pg = pg or {} pg.weapon_property_47 = {} function () uv0.weapon_property_47[32323] = { id = 32323, reload_max = 600, damage = 10, base = 32320 } uv0.weapon_property_47[32324] = { id = 32324, reload_max = 585, damage = 11, base = 32320 } uv0.weapon_property_47[32325] = { id = 32325, reload_max = 570, damage = 12, base = 32320 } uv0.weapon_property_47[32326] = { id = 32326, reload_max = 555, damage = 13, base = 32320 } uv0.weapon_property_47[32340] = { action_index = "attack", range = 64, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "152mm连装炮T3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 32340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 610, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_47[32341] = { id = 32341, reload_max = 596, damage = 9, base = 32340 } uv0.weapon_property_47[32342] = { id = 32342, reload_max = 582, damage = 10, base = 32340 } uv0.weapon_property_47[32343] = { id = 32343, reload_max = 568, damage = 11, base = 32340 } uv0.weapon_property_47[32344] = { id = 32344, reload_max = 554, damage = 12, base = 32340 } uv0.weapon_property_47[32345] = { id = 32345, reload_max = 540, damage = 13, base = 32340 } uv0.weapon_property_47[32346] = { id = 32346, reload_max = 526, damage = 14, base = 32340 } uv0.weapon_property_47[32347] = { id = 32347, reload_max = 512, damage = 15, base = 32340 } uv0.weapon_property_47[32348] = { id = 32348, reload_max = 498, damage = 16, base = 32340 } uv0.weapon_property_47[32349] = { id = 32349, reload_max = 484, damage = 17, base = 32340 } uv0.weapon_property_47[32350] = { id = 32350, reload_max = 470, damage = 18, base = 32340 } uv0.weapon_property_47[32351] = { reload_max = 470, damage = 18, base = 32340, id = 32351, corrected = 114 } uv0.weapon_property_47[33000] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "203mm连装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 22, corrected = 110, min_range = 0, id = 33000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1411, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_47[33001] = { id = 33001, reload_max = 1381, damage = 24, base = 33000 } uv0.weapon_property_47[33002] = { id = 33002, reload_max = 1351, damage = 26, base = 33000 } uv0.weapon_property_47[33003] = { id = 33003, reload_max = 1320, damage = 28, base = 33000 } uv0.weapon_property_47[33020] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "203mm连装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 110, min_range = 0, id = 33020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1351, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_47[33021] = { id = 33021, reload_max = 1320, damage = 26, base = 33020 } uv0.weapon_property_47[33022] = { id = 33022, reload_max = 1290, damage = 28, base = 33020 } uv0.weapon_property_47[33023] = { id = 33023, reload_max = 1260, damage = 30, base = 33020 } uv0.weapon_property_47[33024] = { id = 33024, reload_max = 1230, damage = 32, base = 33020 } uv0.weapon_property_47[33025] = { id = 33025, reload_max = 1200, damage = 34, base = 33020 } uv0.weapon_property_47[33026] = { id = 33026, reload_max = 1169, damage = 36, base = 33020 } uv0.weapon_property_47[33040] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "203mm连装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 26, corrected = 110, min_range = 0, id = 33040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1331, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_47[33041] = { id = 33041, reload_max = 1290, damage = 28, base = 33040 } uv0.weapon_property_47[33042] = { id = 33042, reload_max = 1250, damage = 30, base = 33040 } uv0.weapon_property_47[33043] = { id = 33043, reload_max = 1210, damage = 32, base = 33040 } uv0.weapon_property_47[33044] = { id = 33044, reload_max = 1169, damage = 34, base = 33040 } uv0.weapon_property_47[33045] = { id = 33045, reload_max = 1129, damage = 36, base = 33040 } uv0.weapon_property_47[33046] = { id = 33046, reload_max = 1089, damage = 38, base = 33040 } uv0.weapon_property_47[33047] = { id = 33047, reload_max = 1048, damage = 40, base = 33040 } uv0.weapon_property_47[33048] = { id = 33048, reload_max = 1008, damage = 42, base = 33040 } uv0.weapon_property_47[33049] = { id = 33049, reload_max = 968, damage = 44, base = 33040 } uv0.weapon_property_47[33050] = { id = 33050, reload_max = 927, damage = 46, base = 33040 } uv0.weapon_property_47[33051] = { reload_max = 927, damage = 46, base = 33040, id = 33051, corrected = 114 } uv0.weapon_property_47[33060] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型203mm连装炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 28, corrected = 110, min_range = 0, id = 33060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1290, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_47[33061] = { id = 33061, reload_max = 1250, damage = 30, base = 33060 } uv0.weapon_property_47[33062] = { id = 33062, reload_max = 1210, damage = 32, base = 33060 } uv0.weapon_property_47[33063] = { id = 33063, reload_max = 1170, damage = 34, base = 33060 } uv0.weapon_property_47[33064] = { id = 33064, reload_max = 1130, damage = 36, base = 33060 } uv0.weapon_property_47[33065] = { id = 33065, reload_max = 1090, damage = 38, base = 33060 } uv0.weapon_property_47[33066] = { id = 33066, reload_max = 1050, damage = 40, base = 33060 } uv0.weapon_property_47[33067] = { id = 33067, reload_max = 1010, damage = 42, base = 33060 } uv0.weapon_property_47[33068] = { id = 33068, reload_max = 970, damage = 44, base = 33060 } uv0.weapon_property_47[33069] = { id = 33069, reload_max = 930, damage = 46, base = 33060 } uv0.weapon_property_47[33070] = { id = 33070, reload_max = 890, damage = 48, base = 33060 } uv0.weapon_property_47[33071] = { reload_max = 890, damage = 48, base = 33060, id = 33071, corrected = 114 } uv0.weapon_property_47[33072] = { reload_max = 890, damage = 48, base = 33060, id = 33072, corrected = 121 } uv0.weapon_property_47[33073] = { reload_max = 890, damage = 48, base = 33060, id = 33073, corrected = 130 } uv0.weapon_property_47[33080] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "203mm连装炮改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 28, corrected = 110, min_range = 0, id = 33080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1316, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_47[33081] = { id = 33081, reload_max = 1275, damage = 30, base = 33080 } uv0.weapon_property_47[33082] = { id = 33082, reload_max = 1235, damage = 32, base = 33080 } uv0.weapon_property_47[33083] = { id = 33083, reload_max = 1195, damage = 34, base = 33080 } uv0.weapon_property_47[33084] = { id = 33084, reload_max = 1154, damage = 36, base = 33080 } uv0.weapon_property_47[33085] = { id = 33085, reload_max = 1114, damage = 38, base = 33080 } uv0.weapon_property_47[33086] = { id = 33086, reload_max = 1074, damage = 40, base = 33080 } uv0.weapon_property_47[33087] = { id = 33087, reload_max = 1033, damage = 42, base = 33080 } uv0.weapon_property_47[33088] = { id = 33088, reload_max = 993, damage = 44, base = 33080 } uv0.weapon_property_47[33089] = { id = 33089, reload_max = 953, damage = 46, base = 33080 } uv0.weapon_property_47[33090] = { id = 33090, reload_max = 912, damage = 48, base = 33080 } end()