pg = pg or {} pg.weapon_property_4 = {} function () uv0.weapon_property_4[4145] = { id = 4145, reload_max = 525, damage = 42, base = 4140 } uv0.weapon_property_4[4146] = { id = 4146, reload_max = 510, damage = 45, base = 4140 } uv0.weapon_property_4[4147] = { id = 4147, reload_max = 495, damage = 49, base = 4140 } uv0.weapon_property_4[4148] = { id = 4148, reload_max = 480, damage = 53, base = 4140 } uv0.weapon_property_4[4149] = { id = 4149, reload_max = 465, damage = 57, base = 4140 } uv0.weapon_property_4[4150] = { id = 4150, reload_max = 450, damage = 61, base = 4140 } uv0.weapon_property_4[4151] = { reload_max = 450, damage = 61, base = 4140, id = 4151, corrected = 104 } uv0.weapon_property_4[4200] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼Mark.II-ASV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 4200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 680, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 4200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_4[4201] = { id = 4201, reload_max = 668, damage = 30, base = 4200 } uv0.weapon_property_4[4202] = { id = 4202, reload_max = 656, damage = 32, base = 4200 } uv0.weapon_property_4[4203] = { id = 4203, reload_max = 644, damage = 35, base = 4200 } uv0.weapon_property_4[4220] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼Mark.II-ASV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 4220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 4220 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_4[4221] = { id = 4221, reload_max = 636, damage = 37, base = 4220 } uv0.weapon_property_4[4222] = { id = 4222, reload_max = 622, damage = 40, base = 4220 } uv0.weapon_property_4[4223] = { id = 4223, reload_max = 608, damage = 43, base = 4220 } uv0.weapon_property_4[4224] = { id = 4224, reload_max = 594, damage = 46, base = 4220 } uv0.weapon_property_4[4225] = { id = 4225, reload_max = 580, damage = 49, base = 4220 } uv0.weapon_property_4[4226] = { id = 4226, reload_max = 566, damage = 52, base = 4220 } uv0.weapon_property_4[4240] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼Mark.II-ASV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 4240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 620, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 4240 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_4[4241] = { id = 4241, reload_max = 604, damage = 46, base = 4240 } uv0.weapon_property_4[4242] = { id = 4242, reload_max = 588, damage = 50, base = 4240 } uv0.weapon_property_4[4243] = { id = 4243, reload_max = 572, damage = 54, base = 4240 } uv0.weapon_property_4[4244] = { id = 4244, reload_max = 556, damage = 58, base = 4240 } uv0.weapon_property_4[4245] = { id = 4245, reload_max = 540, damage = 62, base = 4240 } uv0.weapon_property_4[4246] = { id = 4246, reload_max = 524, damage = 66, base = 4240 } uv0.weapon_property_4[4247] = { id = 4247, reload_max = 508, damage = 70, base = 4240 } uv0.weapon_property_4[4248] = { id = 4248, reload_max = 492, damage = 74, base = 4240 } uv0.weapon_property_4[4249] = { id = 4249, reload_max = 476, damage = 79, base = 4240 } uv0.weapon_property_4[4250] = { id = 4250, reload_max = 460, damage = 84, base = 4240 } uv0.weapon_property_4[4251] = { reload_max = 460, damage = 84, base = 4240, id = 4251, corrected = 104 } uv0.weapon_property_4[4300] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBM-3复仇者", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 4300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 620, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 4300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_4[4301] = { id = 4301, reload_max = 610, damage = 27, base = 4300 } uv0.weapon_property_4[4302] = { id = 4302, reload_max = 600, damage = 29, base = 4300 } uv0.weapon_property_4[4303] = { id = 4303, reload_max = 590, damage = 31, base = 4300 } uv0.weapon_property_4[4320] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBM-3复仇者", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 4320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 4320 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_4[4321] = { id = 4321, reload_max = 588, damage = 33, base = 4320 } uv0.weapon_property_4[4322] = { id = 4322, reload_max = 576, damage = 36, base = 4320 } uv0.weapon_property_4[4323] = { id = 4323, reload_max = 564, damage = 39, base = 4320 } uv0.weapon_property_4[4324] = { id = 4324, reload_max = 552, damage = 42, base = 4320 } uv0.weapon_property_4[4325] = { id = 4325, reload_max = 540, damage = 45, base = 4320 } uv0.weapon_property_4[4326] = { id = 4326, reload_max = 528, damage = 48, base = 4320 } uv0.weapon_property_4[4340] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBM-3复仇者", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 4340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 580, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 4340 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_4[4341] = { id = 4341, reload_max = 565, damage = 39, base = 4340 } uv0.weapon_property_4[4342] = { id = 4342, reload_max = 550, damage = 42, base = 4340 } uv0.weapon_property_4[4343] = { id = 4343, reload_max = 535, damage = 45, base = 4340 } uv0.weapon_property_4[4344] = { id = 4344, reload_max = 520, damage = 48, base = 4340 } uv0.weapon_property_4[4345] = { id = 4345, reload_max = 505, damage = 52, base = 4340 } uv0.weapon_property_4[4346] = { id = 4346, reload_max = 490, damage = 56, base = 4340 } uv0.weapon_property_4[4347] = { id = 4347, reload_max = 475, damage = 60, base = 4340 } uv0.weapon_property_4[4348] = { id = 4348, reload_max = 460, damage = 64, base = 4340 } uv0.weapon_property_4[4349] = { id = 4349, reload_max = 445, damage = 68, base = 4340 } uv0.weapon_property_4[4350] = { id = 4350, reload_max = 430, damage = 72, base = 4340 } uv0.weapon_property_4[4351] = { reload_max = 430, damage = 72, base = 4340, id = 4351, corrected = 104 } uv0.weapon_property_4[5000] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联533mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 5000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4120, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_4[5001] = { id = 5001, reload_max = 4037, damage = 54, base = 5000 } uv0.weapon_property_4[5002] = { id = 5002, reload_max = 3954, damage = 62, base = 5000 } uv0.weapon_property_4[5003] = { id = 5003, reload_max = 3872, damage = 70, base = 5000 } uv0.weapon_property_4[5020] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联533mm鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 5020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3924, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_4[5021] = { id = 5021, reload_max = 3845, damage = 59, base = 5020 } uv0.weapon_property_4[5022] = { id = 5022, reload_max = 3766, damage = 68, base = 5020 } uv0.weapon_property_4[5023] = { id = 5023, reload_max = 3688, damage = 77, base = 5020 } uv0.weapon_property_4[5040] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联533mm鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 5040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3728, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_4[5041] = { id = 5041, reload_max = 3653, damage = 66, base = 5040 } uv0.weapon_property_4[5042] = { id = 5042, reload_max = 3578, damage = 76, base = 5040 } end()