pg = pg or {} pg.weapon_property_53 = {} function () uv0.weapon_property_53[35527] = { id = 35527, reload_max = 2625, damage = 127, base = 35520 } uv0.weapon_property_53[35528] = { id = 35528, reload_max = 2550, damage = 137, base = 35520 } uv0.weapon_property_53[35529] = { id = 35529, reload_max = 2475, damage = 147, base = 35520 } uv0.weapon_property_53[35530] = { id = 35530, reload_max = 2400, damage = 157, base = 35520 } uv0.weapon_property_53[35540] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用95式酸素鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 90, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 35540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1824 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_53[35541] = { id = 35541, reload_max = 2920, damage = 80, base = 35540 } uv0.weapon_property_53[35542] = { id = 35542, reload_max = 2840, damage = 90, base = 35540 } uv0.weapon_property_53[35543] = { id = 35543, reload_max = 2760, damage = 100, base = 35540 } uv0.weapon_property_53[35544] = { id = 35544, reload_max = 2680, damage = 110, base = 35540 } uv0.weapon_property_53[35545] = { id = 35545, reload_max = 2600, damage = 120, base = 35540 } uv0.weapon_property_53[35546] = { id = 35546, reload_max = 2520, damage = 130, base = 35540 } uv0.weapon_property_53[35547] = { id = 35547, reload_max = 2440, damage = 141, base = 35540 } uv0.weapon_property_53[35548] = { id = 35548, reload_max = 2360, damage = 152, base = 35540 } uv0.weapon_property_53[35549] = { id = 35549, reload_max = 2280, damage = 163, base = 35540 } uv0.weapon_property_53[35550] = { id = 35550, reload_max = 2200, damage = 174, base = 35540 } uv0.weapon_property_53[35551] = { reload_max = 2200, damage = 174, base = 35540, id = 35551, corrected = 104 } uv0.weapon_property_53[35552] = { reload_max = 2200, damage = 174, base = 35540, id = 35552, corrected = 110 } uv0.weapon_property_53[35553] = { reload_max = 2200, damage = 174, base = 35540, id = 35553, corrected = 118 } uv0.weapon_property_53[35560] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用96式纯氧鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 90, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 35560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3042, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1835 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_53[35561] = { id = 35561, reload_max = 2962, damage = 86, base = 35560 } uv0.weapon_property_53[35562] = { id = 35562, reload_max = 2882, damage = 96, base = 35560 } uv0.weapon_property_53[35563] = { id = 35563, reload_max = 2802, damage = 106, base = 35560 } uv0.weapon_property_53[35564] = { id = 35564, reload_max = 2722, damage = 116, base = 35560 } uv0.weapon_property_53[35565] = { id = 35565, reload_max = 2642, damage = 126, base = 35560 } uv0.weapon_property_53[35566] = { id = 35566, reload_max = 2562, damage = 136, base = 35560 } uv0.weapon_property_53[35567] = { id = 35567, reload_max = 2482, damage = 147, base = 35560 } uv0.weapon_property_53[35568] = { id = 35568, reload_max = 2402, damage = 158, base = 35560 } uv0.weapon_property_53[35569] = { id = 35569, reload_max = 2322, damage = 169, base = 35560 } uv0.weapon_property_53[35570] = { id = 35570, reload_max = 2242, damage = 180, base = 35560 } uv0.weapon_property_53[35571] = { reload_max = 2242, damage = 180, base = 35560, id = 35571, corrected = 104 } uv0.weapon_property_53[35572] = { reload_max = 2242, damage = 180, base = 35560, id = 35572, corrected = 110 } uv0.weapon_property_53[35573] = { reload_max = 2242, damage = 180, base = 35560, id = 35573, corrected = 118 } uv0.weapon_property_53[36100] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm高射CannonT1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 36100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 100, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_53[36101] = { id = 36101, reload_max = 97, damage = 9, base = 36100 } uv0.weapon_property_53[36102] = { id = 36102, reload_max = 96, damage = 10, base = 36100 } uv0.weapon_property_53[36103] = { id = 36103, reload_max = 94, damage = 12, base = 36100 } uv0.weapon_property_53[36120] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm高射CannonT2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 36120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 95, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_53[36121] = { id = 36121, reload_max = 93, damage = 10, base = 36120 } uv0.weapon_property_53[36122] = { id = 36122, reload_max = 92, damage = 12, base = 36120 } uv0.weapon_property_53[36123] = { id = 36123, reload_max = 89, damage = 14, base = 36120 } uv0.weapon_property_53[36140] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm高射CannonT3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 36140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 91, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_53[36141] = { id = 36141, reload_max = 89, damage = 12, base = 36140 } uv0.weapon_property_53[36142] = { id = 36142, reload_max = 88, damage = 13, base = 36140 } uv0.weapon_property_53[36143] = { id = 36143, reload_max = 84, damage = 15, base = 36140 } uv0.weapon_property_53[36144] = { id = 36144, reload_max = 82, damage = 17, base = 36140 } uv0.weapon_property_53[36145] = { id = 36145, reload_max = 81, damage = 19, base = 36140 } uv0.weapon_property_53[36146] = { id = 36146, reload_max = 80, damage = 21, base = 36140 } uv0.weapon_property_53[36147] = { reload_max = 80, damage = 21, base = 36140, id = 36147, corrected = 104 } uv0.weapon_property_53[36200] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm连装高射CannonT1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 36200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 127, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_53[36201] = { id = 36201, reload_max = 123, damage = 15, base = 36200 } uv0.weapon_property_53[36202] = { id = 36202, reload_max = 121, damage = 17, base = 36200 } uv0.weapon_property_53[36203] = { id = 36203, reload_max = 118, damage = 19, base = 36200 } uv0.weapon_property_53[36220] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm连装高射CannonT2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 36220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 121, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_53[36221] = { id = 36221, reload_max = 117, damage = 16, base = 36220 } uv0.weapon_property_53[36222] = { id = 36222, reload_max = 115, damage = 18, base = 36220 } uv0.weapon_property_53[36223] = { id = 36223, reload_max = 113, damage = 20, base = 36220 } uv0.weapon_property_53[36224] = { id = 36224, reload_max = 110, damage = 22, base = 36220 } uv0.weapon_property_53[36225] = { id = 36225, reload_max = 108, damage = 25, base = 36220 } uv0.weapon_property_53[36226] = { id = 36226, reload_max = 106, damage = 28, base = 36220 } uv0.weapon_property_53[36240] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm连装高射CannonT3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 36240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 115, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_53[36241] = { id = 36241, reload_max = 111, damage = 18, base = 36240 } uv0.weapon_property_53[36242] = { id = 36242, reload_max = 110, damage = 20, base = 36240 } uv0.weapon_property_53[36243] = { id = 36243, reload_max = 108, damage = 22, base = 36240 } uv0.weapon_property_53[36244] = { id = 36244, reload_max = 105, damage = 24, base = 36240 } end()