pg = pg or {} pg.weapon_property_41 = {} function () uv0.weapon_property_41[28147] = { reload_max = 1655, damage = 157, base = 28140, id = 28147, bullet_ID = { 28107 } } uv0.weapon_property_41[28148] = { reload_max = 1620, damage = 175, base = 28140, id = 28148, bullet_ID = { 28108 } } uv0.weapon_property_41[28149] = { reload_max = 1585, damage = 191, base = 28140, id = 28149, bullet_ID = { 28109 } } uv0.weapon_property_41[28150] = { reload_max = 1550, damage = 207, base = 28140, id = 28150, bullet_ID = { 28110 } } uv0.weapon_property_41[28151] = { reload_max = 1550, damage = 207, base = 28140, id = 28151, bullet_ID = { 28110 } } uv0.weapon_property_41[28152] = { reload_max = 1550, damage = 207, base = 28140, id = 28152, bullet_ID = { 28110 } } uv0.weapon_property_41[28153] = { reload_max = 1550, damage = 207, base = 28140, id = 28153, bullet_ID = { 28110 } } uv0.weapon_property_41[28160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼(818中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 99, corrected = 100, min_range = 0, id = 28160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_41[28161] = { id = 28161, reload_max = 1965, damage = 115, base = 28160 } uv0.weapon_property_41[28162] = { id = 28162, reload_max = 1930, damage = 131, base = 28160 } uv0.weapon_property_41[28163] = { id = 28163, reload_max = 1895, damage = 148, base = 28160 } uv0.weapon_property_41[28164] = { id = 28164, reload_max = 1860, damage = 164, base = 28160 } uv0.weapon_property_41[28165] = { id = 28165, reload_max = 1825, damage = 180, base = 28160 } uv0.weapon_property_41[28166] = { id = 28166, reload_max = 1790, damage = 197, base = 28160 } uv0.weapon_property_41[28167] = { id = 28167, reload_max = 1755, damage = 213, base = 28160 } uv0.weapon_property_41[28168] = { id = 28168, reload_max = 1720, damage = 229, base = 28160 } uv0.weapon_property_41[28169] = { id = 28169, reload_max = 1685, damage = 246, base = 28160 } uv0.weapon_property_41[28170] = { id = 28170, reload_max = 1650, damage = 264, base = 28160 } uv0.weapon_property_41[28171] = { id = 28171, reload_max = 1650, damage = 264, base = 28160 } uv0.weapon_property_41[28172] = { id = 28172, reload_max = 1650, damage = 264, base = 28160 } uv0.weapon_property_41[28173] = { id = 28173, reload_max = 1650, damage = 264, base = 28160 } uv0.weapon_property_41[28200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "火把T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 108, corrected = 100, min_range = 0, id = 28200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_41[28201] = { reload_max = 2245, damage = 126, base = 28200, id = 28201, bullet_ID = { 28201 } } uv0.weapon_property_41[28202] = { reload_max = 2190, damage = 144, base = 28200, id = 28202, bullet_ID = { 28202 } } uv0.weapon_property_41[28203] = { reload_max = 2135, damage = 162, base = 28200, id = 28203, bullet_ID = { 28203 } } uv0.weapon_property_41[28204] = { reload_max = 2080, damage = 180, base = 28200, id = 28204, bullet_ID = { 28204 } } uv0.weapon_property_41[28205] = { reload_max = 2025, damage = 198, base = 28200, id = 28205, bullet_ID = { 28205 } } uv0.weapon_property_41[28206] = { reload_max = 1970, damage = 216, base = 28200, id = 28206, bullet_ID = { 28206 } } uv0.weapon_property_41[28207] = { reload_max = 1915, damage = 234, base = 28200, id = 28207, bullet_ID = { 28207 } } uv0.weapon_property_41[28208] = { reload_max = 1860, damage = 252, base = 28200, id = 28208, bullet_ID = { 28208 } } uv0.weapon_property_41[28209] = { reload_max = 1805, damage = 270, base = 28200, id = 28209, bullet_ID = { 28209 } } uv0.weapon_property_41[28210] = { reload_max = 1750, damage = 288, base = 28200, id = 28210, bullet_ID = { 28210 } } uv0.weapon_property_41[28211] = { reload_max = 1750, damage = 288, base = 28200, id = 28211, bullet_ID = { 28210 } } uv0.weapon_property_41[28212] = { reload_max = 1750, damage = 288, base = 28200, id = 28212, bullet_ID = { 28210 } } uv0.weapon_property_41[28213] = { reload_max = 1750, damage = 288, base = 28200, id = 28213, bullet_ID = { 28210 } } uv0.weapon_property_41[28220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "火冠T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 28220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2130, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_41[28221] = { id = 28221, reload_max = 2075, base = 28220 } uv0.weapon_property_41[28222] = { id = 28222, reload_max = 2020, base = 28220 } uv0.weapon_property_41[28223] = { id = 28223, reload_max = 1965, base = 28220 } uv0.weapon_property_41[28224] = { id = 28224, reload_max = 1910, base = 28220 } uv0.weapon_property_41[28225] = { id = 28225, reload_max = 1855, base = 28220 } uv0.weapon_property_41[28226] = { id = 28226, reload_max = 1800, base = 28220 } uv0.weapon_property_41[28227] = { id = 28227, reload_max = 1745, base = 28220 } uv0.weapon_property_41[28228] = { id = 28228, reload_max = 1690, base = 28220 } uv0.weapon_property_41[28229] = { id = 28229, reload_max = 1635, base = 28220 } uv0.weapon_property_41[28230] = { id = 28230, reload_max = 1580, base = 28220 } uv0.weapon_property_41[28231] = { id = 28231, reload_max = 1580, base = 28220 } uv0.weapon_property_41[28232] = { id = 28232, reload_max = 1580, base = 28220 } uv0.weapon_property_41[28233] = { id = 28233, reload_max = 1580, base = 28220 } uv0.weapon_property_41[28300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青花鱼T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 28300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_41[28301] = { reload_max = 1870, damage = 48, base = 28300, id = 28301, bullet_ID = { 28301 } } uv0.weapon_property_41[28302] = { reload_max = 1840, damage = 62, base = 28300, id = 28302, bullet_ID = { 28302 } } uv0.weapon_property_41[28303] = { reload_max = 1810, damage = 76, base = 28300, id = 28303, bullet_ID = { 28303 } } uv0.weapon_property_41[28320] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青花鱼T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 28320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28320 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_41[28321] = { reload_max = 1865, damage = 53, base = 28320, id = 28321, bullet_ID = { 28321 } } uv0.weapon_property_41[28322] = { reload_max = 1830, damage = 68, base = 28320, id = 28322, bullet_ID = { 28322 } } uv0.weapon_property_41[28323] = { reload_max = 1795, damage = 84, base = 28320, id = 28323, bullet_ID = { 28323 } } uv0.weapon_property_41[28324] = { reload_max = 1760, damage = 98, base = 28320, id = 28324, bullet_ID = { 28324 } } uv0.weapon_property_41[28325] = { reload_max = 1725, damage = 113, base = 28320, id = 28325, bullet_ID = { 28325 } } uv0.weapon_property_41[28326] = { reload_max = 1690, damage = 129, base = 28320, id = 28326, bullet_ID = { 28326 } } uv0.weapon_property_41[28340] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青花鱼T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 28340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1850, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28340 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_41[28341] = { reload_max = 1815, damage = 58, base = 28340, id = 28341, bullet_ID = { 28341 } } uv0.weapon_property_41[28342] = { reload_max = 1780, damage = 74, base = 28340, id = 28342, bullet_ID = { 28342 } } uv0.weapon_property_41[28343] = { reload_max = 1745, damage = 92, base = 28340, id = 28343, bullet_ID = { 28343 } } end()