pg = pg or {} pg.weapon_property_59 = {} function () uv0.weapon_property_59[38000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九七式舰攻T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 38000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2242, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_59[38001] = { reload_max = 2214, damage = 56, base = 38000, id = 38001, bullet_ID = { 38001 } } uv0.weapon_property_59[38002] = { reload_max = 2185, damage = 72, base = 38000, id = 38002, bullet_ID = { 38002 } } uv0.weapon_property_59[38003] = { reload_max = 2157, damage = 88, base = 38000, id = 38003, bullet_ID = { 38003 } } uv0.weapon_property_59[38020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九七式舰攻T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 38020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2204, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_59[38021] = { reload_max = 2176, damage = 62, base = 38020, id = 38021, bullet_ID = { 38001 } } uv0.weapon_property_59[38022] = { reload_max = 2147, damage = 79, base = 38020, id = 38022, bullet_ID = { 38002 } } uv0.weapon_property_59[38023] = { reload_max = 2119, damage = 97, base = 38020, id = 38023, bullet_ID = { 38003 } } uv0.weapon_property_59[38040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九七式舰攻T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 38040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2176, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_59[38041] = { reload_max = 2147, damage = 68, base = 38040, id = 38041, bullet_ID = { 38001 } } uv0.weapon_property_59[38042] = { reload_max = 2119, damage = 86, base = 38040, id = 38042, bullet_ID = { 38002 } } uv0.weapon_property_59[38043] = { reload_max = 2090, damage = 106, base = 38040, id = 38043, bullet_ID = { 38003 } } uv0.weapon_property_59[38044] = { reload_max = 2062, damage = 124, base = 38040, id = 38044, bullet_ID = { 38004 } } uv0.weapon_property_59[38045] = { reload_max = 2033, damage = 144, base = 38040, id = 38045, bullet_ID = { 38005 } } uv0.weapon_property_59[38046] = { reload_max = 2005, damage = 164, base = 38040, id = 38046, bullet_ID = { 38006 } } uv0.weapon_property_59[38047] = { reload_max = 2005, damage = 164, base = 38040, id = 38047, bullet_ID = { 38006 } } uv0.weapon_property_59[38060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九七式舰攻改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 38060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2033, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_59[38061] = { id = 38061, reload_max = 2005, base = 38060 } uv0.weapon_property_59[38062] = { id = 38062, reload_max = 1976, base = 38060 } uv0.weapon_property_59[38063] = { id = 38063, reload_max = 1948, base = 38060 } uv0.weapon_property_59[38064] = { id = 38064, reload_max = 1919, base = 38060 } uv0.weapon_property_59[38065] = { id = 38065, reload_max = 1891, base = 38060 } uv0.weapon_property_59[38066] = { id = 38066, reload_max = 1862, base = 38060 } uv0.weapon_property_59[38067] = { id = 38067, reload_max = 1862, base = 38060 } uv0.weapon_property_59[38100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "天山T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 38100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2166, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_59[38101] = { reload_max = 2138, damage = 56, base = 38100, id = 38101, bullet_ID = { 38101 } } uv0.weapon_property_59[38102] = { reload_max = 2109, damage = 72, base = 38100, id = 38102, bullet_ID = { 38102 } } uv0.weapon_property_59[38103] = { reload_max = 2081, damage = 88, base = 38100, id = 38103, bullet_ID = { 38103 } } uv0.weapon_property_59[38120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "天山T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 38120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2128, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_59[38121] = { reload_max = 2100, damage = 62, base = 38120, id = 38121, bullet_ID = { 38101 } } uv0.weapon_property_59[38122] = { reload_max = 2071, damage = 79, base = 38120, id = 38122, bullet_ID = { 38102 } } uv0.weapon_property_59[38123] = { reload_max = 2043, damage = 97, base = 38120, id = 38123, bullet_ID = { 38103 } } uv0.weapon_property_59[38124] = { reload_max = 2014, damage = 114, base = 38120, id = 38124, bullet_ID = { 38104 } } uv0.weapon_property_59[38125] = { reload_max = 1986, damage = 132, base = 38120, id = 38125, bullet_ID = { 38105 } } uv0.weapon_property_59[38126] = { reload_max = 1957, damage = 150, base = 38120, id = 38126, bullet_ID = { 38106 } } uv0.weapon_property_59[38140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "天山T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 38140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2033, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_59[38141] = { reload_max = 2005, damage = 68, base = 38140, id = 38141, bullet_ID = { 38101 } } uv0.weapon_property_59[38142] = { reload_max = 1976, damage = 86, base = 38140, id = 38142, bullet_ID = { 38102 } } uv0.weapon_property_59[38143] = { reload_max = 1948, damage = 106, base = 38140, id = 38143, bullet_ID = { 38103 } } uv0.weapon_property_59[38144] = { reload_max = 1919, damage = 124, base = 38140, id = 38144, bullet_ID = { 38104 } } uv0.weapon_property_59[38145] = { reload_max = 1891, damage = 144, base = 38140, id = 38145, bullet_ID = { 38105 } } uv0.weapon_property_59[38146] = { reload_max = 1862, damage = 164, base = 38140, id = 38146, bullet_ID = { 38106 } } uv0.weapon_property_59[38147] = { reload_max = 1834, damage = 182, base = 38140, id = 38147, bullet_ID = { 38107 } } uv0.weapon_property_59[38148] = { reload_max = 1805, damage = 202, base = 38140, id = 38148, bullet_ID = { 38108 } } uv0.weapon_property_59[38149] = { reload_max = 1777, damage = 220, base = 38140, id = 38149, bullet_ID = { 38109 } } uv0.weapon_property_59[38150] = { reload_max = 1748, damage = 240, base = 38140, id = 38150, bullet_ID = { 38110 } } uv0.weapon_property_59[38151] = { reload_max = 1748, damage = 240, base = 38140, id = 38151, bullet_ID = { 38110 } } uv0.weapon_property_59[38160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "天山改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 38160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_59[38161] = { id = 38161, reload_max = 1971, base = 38160 } uv0.weapon_property_59[38162] = { id = 38162, reload_max = 1942, base = 38160 } uv0.weapon_property_59[38163] = { id = 38163, reload_max = 1914, base = 38160 } uv0.weapon_property_59[38164] = { id = 38164, reload_max = 1885, base = 38160 } uv0.weapon_property_59[38165] = { id = 38165, reload_max = 1857, base = 38160 } uv0.weapon_property_59[38166] = { id = 38166, reload_max = 1828, base = 38160 } uv0.weapon_property_59[38167] = { id = 38167, reload_max = 1800, base = 38160 } uv0.weapon_property_59[38168] = { id = 38168, reload_max = 1771, base = 38160 } uv0.weapon_property_59[38169] = { id = 38169, reload_max = 1743, base = 38160 } uv0.weapon_property_59[38170] = { id = 38170, reload_max = 1714, base = 38160 } uv0.weapon_property_59[38171] = { id = 38171, reload_max = 1714, base = 38160 } uv0.weapon_property_59[38200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "流星T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 38200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2170, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_59[38201] = { reload_max = 2135, damage = 62, base = 38200, id = 38201, bullet_ID = { 38201 } } uv0.weapon_property_59[38202] = { reload_max = 2100, damage = 79, base = 38200, id = 38202, bullet_ID = { 38202 } } uv0.weapon_property_59[38203] = { reload_max = 2065, damage = 97, base = 38200, id = 38203, bullet_ID = { 38203 } } uv0.weapon_property_59[38204] = { reload_max = 2030, damage = 114, base = 38200, id = 38204, bullet_ID = { 38204 } } end()