pg = pg or {} pg.weapon_property_62 = {} function () uv0.weapon_property_62[39222] = { reload_max = 2560, damage = 171, base = 39220, id = 39222, bullet_ID = { 39202 } } uv0.weapon_property_62[39223] = { reload_max = 2515, damage = 191, base = 39220, id = 39223, bullet_ID = { 39203 } } uv0.weapon_property_62[39224] = { reload_max = 2470, damage = 210, base = 39220, id = 39224, bullet_ID = { 39204 } } uv0.weapon_property_62[39225] = { reload_max = 2425, damage = 230, base = 39220, id = 39225, bullet_ID = { 39205 } } uv0.weapon_property_62[39226] = { reload_max = 2380, damage = 249, base = 39220, id = 39226, bullet_ID = { 39206 } } uv0.weapon_property_62[39240] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞云T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 39240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2550, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_62[39241] = { reload_max = 2505, damage = 165, base = 39240, id = 39241, bullet_ID = { 39201 } } uv0.weapon_property_62[39242] = { reload_max = 2460, damage = 186, base = 39240, id = 39242, bullet_ID = { 39202 } } uv0.weapon_property_62[39243] = { reload_max = 2415, damage = 207, base = 39240, id = 39243, bullet_ID = { 39203 } } uv0.weapon_property_62[39244] = { reload_max = 2370, damage = 228, base = 39240, id = 39244, bullet_ID = { 39204 } } uv0.weapon_property_62[39245] = { reload_max = 2325, damage = 249, base = 39240, id = 39245, bullet_ID = { 39205 } } uv0.weapon_property_62[39246] = { reload_max = 2280, damage = 270, base = 39240, id = 39246, bullet_ID = { 39206 } } uv0.weapon_property_62[39247] = { reload_max = 2235, damage = 293, base = 39240, id = 39247, bullet_ID = { 39207 } } uv0.weapon_property_62[39248] = { reload_max = 2190, damage = 315, base = 39240, id = 39248, bullet_ID = { 39208 } } uv0.weapon_property_62[39249] = { reload_max = 2145, damage = 338, base = 39240, id = 39249, bullet_ID = { 39209 } } uv0.weapon_property_62[39250] = { reload_max = 2100, damage = 360, base = 39240, id = 39250, bullet_ID = { 39210 } } uv0.weapon_property_62[39251] = { reload_max = 2100, damage = 360, base = 39240, id = 39251, bullet_ID = { 39210 } } uv0.weapon_property_62[39300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "晴岚T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 171, corrected = 100, min_range = 0, id = 39300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_62[39301] = { reload_max = 2555, damage = 196, base = 39300, id = 39301, bullet_ID = { 39301 } } uv0.weapon_property_62[39302] = { reload_max = 2510, damage = 221, base = 39300, id = 39302, bullet_ID = { 39302 } } uv0.weapon_property_62[39303] = { reload_max = 2465, damage = 247, base = 39300, id = 39303, bullet_ID = { 39303 } } uv0.weapon_property_62[39304] = { reload_max = 2420, damage = 273, base = 39300, id = 39304, bullet_ID = { 39304 } } uv0.weapon_property_62[39305] = { reload_max = 2375, damage = 299, base = 39300, id = 39305, bullet_ID = { 39305 } } uv0.weapon_property_62[39306] = { reload_max = 2330, damage = 325, base = 39300, id = 39306, bullet_ID = { 39306 } } uv0.weapon_property_62[39307] = { reload_max = 2285, damage = 321, base = 39300, id = 39307, bullet_ID = { 39307 } } uv0.weapon_property_62[39308] = { reload_max = 2240, damage = 377, base = 39300, id = 39308, bullet_ID = { 39308 } } uv0.weapon_property_62[39309] = { reload_max = 2195, damage = 403, base = 39300, id = 39309, bullet_ID = { 39309 } } uv0.weapon_property_62[39310] = { reload_max = 2150, damage = 429, base = 39300, id = 39310, bullet_ID = { 39310 } } uv0.weapon_property_62[39311] = { reload_max = 2150, damage = 429, base = 39300, id = 39311, bullet_ID = { 39310 } } uv0.weapon_property_62[39320] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "彗星二一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 39320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2310, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_62[39321] = { id = 39321, reload_max = 2274, base = 39320 } uv0.weapon_property_62[39322] = { id = 39322, reload_max = 2238, base = 39320 } uv0.weapon_property_62[39323] = { id = 39323, reload_max = 2202, base = 39320 } uv0.weapon_property_62[39324] = { id = 39324, reload_max = 2166, base = 39320 } uv0.weapon_property_62[39325] = { id = 39325, reload_max = 2130, base = 39320 } uv0.weapon_property_62[39326] = { id = 39326, reload_max = 2094, base = 39320 } uv0.weapon_property_62[39327] = { id = 39327, reload_max = 2058, base = 39320 } uv0.weapon_property_62[39328] = { id = 39328, reload_max = 2022, base = 39320 } uv0.weapon_property_62[39329] = { id = 39329, reload_max = 1986, base = 39320 } uv0.weapon_property_62[39330] = { id = 39330, reload_max = 1950, base = 39320 } uv0.weapon_property_62[39331] = { id = 39331, reload_max = 1950, base = 39320 } uv0.weapon_property_62[39332] = { id = 39332, reload_max = 1950, base = 39320 } uv0.weapon_property_62[39333] = { id = 39333, reload_max = 1950, base = 39320 } uv0.weapon_property_62[39340] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作舰载型天雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 39340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2164, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_62[39341] = { id = 39341, reload_max = 2128, base = 39340 } uv0.weapon_property_62[39342] = { id = 39342, reload_max = 2092, base = 39340 } uv0.weapon_property_62[39343] = { id = 39343, reload_max = 2056, base = 39340 } uv0.weapon_property_62[39344] = { id = 39344, reload_max = 2020, base = 39340 } uv0.weapon_property_62[39345] = { id = 39345, reload_max = 1984, base = 39340 } uv0.weapon_property_62[39346] = { id = 39346, reload_max = 1948, base = 39340 } uv0.weapon_property_62[39347] = { id = 39347, reload_max = 1912, base = 39340 } uv0.weapon_property_62[39348] = { id = 39348, reload_max = 1876, base = 39340 } uv0.weapon_property_62[39349] = { id = 39349, reload_max = 1840, base = 39340 } uv0.weapon_property_62[39350] = { id = 39350, reload_max = 1804, base = 39340 } uv0.weapon_property_62[39351] = { id = 39351, reload_max = 1804, base = 39340 } uv0.weapon_property_62[39352] = { id = 39352, reload_max = 1804, base = 39340 } uv0.weapon_property_62[39353] = { id = 39353, reload_max = 1804, base = 39340 } uv0.weapon_property_62[39360] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作舰载型天雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 39360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2164, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_62[39361] = { id = 39361, reload_max = 2128, base = 39360 } uv0.weapon_property_62[39362] = { id = 39362, reload_max = 2092, base = 39360 } uv0.weapon_property_62[39363] = { id = 39363, reload_max = 2056, base = 39360 } uv0.weapon_property_62[39364] = { id = 39364, reload_max = 2020, base = 39360 } uv0.weapon_property_62[39365] = { id = 39365, reload_max = 1984, base = 39360 } uv0.weapon_property_62[39366] = { id = 39366, reload_max = 1948, base = 39360 } end()