pg = pg or {} pg.weapon_property_57 = {} function () uv0.weapon_property_57[37125] = { reload_max = 1668, damage = 36, base = 37120, id = 37125, bullet_ID = { 37105 } } uv0.weapon_property_57[37126] = { reload_max = 1646, damage = 40, base = 37120, id = 37126, bullet_ID = { 37106 } } uv0.weapon_property_57[37140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 37140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1760, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_57[37141] = { reload_max = 1738, damage = 25, base = 37140, id = 37141, bullet_ID = { 37101 } } uv0.weapon_property_57[37142] = { reload_max = 1716, damage = 28, base = 37140, id = 37142, bullet_ID = { 37102 } } uv0.weapon_property_57[37143] = { reload_max = 1694, damage = 33, base = 37140, id = 37143, bullet_ID = { 37103 } } uv0.weapon_property_57[37144] = { reload_max = 1672, damage = 36, base = 37140, id = 37144, bullet_ID = { 37104 } } uv0.weapon_property_57[37145] = { reload_max = 1650, damage = 39, base = 37140, id = 37145, bullet_ID = { 37105 } } uv0.weapon_property_57[37146] = { reload_max = 1628, damage = 44, base = 37140, id = 37146, bullet_ID = { 37106 } } uv0.weapon_property_57[37147] = { reload_max = 1606, damage = 47, base = 37140, id = 37147, bullet_ID = { 37107 } } uv0.weapon_property_57[37148] = { reload_max = 1584, damage = 50, base = 37140, id = 37148, bullet_ID = { 37108 } } uv0.weapon_property_57[37149] = { reload_max = 1562, damage = 55, base = 37140, id = 37149, bullet_ID = { 37109 } } uv0.weapon_property_57[37150] = { reload_max = 1540, damage = 58, base = 37140, id = 37150, bullet_ID = { 37110 } } uv0.weapon_property_57[37151] = { reload_max = 1540, damage = 58, base = 37140, id = 37151, bullet_ID = { 37110 } } uv0.weapon_property_57[37160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战三二型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 37160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1724, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_57[37161] = { id = 37161, reload_max = 1702, base = 37160 } uv0.weapon_property_57[37162] = { id = 37162, reload_max = 1680, base = 37160 } uv0.weapon_property_57[37163] = { id = 37163, reload_max = 1658, base = 37160 } uv0.weapon_property_57[37164] = { id = 37164, reload_max = 1636, base = 37160 } uv0.weapon_property_57[37165] = { id = 37165, reload_max = 1614, base = 37160 } uv0.weapon_property_57[37166] = { id = 37166, reload_max = 1592, base = 37160 } uv0.weapon_property_57[37167] = { id = 37167, reload_max = 1570, base = 37160 } uv0.weapon_property_57[37168] = { id = 37168, reload_max = 1548, base = 37160 } uv0.weapon_property_57[37169] = { id = 37169, reload_max = 1526, base = 37160 } uv0.weapon_property_57[37170] = { id = 37170, reload_max = 1504, base = 37160 } uv0.weapon_property_57[37171] = { id = 37171, reload_max = 1504, base = 37160 } uv0.weapon_property_57[37200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战五二型T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 37200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1724, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_57[37201] = { reload_max = 1702, damage = 28, base = 37200, id = 37201, bullet_ID = { 37201 } } uv0.weapon_property_57[37202] = { reload_max = 1680, damage = 32, base = 37200, id = 37202, bullet_ID = { 37202 } } uv0.weapon_property_57[37203] = { reload_max = 1658, damage = 36, base = 37200, id = 37203, bullet_ID = { 37203 } } uv0.weapon_property_57[37204] = { reload_max = 1636, damage = 40, base = 37200, id = 37204, bullet_ID = { 37204 } } uv0.weapon_property_57[37205] = { reload_max = 1614, damage = 44, base = 37200, id = 37205, bullet_ID = { 37205 } } uv0.weapon_property_57[37206] = { reload_max = 1592, damage = 48, base = 37200, id = 37206, bullet_ID = { 37206 } } uv0.weapon_property_57[37220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战五二型T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 37220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1688, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_57[37221] = { reload_max = 1666, damage = 31, base = 37220, id = 37221, bullet_ID = { 37201 } } uv0.weapon_property_57[37222] = { reload_max = 1644, damage = 35, base = 37220, id = 37222, bullet_ID = { 37202 } } uv0.weapon_property_57[37223] = { reload_max = 1622, damage = 40, base = 37220, id = 37223, bullet_ID = { 37203 } } uv0.weapon_property_57[37224] = { reload_max = 1600, damage = 44, base = 37220, id = 37224, bullet_ID = { 37204 } } uv0.weapon_property_57[37225] = { reload_max = 1578, damage = 48, base = 37220, id = 37225, bullet_ID = { 37205 } } uv0.weapon_property_57[37226] = { reload_max = 1556, damage = 53, base = 37220, id = 37226, bullet_ID = { 37206 } } uv0.weapon_property_57[37227] = { reload_max = 1534, damage = 57, base = 37220, id = 37227, bullet_ID = { 37207 } } uv0.weapon_property_57[37228] = { reload_max = 1512, damage = 62, base = 37220, id = 37228, bullet_ID = { 37208 } } uv0.weapon_property_57[37229] = { reload_max = 1490, damage = 66, base = 37220, id = 37229, bullet_ID = { 37209 } } uv0.weapon_property_57[37230] = { reload_max = 1468, damage = 70, base = 37220, id = 37230, bullet_ID = { 37210 } } uv0.weapon_property_57[37240] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战五二型T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 37240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1652, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_57[37241] = { reload_max = 1630, damage = 34, base = 37240, id = 37241, bullet_ID = { 37201 } } uv0.weapon_property_57[37242] = { reload_max = 1608, damage = 38, base = 37240, id = 37242, bullet_ID = { 37202 } } uv0.weapon_property_57[37243] = { reload_max = 1586, damage = 44, base = 37240, id = 37243, bullet_ID = { 37203 } } uv0.weapon_property_57[37244] = { reload_max = 1564, damage = 48, base = 37240, id = 37244, bullet_ID = { 37204 } } uv0.weapon_property_57[37245] = { reload_max = 1542, damage = 52, base = 37240, id = 37245, bullet_ID = { 37205 } } uv0.weapon_property_57[37246] = { reload_max = 1520, damage = 58, base = 37240, id = 37246, bullet_ID = { 37206 } } uv0.weapon_property_57[37247] = { reload_max = 1498, damage = 62, base = 37240, id = 37247, bullet_ID = { 37207 } } uv0.weapon_property_57[37248] = { reload_max = 1476, damage = 68, base = 37240, id = 37248, bullet_ID = { 37208 } } uv0.weapon_property_57[37249] = { reload_max = 1454, damage = 72, base = 37240, id = 37249, bullet_ID = { 37209 } } uv0.weapon_property_57[37250] = { reload_max = 1432, damage = 76, base = 37240, id = 37250, bullet_ID = { 37210 } } uv0.weapon_property_57[37251] = { reload_max = 1432, damage = 76, base = 37240, id = 37251, bullet_ID = { 37210 } } uv0.weapon_property_57[37252] = { reload_max = 1432, damage = 76, base = 37240, id = 37252, bullet_ID = { 37210 } } uv0.weapon_property_57[37253] = { reload_max = 1432, damage = 76, base = 37240, id = 37253, bullet_ID = { 37210 } } uv0.weapon_property_57[37300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈风T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 37300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1937, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_57[37301] = { reload_max = 1910, damage = 33, base = 37300, id = 37301, bullet_ID = { 37301 } } uv0.weapon_property_57[37302] = { reload_max = 1883, damage = 37, base = 37300, id = 37302, bullet_ID = { 37302 } } uv0.weapon_property_57[37303] = { reload_max = 1856, damage = 41, base = 37300, id = 37303, bullet_ID = { 37303 } } uv0.weapon_property_57[37304] = { reload_max = 1829, damage = 45, base = 37300, id = 37304, bullet_ID = { 37304 } } uv0.weapon_property_57[37305] = { reload_max = 1802, damage = 49, base = 37300, id = 37305, bullet_ID = { 37305 } } end()