pg = pg or {} pg.weapon_property_49 = {} function () uv0.weapon_property_49[34162] = { id = 34162, reload_max = 3500, damage = 14, base = 34160 } uv0.weapon_property_49[34163] = { id = 34163, reload_max = 3425, damage = 15, base = 34160 } uv0.weapon_property_49[34164] = { id = 34164, reload_max = 3350, damage = 16, base = 34160 } uv0.weapon_property_49[34165] = { id = 34165, reload_max = 3275, damage = 17, base = 34160 } uv0.weapon_property_49[34166] = { id = 34166, reload_max = 3200, damage = 18, base = 34160 } uv0.weapon_property_49[34167] = { id = 34167, reload_max = 3125, damage = 19, base = 34160 } uv0.weapon_property_49[34168] = { id = 34168, reload_max = 3050, damage = 20, base = 34160 } uv0.weapon_property_49[34169] = { id = 34169, reload_max = 2975, damage = 21, base = 34160 } uv0.weapon_property_49[34170] = { id = 34170, reload_max = 2900, damage = 22, base = 34160 } uv0.weapon_property_49[34171] = { reload_max = 2900, damage = 22, base = 34160, id = 34171, corrected = 114 } uv0.weapon_property_49[34172] = { reload_max = 2900, damage = 22, base = 34160, id = 34172, corrected = 121 } uv0.weapon_property_49[34173] = { reload_max = 2900, damage = 22, base = 34160, id = 34173, corrected = 130 } uv0.weapon_property_49[34180] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型410mm三连装炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 58, corrected = 105, min_range = 50, id = 34180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4530, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1511 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_49[34181] = { id = 34181, reload_max = 4440, damage = 68, base = 34180 } uv0.weapon_property_49[34182] = { id = 34182, reload_max = 4350, damage = 76, base = 34180 } uv0.weapon_property_49[34183] = { id = 34183, reload_max = 4260, damage = 86, base = 34180 } uv0.weapon_property_49[34184] = { id = 34184, reload_max = 4170, damage = 96, base = 34180 } uv0.weapon_property_49[34185] = { id = 34185, reload_max = 4080, damage = 106, base = 34180 } uv0.weapon_property_49[34186] = { id = 34186, reload_max = 3990, damage = 116, base = 34180 } uv0.weapon_property_49[34187] = { id = 34187, reload_max = 3900, damage = 124, base = 34180 } uv0.weapon_property_49[34188] = { id = 34188, reload_max = 3810, damage = 134, base = 34180 } uv0.weapon_property_49[34189] = { id = 34189, reload_max = 3720, damage = 144, base = 34180 } uv0.weapon_property_49[34190] = { id = 34190, reload_max = 3630, damage = 154, base = 34180 } uv0.weapon_property_49[34191] = { reload_max = 3630, damage = 154, base = 34180, id = 34191, corrected = 109 } uv0.weapon_property_49[34192] = { reload_max = 3630, damage = 154, base = 34180, id = 34192, corrected = 116 } uv0.weapon_property_49[34193] = { reload_max = 3630, damage = 154, base = 34180, id = 34193, corrected = 124 } uv0.weapon_property_49[34200] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "460mm三连装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 60, corrected = 105, min_range = 50, id = 34200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6075, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_49[34201] = { id = 34201, reload_max = 5983, damage = 72, base = 34200 } uv0.weapon_property_49[34202] = { id = 34202, reload_max = 5891, damage = 84, base = 34200 } uv0.weapon_property_49[34203] = { id = 34203, reload_max = 5798, damage = 96, base = 34200 } uv0.weapon_property_49[34204] = { id = 34204, reload_max = 5706, damage = 108, base = 34200 } uv0.weapon_property_49[34205] = { id = 34205, reload_max = 5613, damage = 120, base = 34200 } uv0.weapon_property_49[34206] = { id = 34206, reload_max = 5521, damage = 132, base = 34200 } uv0.weapon_property_49[34207] = { id = 34207, reload_max = 5429, damage = 144, base = 34200 } uv0.weapon_property_49[34208] = { id = 34208, reload_max = 5336, damage = 156, base = 34200 } uv0.weapon_property_49[34209] = { id = 34209, reload_max = 5244, damage = 168, base = 34200 } uv0.weapon_property_49[34210] = { id = 34210, reload_max = 5151, damage = 180, base = 34200 } uv0.weapon_property_49[34220] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "460mm三连装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 66, corrected = 105, min_range = 50, id = 34220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5786, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_49[34221] = { id = 34221, reload_max = 5698, damage = 79, base = 34220 } uv0.weapon_property_49[34222] = { id = 34222, reload_max = 5610, damage = 92, base = 34220 } uv0.weapon_property_49[34223] = { id = 34223, reload_max = 5522, damage = 106, base = 34220 } uv0.weapon_property_49[34224] = { id = 34224, reload_max = 5434, damage = 119, base = 34220 } uv0.weapon_property_49[34225] = { id = 34225, reload_max = 5346, damage = 132, base = 34220 } uv0.weapon_property_49[34226] = { id = 34226, reload_max = 5258, damage = 145, base = 34220 } uv0.weapon_property_49[34227] = { id = 34227, reload_max = 5170, damage = 158, base = 34220 } uv0.weapon_property_49[34228] = { id = 34228, reload_max = 5082, damage = 172, base = 34220 } uv0.weapon_property_49[34229] = { id = 34229, reload_max = 4994, damage = 185, base = 34220 } uv0.weapon_property_49[34230] = { id = 34230, reload_max = 4906, damage = 198, base = 34220 } uv0.weapon_property_49[34240] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "460mm三连装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 72, corrected = 105, min_range = 50, id = 34240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5497, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1511 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_49[34241] = { id = 34241, reload_max = 5413, damage = 86, base = 34240 } uv0.weapon_property_49[34242] = { id = 34242, reload_max = 5330, damage = 100, base = 34240 } uv0.weapon_property_49[34243] = { id = 34243, reload_max = 5246, damage = 116, base = 34240 } uv0.weapon_property_49[34244] = { id = 34244, reload_max = 5162, damage = 130, base = 34240 } uv0.weapon_property_49[34245] = { id = 34245, reload_max = 5079, damage = 144, base = 34240 } uv0.weapon_property_49[34246] = { id = 34246, reload_max = 4995, damage = 158, base = 34240 } uv0.weapon_property_49[34247] = { id = 34247, reload_max = 4912, damage = 172, base = 34240 } uv0.weapon_property_49[34248] = { id = 34248, reload_max = 4828, damage = 188, base = 34240 } uv0.weapon_property_49[34249] = { id = 34249, reload_max = 4744, damage = 202, base = 34240 } uv0.weapon_property_49[34250] = { id = 34250, reload_max = 4661, damage = 216, base = 34240 } uv0.weapon_property_49[34251] = { reload_max = 4661, damage = 216, base = 34240, id = 34251, corrected = 109 } uv0.weapon_property_49[34252] = { reload_max = 4661, damage = 216, base = 34240, id = 34252, corrected = 116 } uv0.weapon_property_49[34253] = { reload_max = 4661, damage = 216, base = 34240, id = 34253, corrected = 124 } uv0.weapon_property_49[34300] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "410mm连装炮改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 60, corrected = 110, min_range = 50, id = 34300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3754, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_49[34301] = { id = 34301, reload_max = 3678, damage = 70, base = 34300 } end()