pg = pg or {} pg.weapon_property_8 = {} function () uv0.weapon_property_8[7222] = { id = 7222, reload_max = 238, damage = 7, base = 7220 } uv0.weapon_property_8[7223] = { id = 7223, reload_max = 232, damage = 8, base = 7220 } uv0.weapon_property_8[7224] = { id = 7224, reload_max = 226, damage = 9, base = 7220 } uv0.weapon_property_8[7225] = { id = 7225, reload_max = 220, damage = 10, base = 7220 } uv0.weapon_property_8[7226] = { id = 7226, reload_max = 214, damage = 12, base = 7220 } uv0.weapon_property_8[7240] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "130mm单装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 7240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1006 }, barrage_ID = { 1018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_8[7241] = { id = 7241, reload_max = 234, damage = 7, base = 7240 } uv0.weapon_property_8[7242] = { id = 7242, reload_max = 228, damage = 8, base = 7240 } uv0.weapon_property_8[7243] = { id = 7243, reload_max = 222, damage = 9, base = 7240 } uv0.weapon_property_8[7244] = { id = 7244, reload_max = 216, damage = 10, base = 7240 } uv0.weapon_property_8[7245] = { id = 7245, reload_max = 210, damage = 11, base = 7240 } uv0.weapon_property_8[7246] = { id = 7246, reload_max = 204, damage = 12, base = 7240 } uv0.weapon_property_8[7247] = { id = 7247, reload_max = 198, damage = 13, base = 7240 } uv0.weapon_property_8[7248] = { id = 7248, reload_max = 192, damage = 14, base = 7240 } uv0.weapon_property_8[7249] = { id = 7249, reload_max = 186, damage = 15, base = 7240 } uv0.weapon_property_8[7250] = { id = 7250, reload_max = 180, damage = 17, base = 7240 } uv0.weapon_property_8[7251] = { reload_max = 180, damage = 17, base = 7240, id = 7251, corrected = 130 } uv0.weapon_property_8[7300] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型三联装203mm舰炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 30, corrected = 130, min_range = 0, id = 7300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1210, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1213 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_8[7301] = { id = 7301, reload_max = 1170, damage = 32, base = 7300 } uv0.weapon_property_8[7302] = { id = 7302, reload_max = 1130, damage = 34, base = 7300 } uv0.weapon_property_8[7303] = { id = 7303, reload_max = 1090, damage = 36, base = 7300 } uv0.weapon_property_8[7304] = { id = 7304, reload_max = 1050, damage = 38, base = 7300 } uv0.weapon_property_8[7305] = { id = 7305, reload_max = 1010, damage = 40, base = 7300 } uv0.weapon_property_8[7306] = { id = 7306, reload_max = 970, damage = 42, base = 7300 } uv0.weapon_property_8[7307] = { id = 7307, reload_max = 930, damage = 44, base = 7300 } uv0.weapon_property_8[7308] = { id = 7308, reload_max = 890, damage = 46, base = 7300 } uv0.weapon_property_8[7309] = { id = 7309, reload_max = 850, damage = 49, base = 7300 } uv0.weapon_property_8[7310] = { id = 7310, reload_max = 810, damage = 52, base = 7300 } uv0.weapon_property_8[7311] = { reload_max = 810, damage = 52, base = 7300, id = 7311, corrected = 135 } uv0.weapon_property_8[7312] = { reload_max = 810, damage = 52, base = 7300, id = 7312, corrected = 143 } uv0.weapon_property_8[7313] = { reload_max = 810, damage = 52, base = 7300, id = 7313, corrected = 153 } uv0.weapon_property_8[7320] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装130mm副炮Mle1932", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 7320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 216, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2200, 2200 }, barrage_ID = { 1019, 1020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_8[7321] = { id = 7321, reload_max = 212, damage = 5, base = 7320 } uv0.weapon_property_8[7322] = { id = 7322, reload_max = 208, damage = 6, base = 7320 } uv0.weapon_property_8[7323] = { id = 7323, reload_max = 204, damage = 7, base = 7320 } uv0.weapon_property_8[7324] = { id = 7324, reload_max = 200, damage = 8, base = 7320 } uv0.weapon_property_8[7325] = { id = 7325, reload_max = 196, damage = 9, base = 7320 } uv0.weapon_property_8[7326] = { id = 7326, reload_max = 192, damage = 10, base = 7320 } uv0.weapon_property_8[7327] = { reload_max = 192, damage = 10, base = 7320, id = 7327, corrected = 130 } uv0.weapon_property_8[7340] = { action_index = "attack", range = 80, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装203mm主炮Mle1924(潜艇用)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 7340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 520, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1411 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_8[7341] = { id = 7341, reload_max = 510, damage = 24, base = 7340 } uv0.weapon_property_8[7342] = { id = 7342, reload_max = 500, damage = 26, base = 7340 } uv0.weapon_property_8[7343] = { id = 7343, reload_max = 490, damage = 28, base = 7340 } uv0.weapon_property_8[7344] = { id = 7344, reload_max = 480, damage = 30, base = 7340 } uv0.weapon_property_8[7345] = { id = 7345, reload_max = 470, damage = 32, base = 7340 } uv0.weapon_property_8[7346] = { id = 7346, reload_max = 460, damage = 34, base = 7340 } uv0.weapon_property_8[7347] = { reload_max = 460, damage = 34, base = 7340, id = 7347, corrected = 109 } uv0.weapon_property_8[11000] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm火炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 11000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 126, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_8[11001] = { id = 11001, reload_max = 123, base = 11000 } uv0.weapon_property_8[11002] = { id = 11002, reload_max = 121, damage = 4, base = 11000 } uv0.weapon_property_8[11003] = { id = 11003, reload_max = 117, damage = 4, base = 11000 } uv0.weapon_property_8[11020] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm火炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 11020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 120, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_8[11021] = { id = 11021, reload_max = 117, base = 11020 } uv0.weapon_property_8[11022] = { id = 11022, reload_max = 115, damage = 4, base = 11020 } uv0.weapon_property_8[11023] = { id = 11023, reload_max = 112, damage = 4, base = 11020 } uv0.weapon_property_8[11040] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm火炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 11040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 114, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_8[11041] = { id = 11041, reload_max = 111, base = 11040 } uv0.weapon_property_8[11042] = { id = 11042, reload_max = 110, damage = 4, base = 11040 } uv0.weapon_property_8[11043] = { id = 11043, reload_max = 107, damage = 4, base = 11040 } uv0.weapon_property_8[11044] = { id = 11044, reload_max = 105, damage = 5, base = 11040 } uv0.weapon_property_8[11045] = { id = 11045, reload_max = 102, damage = 5, base = 11040 } uv0.weapon_property_8[11046] = { id = 11046, reload_max = 100, damage = 7, base = 11040 } uv0.weapon_property_8[11047] = { reload_max = 100, damage = 7, base = 11040, id = 11047, corrected = 130 } uv0.weapon_property_8[11060] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮早期型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 11060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()