pg = pg or {} pg.weapon_property_54 = {} function () uv0.weapon_property_54[36245] = { id = 36245, reload_max = 102, damage = 26, base = 36240 } uv0.weapon_property_54[36246] = { id = 36246, reload_max = 100, damage = 28, base = 36240 } uv0.weapon_property_54[36247] = { id = 36247, reload_max = 98, damage = 31, base = 36240 } uv0.weapon_property_54[36248] = { id = 36248, reload_max = 95, damage = 34, base = 36240 } uv0.weapon_property_54[36249] = { id = 36249, reload_max = 94, damage = 37, base = 36240 } uv0.weapon_property_54[36250] = { id = 36250, reload_max = 91, damage = 40, base = 36240 } uv0.weapon_property_54[36251] = { reload_max = 91, damage = 40, base = 36240, id = 36251, corrected = 104 } uv0.weapon_property_54[36300] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm三连装高射CannonT1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 36300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 133, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_54[36301] = { id = 36301, reload_max = 129, damage = 18, base = 36300 } uv0.weapon_property_54[36302] = { id = 36302, reload_max = 127, damage = 21, base = 36300 } uv0.weapon_property_54[36303] = { id = 36303, reload_max = 124, damage = 24, base = 36300 } uv0.weapon_property_54[36320] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm三连装高射CannonT2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 36320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 126, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_54[36321] = { id = 36321, reload_max = 123, damage = 21, base = 36320 } uv0.weapon_property_54[36322] = { id = 36322, reload_max = 121, damage = 24, base = 36320 } uv0.weapon_property_54[36323] = { id = 36323, reload_max = 118, damage = 27, base = 36320 } uv0.weapon_property_54[36324] = { id = 36324, reload_max = 116, damage = 30, base = 36320 } uv0.weapon_property_54[36325] = { id = 36325, reload_max = 114, damage = 33, base = 36320 } uv0.weapon_property_54[36326] = { id = 36326, reload_max = 110, damage = 36, base = 36320 } uv0.weapon_property_54[36340] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm三连装高射CannonT3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 36340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 119, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_54[36341] = { id = 36341, reload_max = 117, damage = 25, base = 36340 } uv0.weapon_property_54[36342] = { id = 36342, reload_max = 115, damage = 28, base = 36340 } uv0.weapon_property_54[36343] = { id = 36343, reload_max = 112, damage = 31, base = 36340 } uv0.weapon_property_54[36344] = { id = 36344, reload_max = 110, damage = 34, base = 36340 } uv0.weapon_property_54[36345] = { id = 36345, reload_max = 109, damage = 37, base = 36340 } uv0.weapon_property_54[36346] = { id = 36346, reload_max = 105, damage = 40, base = 36340 } uv0.weapon_property_54[36347] = { id = 36347, reload_max = 102, damage = 43, base = 36340 } uv0.weapon_property_54[36348] = { id = 36348, reload_max = 100, damage = 46, base = 36340 } uv0.weapon_property_54[36349] = { id = 36349, reload_max = 98, damage = 50, base = 36340 } uv0.weapon_property_54[36350] = { id = 36350, reload_max = 96, damage = 54, base = 36340 } uv0.weapon_property_54[36351] = { reload_max = 96, damage = 54, base = 36340, id = 36351, corrected = 104 } uv0.weapon_property_54[36360] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式25mm三连装暴风避盾机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 36360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 107, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_54[36361] = { id = 36361, reload_max = 105, damage = 43, base = 36360 } uv0.weapon_property_54[36362] = { id = 36362, reload_max = 103, damage = 46, base = 36360 } uv0.weapon_property_54[36363] = { id = 36363, reload_max = 100, damage = 49, base = 36360 } uv0.weapon_property_54[36364] = { id = 36364, reload_max = 98, damage = 52, base = 36360 } uv0.weapon_property_54[36365] = { id = 36365, reload_max = 97, damage = 55, base = 36360 } uv0.weapon_property_54[36366] = { id = 36366, reload_max = 93, damage = 58, base = 36360 } uv0.weapon_property_54[36367] = { id = 36367, reload_max = 90, damage = 61, base = 36360 } uv0.weapon_property_54[36368] = { id = 36368, reload_max = 88, damage = 64, base = 36360 } uv0.weapon_property_54[36369] = { id = 36369, reload_max = 86, damage = 68, base = 36360 } uv0.weapon_property_54[36370] = { id = 36370, reload_max = 84, damage = 72, base = 36360 } uv0.weapon_property_54[36371] = { reload_max = 84, damage = 72, base = 36360, id = 36371, corrected = 104 } uv0.weapon_property_54[36372] = { reload_max = 84, damage = 72, base = 36360, id = 36372, corrected = 110 } uv0.weapon_property_54[36373] = { reload_max = 84, damage = 72, base = 36360, id = 36373, corrected = 118 } uv0.weapon_property_54[36400] = { action_index = "attack", range = 24, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "毘式40mm连装CannonT1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 36400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 166, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_54[36401] = { id = 36401, reload_max = 161, damage = 22, base = 36400 } uv0.weapon_property_54[36402] = { id = 36402, reload_max = 158, damage = 25, base = 36400 } uv0.weapon_property_54[36403] = { id = 36403, reload_max = 156, damage = 29, base = 36400 } uv0.weapon_property_54[36420] = { action_index = "attack", range = 24, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "毘式40mm连装CannonT2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 36420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 158, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_54[36421] = { id = 36421, reload_max = 154, damage = 25, base = 36420 } uv0.weapon_property_54[36422] = { id = 36422, reload_max = 151, damage = 28, base = 36420 } uv0.weapon_property_54[36423] = { id = 36423, reload_max = 148, damage = 31, base = 36420 } uv0.weapon_property_54[36424] = { id = 36424, reload_max = 145, damage = 35, base = 36420 } uv0.weapon_property_54[36425] = { id = 36425, reload_max = 141, damage = 39, base = 36420 } uv0.weapon_property_54[36426] = { id = 36426, reload_max = 139, damage = 43, base = 36420 } uv0.weapon_property_54[36440] = { action_index = "attack", range = 24, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "毘式40mm连装CannonT3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 36440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 150, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_54[36441] = { id = 36441, reload_max = 147, damage = 29, base = 36440 } uv0.weapon_property_54[36442] = { id = 36442, reload_max = 144, damage = 33, base = 36440 } uv0.weapon_property_54[36443] = { id = 36443, reload_max = 140, damage = 37, base = 36440 } uv0.weapon_property_54[36444] = { id = 36444, reload_max = 138, damage = 41, base = 36440 } uv0.weapon_property_54[36445] = { id = 36445, reload_max = 134, damage = 45, base = 36440 } uv0.weapon_property_54[36446] = { id = 36446, reload_max = 132, damage = 49, base = 36440 } uv0.weapon_property_54[36447] = { id = 36447, reload_max = 129, damage = 53, base = 36440 } uv0.weapon_property_54[36448] = { id = 36448, reload_max = 126, damage = 57, base = 36440 } end()