pg = pg or {} pg.weapon_property_63 = {} function () uv0.weapon_property_63[39367] = { id = 39367, reload_max = 1912, base = 39360 } uv0.weapon_property_63[39368] = { id = 39368, reload_max = 1876, base = 39360 } uv0.weapon_property_63[39369] = { id = 39369, reload_max = 1840, base = 39360 } uv0.weapon_property_63[39370] = { id = 39370, reload_max = 1804, base = 39360 } uv0.weapon_property_63[39371] = { id = 39371, reload_max = 1804, base = 39360 } uv0.weapon_property_63[39372] = { id = 39372, reload_max = 1804, base = 39360 } uv0.weapon_property_63[39373] = { id = 39373, reload_max = 1804, base = 39360 } uv0.weapon_property_63[41000] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 41000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 206, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_63[41001] = { id = 41001, reload_max = 201, base = 41000 } uv0.weapon_property_63[41002] = { id = 41002, reload_max = 198, damage = 6, base = 41000 } uv0.weapon_property_63[41003] = { id = 41003, reload_max = 193, damage = 6, base = 41000 } uv0.weapon_property_63[41020] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 41020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 196, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_63[41021] = { id = 41021, reload_max = 192, base = 41020 } uv0.weapon_property_63[41022] = { id = 41022, reload_max = 188, damage = 6, base = 41020 } uv0.weapon_property_63[41023] = { id = 41023, reload_max = 184, damage = 6, base = 41020 } uv0.weapon_property_63[41040] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 41040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 186, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_63[41041] = { id = 41041, reload_max = 183, base = 41040 } uv0.weapon_property_63[41042] = { id = 41042, reload_max = 178, damage = 7, base = 41040 } uv0.weapon_property_63[41043] = { id = 41043, reload_max = 175, damage = 7, base = 41040 } uv0.weapon_property_63[41044] = { id = 41044, reload_max = 171, damage = 8, base = 41040 } uv0.weapon_property_63[41045] = { id = 41045, reload_max = 167, damage = 8, base = 41040 } uv0.weapon_property_63[41046] = { id = 41046, reload_max = 164, damage = 9, base = 41040 } uv0.weapon_property_63[41047] = { reload_max = 164, damage = 9, base = 41040, id = 41047, corrected = 130 } uv0.weapon_property_63[41060] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装127mmKM40主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 41060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 341, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_63[41061] = { id = 41061, reload_max = 332, damage = 5, base = 41060 } uv0.weapon_property_63[41062] = { id = 41062, reload_max = 323, damage = 5, base = 41060 } uv0.weapon_property_63[41063] = { id = 41063, reload_max = 314, damage = 6, base = 41060 } uv0.weapon_property_63[41064] = { id = 41064, reload_max = 305, damage = 6, base = 41060 } uv0.weapon_property_63[41065] = { id = 41065, reload_max = 296, damage = 7, base = 41060 } uv0.weapon_property_63[41066] = { id = 41066, reload_max = 287, damage = 7, base = 41060 } uv0.weapon_property_63[41067] = { id = 41067, reload_max = 278, damage = 8, base = 41060 } uv0.weapon_property_63[41068] = { id = 41068, reload_max = 269, damage = 8, base = 41060 } uv0.weapon_property_63[41069] = { id = 41069, reload_max = 260, damage = 9, base = 41060 } uv0.weapon_property_63[41070] = { id = 41070, reload_max = 251, damage = 10, base = 41060 } uv0.weapon_property_63[41071] = { reload_max = 251, damage = 10, base = 41060, id = 41071, corrected = 130 } uv0.weapon_property_63[41100] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装128mmSKC41主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 115, min_range = 0, id = 41100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 355, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_63[41101] = { id = 41101, reload_max = 348, damage = 5, base = 41100 } uv0.weapon_property_63[41102] = { id = 41102, reload_max = 340, damage = 5, base = 41100 } uv0.weapon_property_63[41103] = { id = 41103, reload_max = 332, damage = 6, base = 41100 } uv0.weapon_property_63[41120] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装128mmSKC41主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 115, min_range = 0, id = 41120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 328, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_63[41121] = { id = 41121, reload_max = 321, damage = 5, base = 41120 } uv0.weapon_property_63[41122] = { id = 41122, reload_max = 314, damage = 5, base = 41120 } uv0.weapon_property_63[41123] = { id = 41123, reload_max = 306, damage = 6, base = 41120 } uv0.weapon_property_63[41124] = { id = 41124, reload_max = 298, damage = 6, base = 41120 } uv0.weapon_property_63[41125] = { id = 41125, reload_max = 290, damage = 7, base = 41120 } uv0.weapon_property_63[41126] = { id = 41126, reload_max = 282, damage = 8, base = 41120 } uv0.weapon_property_63[41140] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装128mmSKC41主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 115, min_range = 0, id = 41140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 303, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_63[41141] = { id = 41141, reload_max = 296, damage = 6, base = 41140 } uv0.weapon_property_63[41142] = { id = 41142, reload_max = 289, damage = 6, base = 41140 } uv0.weapon_property_63[41143] = { id = 41143, reload_max = 282, damage = 7, base = 41140 } uv0.weapon_property_63[41144] = { id = 41144, reload_max = 274, damage = 7, base = 41140 } uv0.weapon_property_63[41145] = { id = 41145, reload_max = 266, damage = 8, base = 41140 } uv0.weapon_property_63[41146] = { id = 41146, reload_max = 258, damage = 8, base = 41140 } uv0.weapon_property_63[41147] = { id = 41147, reload_max = 250, damage = 9, base = 41140 } uv0.weapon_property_63[41148] = { id = 41148, reload_max = 242, damage = 9, base = 41140 } uv0.weapon_property_63[41149] = { id = 41149, reload_max = 234, damage = 10, base = 41140 } uv0.weapon_property_63[41150] = { id = 41150, reload_max = 226, damage = 11, base = 41140 } uv0.weapon_property_63[41151] = { reload_max = 226, damage = 11, base = 41140, id = 41151, corrected = 120 } uv0.weapon_property_63[41160] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装128mmSKC41高平两用炮改T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 120, min_range = 0, id = 41160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 303, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_63[41161] = { id = 41161, reload_max = 296, damage = 7, base = 41160 } uv0.weapon_property_63[41162] = { id = 41162, reload_max = 289, damage = 8, base = 41160 } uv0.weapon_property_63[41163] = { id = 41163, reload_max = 282, damage = 9, base = 41160 } uv0.weapon_property_63[41164] = { id = 41164, reload_max = 274, damage = 10, base = 41160 } uv0.weapon_property_63[41165] = { id = 41165, reload_max = 266, damage = 11, base = 41160 } end()