pg = pg or {} pg.weapon_property_71 = {} function () uv0.weapon_property_71[46103] = { id = 46103, reload_max = 112, damage = 12, base = 46100 } uv0.weapon_property_71[46120] = { action_index = "attack", range = 23, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "37mm手拉CannonT2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 46120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 113, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_71[46121] = { id = 46121, reload_max = 110, damage = 12, base = 46120 } uv0.weapon_property_71[46122] = { id = 46122, reload_max = 108, damage = 14, base = 46120 } uv0.weapon_property_71[46123] = { id = 46123, reload_max = 106, damage = 16, base = 46120 } uv0.weapon_property_71[46140] = { action_index = "attack", range = 23, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "37mm手拉CannonT3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 46140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 108, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_71[46141] = { id = 46141, reload_max = 105, damage = 14, base = 46140 } uv0.weapon_property_71[46142] = { id = 46142, reload_max = 102, damage = 16, base = 46140 } uv0.weapon_property_71[46143] = { id = 46143, reload_max = 100, damage = 18, base = 46140 } uv0.weapon_property_71[46144] = { id = 46144, reload_max = 99, damage = 20, base = 46140 } uv0.weapon_property_71[46145] = { id = 46145, reload_max = 96, damage = 22, base = 46140 } uv0.weapon_property_71[46146] = { id = 46146, reload_max = 94, damage = 24, base = 46140 } uv0.weapon_property_71[46147] = { reload_max = 94, damage = 24, base = 46140, id = 46147, corrected = 104 } uv0.weapon_property_71[46200] = { action_index = "attack", range = 23, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联37mm手拉CannonT1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 46200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 166, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_71[46201] = { id = 46201, reload_max = 161, damage = 17, base = 46200 } uv0.weapon_property_71[46202] = { id = 46202, reload_max = 158, damage = 19, base = 46200 } uv0.weapon_property_71[46203] = { id = 46203, reload_max = 156, damage = 22, base = 46200 } uv0.weapon_property_71[46220] = { action_index = "attack", range = 23, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联37mm手拉CannonT2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 46220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 158, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_71[46221] = { id = 46221, reload_max = 154, damage = 19, base = 46220 } uv0.weapon_property_71[46222] = { id = 46222, reload_max = 151, damage = 22, base = 46220 } uv0.weapon_property_71[46223] = { id = 46223, reload_max = 148, damage = 25, base = 46220 } uv0.weapon_property_71[46224] = { id = 46224, reload_max = 145, damage = 28, base = 46220 } uv0.weapon_property_71[46225] = { id = 46225, reload_max = 141, damage = 31, base = 46220 } uv0.weapon_property_71[46226] = { id = 46226, reload_max = 139, damage = 34, base = 46220 } uv0.weapon_property_71[46240] = { action_index = "attack", range = 23, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联37mm手拉CannonT3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 46240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 150, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_71[46241] = { id = 46241, reload_max = 147, damage = 23, base = 46240 } uv0.weapon_property_71[46242] = { id = 46242, reload_max = 144, damage = 26, base = 46240 } uv0.weapon_property_71[46243] = { id = 46243, reload_max = 140, damage = 29, base = 46240 } uv0.weapon_property_71[46244] = { id = 46244, reload_max = 138, damage = 32, base = 46240 } uv0.weapon_property_71[46245] = { id = 46245, reload_max = 134, damage = 35, base = 46240 } uv0.weapon_property_71[46246] = { id = 46246, reload_max = 132, damage = 38, base = 46240 } uv0.weapon_property_71[46247] = { id = 46247, reload_max = 129, damage = 41, base = 46240 } uv0.weapon_property_71[46248] = { id = 46248, reload_max = 126, damage = 44, base = 46240 } uv0.weapon_property_71[46249] = { id = 46249, reload_max = 122, damage = 47, base = 46240 } uv0.weapon_property_71[46250] = { id = 46250, reload_max = 119, damage = 50, base = 46240 } uv0.weapon_property_71[46251] = { reload_max = 119, damage = 50, base = 46240, id = 46251, corrected = 104 } uv0.weapon_property_71[46260] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联37mm Flak M43Cannon", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 46260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 132, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_71[46261] = { id = 46261, reload_max = 129, damage = 29, base = 46260 } uv0.weapon_property_71[46262] = { id = 46262, reload_max = 126, damage = 32, base = 46260 } uv0.weapon_property_71[46263] = { id = 46263, reload_max = 122, damage = 35, base = 46260 } uv0.weapon_property_71[46264] = { id = 46264, reload_max = 120, damage = 38, base = 46260 } uv0.weapon_property_71[46265] = { id = 46265, reload_max = 116, damage = 41, base = 46260 } uv0.weapon_property_71[46266] = { id = 46266, reload_max = 114, damage = 44, base = 46260 } uv0.weapon_property_71[46267] = { id = 46267, reload_max = 111, damage = 47, base = 46260 } uv0.weapon_property_71[46268] = { id = 46268, reload_max = 108, damage = 50, base = 46260 } uv0.weapon_property_71[46269] = { id = 46269, reload_max = 104, damage = 53, base = 46260 } uv0.weapon_property_71[46270] = { id = 46270, reload_max = 101, damage = 56, base = 46260 } uv0.weapon_property_71[46271] = { reload_max = 101, damage = 56, base = 46260, id = 46271, corrected = 104 } uv0.weapon_property_71[46300] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联105mmSKC高炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 46300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 256, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_71[46301] = { id = 46301, reload_max = 251, damage = 39, base = 46300 } uv0.weapon_property_71[46302] = { id = 46302, reload_max = 245, damage = 44, base = 46300 } uv0.weapon_property_71[46303] = { id = 46303, reload_max = 241, damage = 50, base = 46300 } uv0.weapon_property_71[46304] = { id = 46304, reload_max = 235, damage = 56, base = 46300 } uv0.weapon_property_71[46305] = { id = 46305, reload_max = 230, damage = 62, base = 46300 } uv0.weapon_property_71[46306] = { id = 46306, reload_max = 226, damage = 68, base = 46300 } uv0.weapon_property_71[46320] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联105mmSKC高炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 41, corrected = 100, min_range = 0, id = 46320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 244, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_71[46321] = { id = 46321, reload_max = 239, damage = 47, base = 46320 } uv0.weapon_property_71[46322] = { id = 46322, reload_max = 234, damage = 53, base = 46320 } uv0.weapon_property_71[46323] = { id = 46323, reload_max = 229, damage = 59, base = 46320 } uv0.weapon_property_71[46324] = { id = 46324, reload_max = 224, damage = 65, base = 46320 } uv0.weapon_property_71[46325] = { id = 46325, reload_max = 219, damage = 71, base = 46320 } uv0.weapon_property_71[46326] = { id = 46326, reload_max = 215, damage = 77, base = 46320 } uv0.weapon_property_71[46327] = { id = 46327, reload_max = 210, damage = 83, base = 46320 } uv0.weapon_property_71[46328] = { id = 46328, reload_max = 205, damage = 89, base = 46320 } end()