pg = pg or {} pg.weapon_property_70 = {} function () uv0.weapon_property_70[45351] = { reload_max = 2200, damage = 144, base = 45340, id = 45351, corrected = 104 } uv0.weapon_property_70[45400] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用G7e鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 45400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3050, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1826 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_70[45401] = { id = 45401, reload_max = 2985, damage = 59, base = 45400 } uv0.weapon_property_70[45402] = { id = 45402, reload_max = 2920, damage = 66, base = 45400 } uv0.weapon_property_70[45403] = { id = 45403, reload_max = 2855, damage = 74, base = 45400 } uv0.weapon_property_70[45404] = { id = 45404, reload_max = 2790, damage = 82, base = 45400 } uv0.weapon_property_70[45405] = { id = 45405, reload_max = 2725, damage = 90, base = 45400 } uv0.weapon_property_70[45406] = { id = 45406, reload_max = 2660, damage = 98, base = 45400 } uv0.weapon_property_70[45420] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用G7e鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 45420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1826 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_70[45421] = { id = 45421, reload_max = 2830, damage = 66, base = 45420 } uv0.weapon_property_70[45422] = { id = 45422, reload_max = 2760, damage = 74, base = 45420 } uv0.weapon_property_70[45423] = { id = 45423, reload_max = 2690, damage = 82, base = 45420 } uv0.weapon_property_70[45424] = { id = 45424, reload_max = 2620, damage = 90, base = 45420 } uv0.weapon_property_70[45425] = { id = 45425, reload_max = 2550, damage = 99, base = 45420 } uv0.weapon_property_70[45426] = { id = 45426, reload_max = 2480, damage = 108, base = 45420 } uv0.weapon_property_70[45427] = { id = 45427, reload_max = 2410, damage = 117, base = 45420 } uv0.weapon_property_70[45428] = { id = 45428, reload_max = 2340, damage = 126, base = 45420 } uv0.weapon_property_70[45429] = { id = 45429, reload_max = 2270, damage = 135, base = 45420 } uv0.weapon_property_70[45430] = { id = 45430, reload_max = 2200, damage = 144, base = 45420 } uv0.weapon_property_70[45440] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用G7e鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 45440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1826 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_70[45441] = { id = 45441, reload_max = 2675, damage = 73, base = 45440 } uv0.weapon_property_70[45442] = { id = 45442, reload_max = 2600, damage = 82, base = 45440 } uv0.weapon_property_70[45443] = { id = 45443, reload_max = 2525, damage = 91, base = 45440 } uv0.weapon_property_70[45444] = { id = 45444, reload_max = 2450, damage = 100, base = 45440 } uv0.weapon_property_70[45445] = { id = 45445, reload_max = 2375, damage = 110, base = 45440 } uv0.weapon_property_70[45446] = { id = 45446, reload_max = 2300, damage = 120, base = 45440 } uv0.weapon_property_70[45447] = { id = 45447, reload_max = 2225, damage = 130, base = 45440 } uv0.weapon_property_70[45448] = { id = 45448, reload_max = 2150, damage = 140, base = 45440 } uv0.weapon_property_70[45449] = { id = 45449, reload_max = 2075, damage = 150, base = 45440 } uv0.weapon_property_70[45450] = { id = 45450, reload_max = 2000, damage = 160, base = 45440 } uv0.weapon_property_70[45451] = { reload_max = 2000, damage = 160, base = 45440, id = 45451, corrected = 104 } uv0.weapon_property_70[45452] = { reload_max = 2000, damage = 160, base = 45440, id = 45452, corrected = 110 } uv0.weapon_property_70[45453] = { reload_max = 2000, damage = 160, base = 45440, id = 45453, corrected = 118 } uv0.weapon_property_70[46000] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装20mm MGCannonT1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 46000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 149, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_70[46001] = { id = 46001, reload_max = 146, damage = 20, base = 46000 } uv0.weapon_property_70[46002] = { id = 46002, reload_max = 144, damage = 23, base = 46000 } uv0.weapon_property_70[46003] = { id = 46003, reload_max = 140, damage = 26, base = 46000 } uv0.weapon_property_70[46020] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装20mm MGCannonT2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 46020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 142, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_70[46021] = { id = 46021, reload_max = 139, damage = 23, base = 46020 } uv0.weapon_property_70[46022] = { id = 46022, reload_max = 137, damage = 27, base = 46020 } uv0.weapon_property_70[46023] = { id = 46023, reload_max = 134, damage = 31, base = 46020 } uv0.weapon_property_70[46040] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装20mm MGCannonT3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 46040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 135, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_70[46041] = { id = 46041, reload_max = 132, damage = 26, base = 46040 } uv0.weapon_property_70[46042] = { id = 46042, reload_max = 130, damage = 30, base = 46040 } uv0.weapon_property_70[46043] = { id = 46043, reload_max = 128, damage = 34, base = 46040 } uv0.weapon_property_70[46044] = { id = 46044, reload_max = 125, damage = 38, base = 46040 } uv0.weapon_property_70[46045] = { id = 46045, reload_max = 121, damage = 42, base = 46040 } uv0.weapon_property_70[46046] = { id = 46046, reload_max = 119, damage = 46, base = 46040 } uv0.weapon_property_70[46047] = { reload_max = 119, damage = 46, base = 46040, id = 46047, corrected = 104 } uv0.weapon_property_70[46060] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装88mmSKC32高炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 46060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 209, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_70[46061] = { id = 46061, reload_max = 204, damage = 34, base = 46060 } uv0.weapon_property_70[46062] = { id = 46062, reload_max = 200, damage = 40, base = 46060 } uv0.weapon_property_70[46063] = { id = 46063, reload_max = 194, damage = 46, base = 46060 } uv0.weapon_property_70[46064] = { id = 46064, reload_max = 190, damage = 52, base = 46060 } uv0.weapon_property_70[46065] = { id = 46065, reload_max = 185, damage = 58, base = 46060 } uv0.weapon_property_70[46066] = { id = 46066, reload_max = 182, damage = 64, base = 46060 } uv0.weapon_property_70[46067] = { id = 46067, reload_max = 177, damage = 70, base = 46060 } uv0.weapon_property_70[46068] = { id = 46068, reload_max = 172, damage = 76, base = 46060 } uv0.weapon_property_70[46069] = { id = 46069, reload_max = 167, damage = 82, base = 46060 } uv0.weapon_property_70[46070] = { id = 46070, reload_max = 163, damage = 89, base = 46060 } uv0.weapon_property_70[46071] = { reload_max = 163, damage = 89, base = 46060, id = 46071, corrected = 104 } uv0.weapon_property_70[46100] = { action_index = "attack", range = 23, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "37mm手拉CannonT1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 46100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 118, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_70[46101] = { id = 46101, reload_max = 116, damage = 9, base = 46100 } uv0.weapon_property_70[46102] = { id = 46102, reload_max = 114, damage = 10, base = 46100 } end()