pg = pg or {} pg.weapon_property_45 = {} function () uv0.weapon_property_45[31201] = { id = 31201, reload_max = 301, base = 31200 } uv0.weapon_property_45[31202] = { id = 31202, reload_max = 295, damage = 5, base = 31200 } uv0.weapon_property_45[31203] = { id = 31203, reload_max = 290, damage = 5, base = 31200 } uv0.weapon_property_45[31220] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 291, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_45[31221] = { id = 31221, reload_max = 286, base = 31220 } uv0.weapon_property_45[31222] = { id = 31222, reload_max = 281, damage = 5, base = 31220 } uv0.weapon_property_45[31223] = { id = 31223, reload_max = 276, damage = 5, base = 31220 } uv0.weapon_property_45[31224] = { id = 31224, reload_max = 270, damage = 7, base = 31220 } uv0.weapon_property_45[31225] = { id = 31225, reload_max = 265, damage = 7, base = 31220 } uv0.weapon_property_45[31226] = { id = 31226, reload_max = 260, damage = 8, base = 31220 } uv0.weapon_property_45[31240] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 277, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_45[31241] = { id = 31241, reload_max = 272, base = 31240 } uv0.weapon_property_45[31242] = { id = 31242, reload_max = 267, damage = 5, base = 31240 } uv0.weapon_property_45[31243] = { id = 31243, reload_max = 262, damage = 5, base = 31240 } uv0.weapon_property_45[31244] = { id = 31244, reload_max = 257, damage = 8, base = 31240 } uv0.weapon_property_45[31245] = { id = 31245, reload_max = 253, damage = 8, base = 31240 } uv0.weapon_property_45[31246] = { id = 31246, reload_max = 248, damage = 9, base = 31240 } uv0.weapon_property_45[31247] = { id = 31247, reload_max = 242, damage = 10, base = 31240 } uv0.weapon_property_45[31248] = { id = 31248, reload_max = 237, damage = 10, base = 31240 } uv0.weapon_property_45[31249] = { id = 31249, reload_max = 233, damage = 11, base = 31240 } uv0.weapon_property_45[31250] = { id = 31250, reload_max = 228, damage = 12, base = 31240 } uv0.weapon_property_45[31251] = { reload_max = 228, damage = 12, base = 31240, id = 31251, corrected = 114 } uv0.weapon_property_45[31260] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装两用炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 31260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 256, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_45[31261] = { id = 31261, reload_max = 252, base = 31260 } uv0.weapon_property_45[31262] = { id = 31262, reload_max = 248, damage = 4, base = 31260 } uv0.weapon_property_45[31263] = { id = 31263, reload_max = 244, damage = 4, base = 31260 } uv0.weapon_property_45[31264] = { id = 31264, reload_max = 240, damage = 7, base = 31260 } uv0.weapon_property_45[31265] = { id = 31265, reload_max = 236, damage = 7, base = 31260 } uv0.weapon_property_45[31266] = { id = 31266, reload_max = 232, damage = 8, base = 31260 } uv0.weapon_property_45[31267] = { reload_max = 232, damage = 8, base = 31260, id = 31267, corrected = 130 } uv0.weapon_property_45[31280] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装炮改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31280, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 267, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_45[31281] = { id = 31281, reload_max = 262, damage = 5, base = 31280 } uv0.weapon_property_45[31282] = { id = 31282, reload_max = 257, damage = 6, base = 31280 } uv0.weapon_property_45[31283] = { id = 31283, reload_max = 252, damage = 7, base = 31280 } uv0.weapon_property_45[31284] = { id = 31284, reload_max = 247, damage = 8, base = 31280 } uv0.weapon_property_45[31285] = { id = 31285, reload_max = 243, damage = 9, base = 31280 } uv0.weapon_property_45[31286] = { id = 31286, reload_max = 238, damage = 10, base = 31280 } uv0.weapon_property_45[31287] = { id = 31287, reload_max = 232, damage = 11, base = 31280 } uv0.weapon_property_45[31288] = { id = 31288, reload_max = 227, damage = 12, base = 31280 } uv0.weapon_property_45[31289] = { id = 31289, reload_max = 223, damage = 13, base = 31280 } uv0.weapon_property_45[31290] = { id = 31290, reload_max = 218, damage = 14, base = 31280 } uv0.weapon_property_45[31291] = { reload_max = 218, damage = 14, base = 31280, id = 31291, corrected = 114 } uv0.weapon_property_45[32000] = { action_index = "attack", range = 63, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "140mm单装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 32000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 832, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_45[32001] = { id = 32001, reload_max = 824, damage = 6, base = 32000 } uv0.weapon_property_45[32002] = { id = 32002, reload_max = 816, damage = 7, base = 32000 } uv0.weapon_property_45[32003] = { id = 32003, reload_max = 808, damage = 8, base = 32000 } uv0.weapon_property_45[32020] = { action_index = "attack", range = 63, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "140mm单装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 32020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 788, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_45[32021] = { id = 32021, reload_max = 780, damage = 7, base = 32020 } uv0.weapon_property_45[32022] = { id = 32022, reload_max = 773, damage = 8, base = 32020 } uv0.weapon_property_45[32023] = { id = 32023, reload_max = 766, damage = 9, base = 32020 } uv0.weapon_property_45[32040] = { action_index = "attack", range = 63, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "140mm单装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 32040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 758, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_45[32041] = { id = 32041, reload_max = 750, damage = 8, base = 32040 } uv0.weapon_property_45[32042] = { id = 32042, reload_max = 742, damage = 9, base = 32040 } uv0.weapon_property_45[32043] = { id = 32043, reload_max = 734, damage = 10, base = 32040 } uv0.weapon_property_45[32044] = { id = 32044, reload_max = 725, damage = 11, base = 32040 } uv0.weapon_property_45[32045] = { id = 32045, reload_max = 717, damage = 12, base = 32040 } uv0.weapon_property_45[32046] = { id = 32046, reload_max = 709, damage = 13, base = 32040 } uv0.weapon_property_45[32047] = { reload_max = 709, damage = 13, base = 32040, id = 32047, corrected = 130 } uv0.weapon_property_45[32060] = { action_index = "attack", range = 64, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "152mm单装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 32060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 485, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_45[32061] = { id = 32061, reload_max = 471, damage = 8, base = 32060 } uv0.weapon_property_45[32062] = { id = 32062, reload_max = 457, damage = 10, base = 32060 } uv0.weapon_property_45[32063] = { id = 32063, reload_max = 444, damage = 12, base = 32060 } uv0.weapon_property_45[32064] = { id = 32064, reload_max = 430, damage = 14, base = 32060 } uv0.weapon_property_45[32065] = { id = 32065, reload_max = 416, damage = 15, base = 32060 } end()