pg = pg or {} pg.weapon_property_39 = {} function () uv0.weapon_property_39[27140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海毒牙T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 33, corrected = 100, min_range = 0, id = 27140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1874, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_39[27141] = { reload_max = 1846, damage = 37, base = 27140, id = 27141, bullet_ID = { 27101 } } uv0.weapon_property_39[27142] = { reload_max = 1818, damage = 43, base = 27140, id = 27142, bullet_ID = { 27102 } } uv0.weapon_property_39[27143] = { reload_max = 1790, damage = 47, base = 27140, id = 27143, bullet_ID = { 27103 } } uv0.weapon_property_39[27144] = { reload_max = 1762, damage = 51, base = 27140, id = 27144, bullet_ID = { 27104 } } uv0.weapon_property_39[27145] = { reload_max = 1734, damage = 57, base = 27140, id = 27145, bullet_ID = { 27105 } } uv0.weapon_property_39[27146] = { reload_max = 1706, damage = 61, base = 27140, id = 27146, bullet_ID = { 27106 } } uv0.weapon_property_39[27147] = { reload_max = 1678, damage = 67, base = 27140, id = 27147, bullet_ID = { 27107 } } uv0.weapon_property_39[27148] = { reload_max = 1650, damage = 71, base = 27140, id = 27148, bullet_ID = { 27108 } } uv0.weapon_property_39[27149] = { reload_max = 1622, damage = 75, base = 27140, id = 27149, bullet_ID = { 27109 } } uv0.weapon_property_39[27150] = { reload_max = 1594, damage = 82, base = 27140, id = 27150, bullet_ID = { 27110 } } uv0.weapon_property_39[27151] = { reload_max = 1594, damage = 82, base = 27140, id = 27151, bullet_ID = { 27110 } } uv0.weapon_property_39[27152] = { reload_max = 1594, damage = 82, base = 27140, id = 27152, bullet_ID = { 27110 } } uv0.weapon_property_39[27153] = { reload_max = 1594, damage = 82, base = 27140, id = 27153, bullet_ID = { 27110 } } uv0.weapon_property_39[27200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海斗士T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 27200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1812, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_39[27201] = { reload_max = 1789, damage = 20, base = 27200, id = 27201, bullet_ID = { 27201 } } uv0.weapon_property_39[27202] = { reload_max = 1766, damage = 22, base = 27200, id = 27202, bullet_ID = { 27202 } } uv0.weapon_property_39[27203] = { reload_max = 1743, damage = 24, base = 27200, id = 27203, bullet_ID = { 27203 } } uv0.weapon_property_39[27220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海斗士T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 27220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1780, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_39[27221] = { reload_max = 1757, damage = 22, base = 27220, id = 27221, bullet_ID = { 27201 } } uv0.weapon_property_39[27222] = { reload_max = 1734, damage = 24, base = 27220, id = 27222, bullet_ID = { 27202 } } uv0.weapon_property_39[27223] = { reload_max = 1711, damage = 26, base = 27220, id = 27223, bullet_ID = { 27203 } } uv0.weapon_property_39[27240] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海斗士T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 27240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1738, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_39[27241] = { reload_max = 1715, damage = 24, base = 27240, id = 27241, bullet_ID = { 27201 } } uv0.weapon_property_39[27242] = { reload_max = 1692, damage = 26, base = 27240, id = 27242, bullet_ID = { 27202 } } uv0.weapon_property_39[27243] = { reload_max = 1669, damage = 28, base = 27240, id = 27243, bullet_ID = { 27203 } } uv0.weapon_property_39[27244] = { reload_max = 1646, damage = 32, base = 27240, id = 27244, bullet_ID = { 27204 } } uv0.weapon_property_39[27245] = { reload_max = 1623, damage = 34, base = 27240, id = 27245, bullet_ID = { 27205 } } uv0.weapon_property_39[27246] = { reload_max = 1600, damage = 36, base = 27240, id = 27246, bullet_ID = { 27206 } } uv0.weapon_property_39[27247] = { reload_max = 1600, damage = 36, base = 27240, id = 27247, bullet_ID = { 27206 } } uv0.weapon_property_39[27260] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海飓风T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 27260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1718, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_39[27261] = { id = 27261, reload_max = 1695, base = 27260 } uv0.weapon_property_39[27262] = { id = 27262, reload_max = 1672, base = 27260 } uv0.weapon_property_39[27263] = { id = 27263, reload_max = 1649, base = 27260 } uv0.weapon_property_39[27264] = { id = 27264, reload_max = 1626, base = 27260 } uv0.weapon_property_39[27265] = { id = 27265, reload_max = 1603, base = 27260 } uv0.weapon_property_39[27266] = { id = 27266, reload_max = 1580, base = 27260 } uv0.weapon_property_39[27267] = { id = 27267, reload_max = 1580, base = 27260 } uv0.weapon_property_39[27300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海怒T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 27300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1981, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_39[27301] = { reload_max = 1943, damage = 41, base = 27300, id = 27301, bullet_ID = { 27301 } } uv0.weapon_property_39[27302] = { reload_max = 1905, damage = 46, base = 27300, id = 27302, bullet_ID = { 27302 } } uv0.weapon_property_39[27303] = { reload_max = 1867, damage = 51, base = 27300, id = 27303, bullet_ID = { 27303 } } uv0.weapon_property_39[27304] = { reload_max = 1829, damage = 56, base = 27300, id = 27304, bullet_ID = { 27304 } } uv0.weapon_property_39[27305] = { reload_max = 1791, damage = 61, base = 27300, id = 27305, bullet_ID = { 27305 } } uv0.weapon_property_39[27306] = { reload_max = 1753, damage = 66, base = 27300, id = 27306, bullet_ID = { 27306 } } uv0.weapon_property_39[27307] = { reload_max = 1715, damage = 71, base = 27300, id = 27307, bullet_ID = { 27307 } } uv0.weapon_property_39[27308] = { reload_max = 1677, damage = 76, base = 27300, id = 27308, bullet_ID = { 27308 } } uv0.weapon_property_39[27309] = { reload_max = 1639, damage = 81, base = 27300, id = 27309, bullet_ID = { 27309 } } uv0.weapon_property_39[27310] = { reload_max = 1596, damage = 86, base = 27300, id = 27310, bullet_ID = { 27310 } } uv0.weapon_property_39[27311] = { reload_max = 1596, damage = 86, base = 27300, id = 27311, bullet_ID = { 27310 } } uv0.weapon_property_39[27312] = { reload_max = 1596, damage = 86, base = 27300, id = 27312, bullet_ID = { 27310 } } uv0.weapon_property_39[27313] = { reload_max = 1596, damage = 86, base = 27300, id = 27313, bullet_ID = { 27310 } } uv0.weapon_property_39[27320] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海大黄蜂T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 27320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1981, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_39[27321] = { id = 27321, reload_max = 1943, base = 27320 } uv0.weapon_property_39[27322] = { id = 27322, reload_max = 1905, base = 27320 } uv0.weapon_property_39[27323] = { id = 27323, reload_max = 1867, base = 27320 } uv0.weapon_property_39[27324] = { id = 27324, reload_max = 1829, base = 27320 } uv0.weapon_property_39[27325] = { id = 27325, reload_max = 1791, base = 27320 } uv0.weapon_property_39[27326] = { id = 27326, reload_max = 1753, base = 27320 } uv0.weapon_property_39[27327] = { id = 27327, reload_max = 1715, base = 27320 } uv0.weapon_property_39[27328] = { id = 27328, reload_max = 1677, base = 27320 } uv0.weapon_property_39[27329] = { id = 27329, reload_max = 1639, base = 27320 } uv0.weapon_property_39[27330] = { id = 27330, reload_max = 1596, base = 27320 } uv0.weapon_property_39[27331] = { id = 27331, reload_max = 1596, base = 27320 } end()