_property_9[11147] = { id = 11147, reload_max = 178, damage = 12, base = 11140 } uv0.weapon_property_9[11148] = { id = 11148, reload_max = 172, damage = 13, base = 11140 } uv0.weapon_property_9[11149] = { id = 11149, reload_max = 166, damage = 14, base = 11140 } uv0.weapon_property_9[11150] = { id = 11150, reload_max = 160, damage = 15, base = 11140 } uv0.weapon_property_9[11151] = { reload_max = 160, damage = 15, base = 11140, id = 11151, corrected = 130 } uv0.weapon_property_9[11160] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装127mm副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 11160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1006 }, barrage_ID = { 1027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_9[11161] = { id = 11161, reload_max = 341, base = 11160 } uv0.weapon_property_9[11162] = { id = 11162, reload_max = 332, damage = 7, base = 11160 } uv0.weapon_property_9[11163] = { id = 11163, reload_max = 323, damage = 8, base = 11160 } uv0.weapon_property_9[11164] = { id = 11164, reload_max = 314, damage = 9, base = 11160 } uv0.weapon_property_9[11165] = { id = 11165, reload_max = 305, damage = 10, base = 11160 } uv0.weapon_property_9[11166] = { id = 11166, reload_max = 296, damage = 11, base = 11160 } uv0.weapon_property_9[11167] = { id = 11167, reload_max = 287, damage = 12, base = 11160 } uv0.weapon_property_9[11168] = { id = 11168, reload_max = 278, damage = 13, base = 11160 } uv0.weapon_property_9[11169] = { id = 11169, reload_max = 269, damage = 14, base = 11160 } uv0.weapon_property_9[11170] = { id = 11170, reload_max = 260, damage = 15, base = 11160 } uv0.weapon_property_9[11171] = { reload_max = 260, damage = 15, base = 11160, id = 11171, corrected = 130 } uv0.weapon_property_9[11200] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装127mm高平两用炮MK12T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 11200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 320, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_9[11201] = { id = 11201, reload_max = 315, base = 11200 } uv0.weapon_property_9[11202] = { id = 11202, reload_max = 310, damage = 6, base = 11200 } uv0.weapon_property_9[11203] = { id = 11203, reload_max = 305, damage = 6, base = 11200 } uv0.weapon_property_9[11204] = { id = 11204, reload_max = 300, damage = 7, base = 11200 } uv0.weapon_property_9[11205] = { id = 11205, reload_max = 295, damage = 8, base = 11200 } uv0.weapon_property_9[11206] = { id = 11206, reload_max = 290, damage = 9, base = 11200 } uv0.weapon_property_9[11220] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装127mm高平两用炮MK12T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 11220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 295, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1006 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_9[11221] = { id = 11221, reload_max = 290, base = 11220 } uv0.weapon_property_9[11222] = { id = 11222, reload_max = 285, damage = 6, base = 11220 } uv0.weapon_property_9[11223] = { id = 11223, reload_max = 280, damage = 7, base = 11220 } uv0.weapon_property_9[11224] = { id = 11224, reload_max = 275, damage = 8, base = 11220 } uv0.weapon_property_9[11225] = { id = 11225, reload_max = 270, damage = 9, base = 11220 } uv0.weapon_property_9[11226] = { id = 11226, reload_max = 265, damage = 10, base = 11220 } uv0.weapon_property_9[11227] = { id = 11227, reload_max = 260, damage = 11, base = 11220 } uv0.weapon_property_9[11228] = { id = 11228, reload_max = 255, damage = 12, base = 11220 } uv0.weapon_property_9[11229] = { id = 11229, reload_max = 250, damage = 13, base = 11220 } uv0.weapon_property_9[11230] = { id = 11230, reload_max = 245, damage = 14, base = 11220 } uv0.weapon_property_9[11240] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装127mm高平两用炮MK12T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 11240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 280, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1006 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_9[11241] = { id = 11241, reload_max = 275, base = 11240 } uv0.weapon_property_9[11242] = { id = 11242, reload_max = 270, damage = 7, base = 11240 } uv0.weapon_property_9[11243] = { id = 11243, reload_max = 265, damage = 8, base = 11240 } end()