pg = pg or {} pg.weapon_property_52 = {} function () uv0.weapon_property_52[35330] = { id = 35330, reload_max = 5161, damage = 178, base = 35320 } uv0.weapon_property_52[35340] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联装610mm鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 35340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 6130, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_52[35341] = { id = 35341, reload_max = 6007, damage = 80, base = 35340 } uv0.weapon_property_52[35342] = { id = 35342, reload_max = 5885, damage = 94, base = 35340 } uv0.weapon_property_52[35343] = { id = 35343, reload_max = 5763, damage = 108, base = 35340 } uv0.weapon_property_52[35344] = { id = 35344, reload_max = 5639, damage = 122, base = 35340 } uv0.weapon_property_52[35345] = { id = 35345, reload_max = 5517, damage = 136, base = 35340 } uv0.weapon_property_52[35346] = { id = 35346, reload_max = 5394, damage = 150, base = 35340 } uv0.weapon_property_52[35347] = { id = 35347, reload_max = 5272, damage = 164, base = 35340 } uv0.weapon_property_52[35348] = { id = 35348, reload_max = 5149, damage = 178, base = 35340 } uv0.weapon_property_52[35349] = { id = 35349, reload_max = 5027, damage = 192, base = 35340 } uv0.weapon_property_52[35350] = { id = 35350, reload_max = 4904, damage = 206, base = 35340 } uv0.weapon_property_52[35351] = { reload_max = 4904, damage = 206, base = 35340, id = 35351, corrected = 104 } uv0.weapon_property_52[35352] = { reload_max = 4904, damage = 206, base = 35340, id = 35352, corrected = 110 } uv0.weapon_property_52[35353] = { reload_max = 4904, damage = 206, base = 35340, id = 35353, corrected = 118 } uv0.weapon_property_52[35400] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用92式潜射鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 35400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_52[35401] = { id = 35401, reload_max = 3430, damage = 55, base = 35400 } uv0.weapon_property_52[35402] = { id = 35402, reload_max = 3360, damage = 62, base = 35400 } uv0.weapon_property_52[35403] = { id = 35403, reload_max = 3290, damage = 69, base = 35400 } uv0.weapon_property_52[35420] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用92式潜射鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 35420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_52[35421] = { id = 35421, reload_max = 3275, damage = 62, base = 35420 } uv0.weapon_property_52[35422] = { id = 35422, reload_max = 3200, damage = 70, base = 35420 } uv0.weapon_property_52[35423] = { id = 35423, reload_max = 3125, damage = 78, base = 35420 } uv0.weapon_property_52[35424] = { id = 35424, reload_max = 3050, damage = 86, base = 35420 } uv0.weapon_property_52[35425] = { id = 35425, reload_max = 2975, damage = 94, base = 35420 } uv0.weapon_property_52[35426] = { id = 35426, reload_max = 2900, damage = 102, base = 35420 } uv0.weapon_property_52[35440] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用92式潜射鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 35440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_52[35441] = { id = 35441, reload_max = 3120, damage = 69, base = 35440 } uv0.weapon_property_52[35442] = { id = 35442, reload_max = 3040, damage = 78, base = 35440 } uv0.weapon_property_52[35443] = { id = 35443, reload_max = 2960, damage = 87, base = 35440 } uv0.weapon_property_52[35444] = { id = 35444, reload_max = 2880, damage = 96, base = 35440 } uv0.weapon_property_52[35445] = { id = 35445, reload_max = 2800, damage = 105, base = 35440 } uv0.weapon_property_52[35446] = { id = 35446, reload_max = 2720, damage = 114, base = 35440 } uv0.weapon_property_52[35447] = { id = 35447, reload_max = 2640, damage = 123, base = 35440 } uv0.weapon_property_52[35448] = { id = 35448, reload_max = 2560, damage = 132, base = 35440 } uv0.weapon_property_52[35449] = { id = 35449, reload_max = 2480, damage = 141, base = 35440 } uv0.weapon_property_52[35450] = { id = 35450, reload_max = 2400, damage = 150, base = 35440 } uv0.weapon_property_52[35451] = { reload_max = 2400, damage = 150, base = 35440, id = 35451, corrected = 104 } uv0.weapon_property_52[35460] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用92式潜射鱼雷改", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 35460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3460, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1834 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_52[35461] = { id = 35461, reload_max = 3368, damage = 69, base = 35460 } uv0.weapon_property_52[35462] = { id = 35462, reload_max = 3276, damage = 78, base = 35460 } uv0.weapon_property_52[35463] = { id = 35463, reload_max = 3184, damage = 87, base = 35460 } uv0.weapon_property_52[35464] = { id = 35464, reload_max = 3092, damage = 96, base = 35460 } uv0.weapon_property_52[35465] = { id = 35465, reload_max = 3000, damage = 105, base = 35460 } uv0.weapon_property_52[35466] = { id = 35466, reload_max = 2908, damage = 114, base = 35460 } uv0.weapon_property_52[35467] = { id = 35467, reload_max = 2816, damage = 123, base = 35460 } uv0.weapon_property_52[35468] = { id = 35468, reload_max = 2724, damage = 132, base = 35460 } uv0.weapon_property_52[35469] = { id = 35469, reload_max = 2632, damage = 141, base = 35460 } uv0.weapon_property_52[35470] = { id = 35470, reload_max = 2540, damage = 150, base = 35460 } uv0.weapon_property_52[35471] = { reload_max = 2540, damage = 150, base = 35460, id = 35471, corrected = 104 } uv0.weapon_property_52[35500] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用95式酸素鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 90, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 35500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1824 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_52[35501] = { id = 35501, reload_max = 3230, damage = 64, base = 35500 } uv0.weapon_property_52[35502] = { id = 35502, reload_max = 3160, damage = 72, base = 35500 } uv0.weapon_property_52[35503] = { id = 35503, reload_max = 3090, damage = 80, base = 35500 } uv0.weapon_property_52[35504] = { id = 35504, reload_max = 3020, damage = 88, base = 35500 } uv0.weapon_property_52[35505] = { id = 35505, reload_max = 2950, damage = 96, base = 35500 } uv0.weapon_property_52[35506] = { id = 35506, reload_max = 2880, damage = 104, base = 35500 } uv0.weapon_property_52[35520] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用95式酸素鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 90, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 35520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3150, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1824 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_52[35521] = { id = 35521, reload_max = 3075, damage = 72, base = 35520 } uv0.weapon_property_52[35522] = { id = 35522, reload_max = 3000, damage = 81, base = 35520 } uv0.weapon_property_52[35523] = { id = 35523, reload_max = 2925, damage = 90, base = 35520 } uv0.weapon_property_52[35524] = { id = 35524, reload_max = 2850, damage = 99, base = 35520 } uv0.weapon_property_52[35525] = { id = 35525, reload_max = 2775, damage = 108, base = 35520 } uv0.weapon_property_52[35526] = { id = 35526, reload_max = 2700, damage = 117, base = 35520 } end()