pg = pg or {} pg.weapon_property_84 = {} function () uv0.weapon_property_84[51210] = { id = 51210, damage = 230, base = 51200 } uv0.weapon_property_84[51211] = { id = 51211, damage = 239, base = 51200 } uv0.weapon_property_84[51212] = { id = 51212, damage = 253, base = 51200 } uv0.weapon_property_84[51213] = { id = 51213, damage = 271, base = 51200 } uv0.weapon_property_84[51220] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x Torpedo-Common", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 28, charge_param = "", damage = 96, corrected = 100, min_range = 0, id = 51220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_84[51221] = { id = 51221, damage = 112, base = 51220 } uv0.weapon_property_84[51222] = { id = 51222, damage = 128, base = 51220 } uv0.weapon_property_84[51223] = { id = 51223, damage = 144, base = 51220 } uv0.weapon_property_84[51224] = { id = 51224, damage = 160, base = 51220 } uv0.weapon_property_84[51225] = { id = 51225, damage = 176, base = 51220 } uv0.weapon_property_84[51226] = { id = 51226, damage = 192, base = 51220 } uv0.weapon_property_84[51227] = { id = 51227, damage = 208, base = 51220 } uv0.weapon_property_84[51228] = { id = 51228, damage = 224, base = 51220 } uv0.weapon_property_84[51229] = { id = 51229, damage = 240, base = 51220 } uv0.weapon_property_84[51230] = { id = 51230, damage = 256, base = 51220 } uv0.weapon_property_84[51231] = { id = 51231, damage = 266, base = 51220 } uv0.weapon_property_84[51232] = { id = 51232, damage = 282, base = 51220 } uv0.weapon_property_84[51233] = { id = 51233, damage = 302, base = 51220 } uv0.weapon_property_84[51240] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x Torpedo-Common", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 28, charge_param = "", damage = 108, corrected = 100, min_range = 0, id = 51240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_84[51241] = { id = 51241, damage = 126, base = 51240 } uv0.weapon_property_84[51242] = { id = 51242, damage = 144, base = 51240 } uv0.weapon_property_84[51243] = { id = 51243, damage = 162, base = 51240 } uv0.weapon_property_84[51244] = { id = 51244, damage = 180, base = 51240 } uv0.weapon_property_84[51245] = { id = 51245, damage = 198, base = 51240 } uv0.weapon_property_84[51246] = { id = 51246, damage = 216, base = 51240 } uv0.weapon_property_84[51247] = { id = 51247, damage = 234, base = 51240 } uv0.weapon_property_84[51248] = { id = 51248, damage = 252, base = 51240 } uv0.weapon_property_84[51249] = { id = 51249, damage = 270, base = 51240 } uv0.weapon_property_84[51250] = { id = 51250, damage = 288, base = 51240 } uv0.weapon_property_84[51251] = { id = 51251, damage = 300, base = 51240 } uv0.weapon_property_84[51252] = { id = 51252, damage = 317, base = 51240 } uv0.weapon_property_84[51253] = { id = 51253, damage = 340, base = 51240 } uv0.weapon_property_84[51300] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x Torpedo-Sakura", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 51300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_84[51301] = { id = 51301, damage = 56, base = 51300 } uv0.weapon_property_84[51302] = { id = 51302, damage = 72, base = 51300 } uv0.weapon_property_84[51303] = { id = 51303, damage = 88, base = 51300 } uv0.weapon_property_84[51304] = { id = 51304, damage = 104, base = 51300 } uv0.weapon_property_84[51305] = { id = 51305, damage = 120, base = 51300 } uv0.weapon_property_84[51306] = { id = 51306, damage = 136, base = 51300 } uv0.weapon_property_84[51307] = { id = 51307, damage = 152, base = 51300 } uv0.weapon_property_84[51308] = { id = 51308, damage = 168, base = 51300 } uv0.weapon_property_84[51309] = { id = 51309, damage = 184, base = 51300 } uv0.weapon_property_84[51310] = { id = 51310, damage = 200, base = 51300 } uv0.weapon_property_84[51311] = { id = 51311, damage = 208, base = 51300 } uv0.weapon_property_84[51312] = { id = 51312, damage = 220, base = 51300 } uv0.weapon_property_84[51313] = { id = 51313, damage = 236, base = 51300 } uv0.weapon_property_84[51320] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x Torpedo-Sakura", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 51320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_84[51321] = { id = 51321, damage = 62, base = 51320 } uv0.weapon_property_84[51322] = { id = 51322, damage = 79, base = 51320 } uv0.weapon_property_84[51323] = { id = 51323, damage = 97, base = 51320 } uv0.weapon_property_84[51324] = { id = 51324, damage = 114, base = 51320 } uv0.weapon_property_84[51325] = { id = 51325, damage = 132, base = 51320 } uv0.weapon_property_84[51326] = { id = 51326, damage = 150, base = 51320 } uv0.weapon_property_84[51327] = { id = 51327, damage = 167, base = 51320 } uv0.weapon_property_84[51328] = { id = 51328, damage = 185, base = 51320 } uv0.weapon_property_84[51329] = { id = 51329, damage = 202, base = 51320 } uv0.weapon_property_84[51330] = { id = 51330, damage = 220, base = 51320 } uv0.weapon_property_84[51331] = { id = 51331, damage = 229, base = 51320 } uv0.weapon_property_84[51332] = { id = 51332, damage = 242, base = 51320 } uv0.weapon_property_84[51333] = { id = 51333, damage = 260, base = 51320 } uv0.weapon_property_84[51340] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x Torpedo-Sakura", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 51340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_84[51341] = { id = 51341, damage = 68, base = 51340 } uv0.weapon_property_84[51342] = { id = 51342, damage = 86, base = 51340 } uv0.weapon_property_84[51343] = { id = 51343, damage = 106, base = 51340 } end()