pg = pg or {} pg.weapon_property_388 = {} function () uv0.weapon_property_388[2004105] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_基础自机狙6(暂不使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 2004105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004120] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_浮游炮狙击型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 2004120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004121] = { action_index = "", range = 60, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_浮游炮狙击武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 125, min_range = 0, id = 2004121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042330 }, barrage_ID = { 20042330 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004122] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_浮游炮扩散型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2004122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20042300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004123] = { action_index = "", range = 60, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_浮游炮扩散武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 2004123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042350 }, barrage_ID = { 20042350 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004130] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_战斗机群", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2004130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 20041300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004131] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_战斗机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2004131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001 }, barrage_ID = { 101, 102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004140] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_潮汐_强化", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 125, min_range = 0, id = 2004140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20041400, 20041400, 20041400, 20041400, 20041400, 20041400, 20041400, 20041400, 20041401, 20041401, 20041402, 20041402, 20041403, 20041403, 20040404, 20040404, 20040405, 20040405 }, barrage_ID = { 20040400, 20040401, 20040402, 20040403, 20040404, 20040405, 20040406, 20040407, 20040408, 20040409, 20040410, 20040411, 20040412, 20040413, 20040414, 20040415, 20040416, 20040417, 20040418, 20040419, 20040420, 20040421, 20040422, 20040423, 20040424, 20040425, 20040426, 20040427, 20040428, 20040429, 20040426, 20040427, 20040428, 20040429 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004143] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_巨浪_强化", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2004143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2950, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20041434, 20041434, 20041434, 20041434, 20041434, 20041434, 20041434, 20041434, 20041434, 20041434, 20041435, 20041435, 20041435, 20041435, 20041435, 20041435, 20041435, 20041435, 20041435, 20041435, 20040436, 20040436, 20040436, 20040436, 20040436, 20040436 }, barrage_ID = { 20040430, 20040431, 20040432, 20040433, 20040434, 20040435, 20040436, 20040437, 20040438, 20040439, 20040440, 20040441, 20040442, 20040443, 20040444, 20040445, 20040446, 20040447, 20040448, 20040449, 20040450, 20040451, 20040452, 20040453, 20040454, 20040455, 20040456, 20040457, 20040458, 20040459, 20040460, 20040461, 20040462, 20040463, 20040464, 20040465, 20040466, 20040467, 20040468, 20040469, 20040470, 20040471, 20040472, 20040473, 20040474, 20040475, 20040476, 20040477, 20040478, 20040479, 20040480, 20040481, 20040482, 20040483, 20040484, 20040485, 20040486, 20040487, 20040488, 20040489, 20040490, 20040491, 20040492, 20040493, 20040494, 20040495, 20040496 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004160] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_凪", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 2004160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040436, 20040436, 20040436, 20040436, 20040436, 20040436 }, barrage_ID = { 20040430, 20040431, 20040432, 20040433, 20040434, 20040435, 20040436, 20040437, 20040438, 20040439, 20040440, 20040441, 20040442, 20040443, 20040444, 20040445, 20040446, 20040447, 20040448, 20040449, 20040450, 20040451, 20040452, 20040453, 20040454, 20040455, 20040456, 20040457, 20040458, 20040459, 20040460, 20040461, 20040462, 20040463, 20040464, 20040465, 20040466, 20040467, 20040468, 20040469, 20040470, 20040471, 20040472, 20040473, 20040474, 20040475, 20040476, 20040477, 20040478, 20040479, 20040480, 20040481, 20040482, 20040483, 20040484, 20040485, 20040486, 20040487, 20040488, 20040489, 20040490, 20040491, 20040492, 20040493, 20040494, 20040495, 20040496 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004200] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2004200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002 }, barrage_ID = { 20042000, 20042001, 20042002, 20042003, 20042004, 20042005, 20042006, 20042007, 20042008, 20042009, 20042010, 20042011, 20042012, 20042013, 20042014, 20042015, 20042016, 20042017, 20042018, 20042019, 20042020, 20042021, 20042022, 20042023, 20042024, 20042025, 20042026, 20042027, 20042028, 20042029, 20042030, 20042031, 20042032, 20042033, 20042034, 20042035, 20042036, 20042037, 20042038, 20042039, 20042040, 20042041, 20042042, 20042043, 20042044, 20042045, 20042046, 20042047, 20042048, 20042049, 20042050, 20042051, 20042052, 20042053, 20042054, 20042055, 20042056, 20042057, 20042058, 20042059, 20042060, 20042061, 20042062, 20042063, 20042064, 20042065, 20042066, 20042067, 20042068, 20042069, 20042070, 20042071, 20042072, 20042073, 20042074, 20042075, 20042076, 20042077, 20042078, 20042079, 20042080, 20042081, 20042082, 20042083, 20042084, 20042085, 20042086, 20042087, 20042088, 20042089, 20042090, 20042091, 20042092, 20042093, 20042094, 20042095, 20042096, 20042097, 20042098, 20042099, 20042100, 20042101, 20042102, 20042103, 20042104, 20042105, 20042106, 20042107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004201] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2004201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005 }, barrage_ID = { 20042000, 20042001, 20042002, 20042003, 20042004, 20042005, 20042006, 20042007, 20042008, 20042009, 20042010, 20042011, 20042012, 20042013, 20042014, 20042015, 20042016, 20042017, 20042018, 20042019, 20042020, 20042021, 20042022, 20042023, 20042024, 20042025, 20042026, 20042027, 20042028, 20042029, 20042030, 20042031, 20042032, 20042033, 20042034, 20042035, 20042036, 20042037, 20042038, 20042039, 20042040, 20042041, 20042042, 20042043, 20042044, 20042045, 20042046, 20042047, 20042048, 20042049, 20042050, 20042051, 20042052, 20042053, 20042054, 20042055, 20042056, 20042057, 20042058, 20042059, 20042060, 20042061, 20042062, 20042063, 20042064, 20042065, 20042066, 20042067, 20042068, 20042069, 20042070, 20042071, 20042072, 20042073, 20042074, 20042075, 20042076, 20042077, 20042078, 20042079, 20042080, 20042081, 20042082, 20042083, 20042084, 20042085, 20042086, 20042087, 20042088, 20042089, 20042090, 20042091, 20042092, 20042093, 20042094, 20042095, 20042096, 20042097, 20042098, 20042099, 20042100, 20042101, 20042102, 20042103, 20042104, 20042105, 20042106, 20042107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004202] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 125, min_range = 0, id = 2004202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008 }, barrage_ID = { 20042108, 20042109, 20042110, 20042111, 20042112, 20042113, 20042114, 20042115, 20042116, 20042117, 20042118, 20042119, 20042120, 20042121, 20042122, 20042123, 20042124, 20042125, 20042126, 20042127, 20042128, 20042129, 20042130, 20042131, 20042132, 20042133, 20042134, 20042135, 20042136, 20042137, 20042138, 20042139, 20042140, 20042141, 20042142, 20042143, 20042144, 20042145, 20042146, 20042147, 20042148, 20042149, 20042150, 20042151, 20042152, 20042153, 20042154, 20042155, 20042156, 20042157, 20042158, 20042159, 20042160, 20042161, 20042162, 20042163, 20042164, 20042165, 20042166, 20042167, 20042168, 20042169, 20042170, 20042171, 20042172, 20042173, 20042174, 20042175, 20042176, 20042177, 20042178, 20042179, 20042180, 20042181, 20042182, 20042183, 20042184, 20042185, 20042186, 20042187, 20042188, 20042189, 20042190, 20042191, 20042192, 20042193, 20042194, 20042195, 20042196, 20042197, 20042198, 20042199, 20042200, 20042201, 20042202, 20042203, 20042204, 20042205, 20042206, 20042207, 20042208, 20042209, 20042210, 20042211, 20042212, 20042213, 20042214, 20042215 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004230] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮轰炸型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2004230, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20042300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004231] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮轰炸武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 250, corrected = 100, min_range = 0, id = 2004231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 600, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042310 }, barrage_ID = { 20042310 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004232] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮狙击型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2004232, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20042300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004233] = { action_index = "", range = 60, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮狙击武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 125, min_range = 0, id = 2004233, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042330 }, barrage_ID = { 20042330 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004234] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮扩散型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2004234, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20042300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004235] = { action_index = "", range = 60, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮扩散武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 2004235, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042350 }, barrage_ID = { 20042350 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004236] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_战斗机群", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2004236, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 20042360 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004237] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_战斗机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2004237, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001 }, barrage_ID = { 101, 102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004240] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2流星狙击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 105, min_range = 0, id = 2004240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20042400, 20042400 }, barrage_ID = { 20042400, 20042401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004260] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p3紫烟", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 125, min_range = 0, id = 2004260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042600, 20042601 }, barrage_ID = { 20042600, 20042601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004500] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型储备_六角捕获", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2004500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20045000, 20045001, 20045002, 20045003, 20045004, 20045005, 20045006, 20045007, 20045008, 20045009 }, barrage_ID = { 20045000, 20045001, 20045002, 20045003, 20045004, 20045005, 20045006, 20045007, 20045008, 20045009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004520] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型储备_六角捕获ver2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 125, min_range = 0, id = 2004520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20045200, 20045201, 20045202, 20045203, 20045204, 20045205, 20045206, 20045207, 20045208, 20045209, 20045210, 20045211, 20045212, 20045213, 20045214, 20045220, 20045221, 20045222, 20045223, 20045224, 20045225, 20045226, 20045227, 20045228, 20045229, 20045230, 20045231, 20045232, 20045233, 20045234 }, barrage_ID = { 20045200, 20045201, 20045202, 20045203, 20045204, 20045205, 20045206, 20045207, 20045208, 20045209, 20045210, 20045211, 20045212, 20045213, 20045214, 20045220, 20045221, 20045222, 20045223, 20045224, 20045225, 20045226, 20045227, 20045228, 20045229, 20045230, 20045231, 20045232, 20045233, 20045234 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004600] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型储备_前后拦截", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2004600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20046000, 20046001 }, barrage_ID = { 20046000, 20046001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004610] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型储备_正三角", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 80, corrected = 125, min_range = 0, id = 2004610, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20046100, 20046101, 20046102 }, barrage_ID = { 20046100, 20046101, 20046102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2005000] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS探索者III型_鱼雷穿刺", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2005000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20010000, 20010000, 20010000, 20010000, 20010000, 20010000, 20010000, 20010000 }, barrage_ID = { 20010000, 20010001, 20010002, 20010003, 20010004, 20010005, 20010006, 20010007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2006000] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS追迹者III型_普通_主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 2006000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20060000, 20060000, 20060000 }, barrage_ID = { 20060000, 20060001, 20060002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2006001] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS追迹者III型_普通_诱导鱼雷连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2006001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20060010, 20060010 }, barrage_ID = { 20060010, 20060011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2006002] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS追迹者III型_普通_副炮连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 2006002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2006010] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS追迹者III型_回马枪弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 2006010, attack_attribute_ratio = 70, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20060100, 20060101, 20060102, 20060103, 20060100, 20060101, 20060102, 20060103 }, barrage_ID = { 20060100, 20060101, 20060102, 20060103, 20060104, 20060105, 20060106, 20060107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2006200] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS追迹者III型_圆", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2006200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20062000, 20062001, 20062002, 20062003, 20062004, 20062005, 20062006, 20062007, 20062008, 20062009, 20062010, 20062011, 20062012, 20062013, 20062014, 20062015, 20062016, 20062017, 20062000, 20062001, 20062002, 20062003, 20062004, 20062005, 20062006, 20062007, 20062008, 20062009, 20062010, 20062011, 20062012, 20062013, 20062014, 20062015, 20062016, 20062017, 20062100, 20062101, 20062102, 20062103, 20062104, 20062105, 20062106, 20062107, 20062108, 20062109, 20062110, 20062111, 20062112, 20062113, 20062114, 20062115, 20062116, 20062117, 20062100, 20062101, 20062102, 20062103, 20062104, 20062105, 20062106, 20062107, 20062108, 20062109, 20062110, 20062111, 20062112, 20062113, 20062114, 20062115, 20062116, 20062117, 20062120, 20062121, 20062122, 20062123, 20062124, 20062125, 20062126, 20062127, 20062128, 20062129, 20062130, 20062131, 20062132, 20062133, 20062134, 20062135, 20062136, 20062137, 20062120, 20062121, 20062122, 20062123, 20062124, 20062125, 20062126, 20062127, 20062128, 20062129, 20062130, 20062131, 20062132, 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20062125, 20062126, 20062127, 20062128, 20062129, 20062130, 20062131, 20062132, 20062133, 20062134, 20062135, 20062136, 20062137 }, barrage_ID = { 20062000, 20062001, 20062002, 20062003, 20062004, 20062005, 20062006, 20062007, 20062008, 20062009, 20062010, 20062011, 20062012, 20062013, 20062014, 20062015, 20062016, 20062017, 20062020, 20062021, 20062022, 20062023, 20062024, 20062025, 20062026, 20062027, 20062028, 20062029, 20062030, 20062031, 20062032, 20062033, 20062034, 20062035, 20062036, 20062037, 20062100, 20062101, 20062102, 20062103, 20062104, 20062105, 20062106, 20062107, 20062108, 20062109, 20062110, 20062111, 20062112, 20062113, 20062114, 20062115, 20062116, 20062117, 20062120, 20062121, 20062122, 20062123, 20062124, 20062125, 20062126, 20062127, 20062128, 20062129, 20062130, 20062131, 20062132, 20062133, 20062134, 20062135, 20062136, 20062137, 20062200, 20062201, 20062202, 20062203, 20062204, 20062205, 20062206, 20062207, 20062208, 20062209, 20062210, 20062211, 20062212, 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20062345, 20062346, 20062347, 20062348, 20062349, 20062350, 20062351, 20062352, 20062353, 20062354, 20062355, 20062356, 20062357, 20062360, 20062361, 20062362, 20062363, 20062364, 20062365, 20062366, 20062367, 20062368, 20062369, 20062370, 20062371, 20062372, 20062373, 20062374, 20062375, 20062376, 20062377 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2006300] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS追迹者III型_鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2006300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20063000, 20063000 }, barrage_ID = { 20063000, 20063001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2006310] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS追迹者III型_大圆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 2006310, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4400, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20063100, 20063100, 20063100, 20063100, 20063100, 20063100 }, barrage_ID = { 20063100, 20063101, 20063102, 20063103, 20063104, 20063105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2006400] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS追迹者III型_p2_鱼雷海", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 2006400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20064000, 20064001, 20064010, 20064011 }, barrage_ID = { 20064000, 20064001, 20064010, 20064011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2007000] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_普通_穿甲射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 2007000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20020070, 20020071, 20020072, 20020070, 20020071, 20020072 }, barrage_ID = { 20070000, 20070001, 20070002, 20070004, 20070005, 20070006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2007001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_普通_平射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2007001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20020040, 20020040 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2007002] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_普通_六联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2007002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20020060 }, barrage_ID = { 20020060 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2007003] = { action_index = "attack", range = 90, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_普通_副炮射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2007003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 950, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210050, 20210050, 20210210, 20210210, 20210210, 20210210 }, barrage_ID = { 20210120, 20210121, 20210210, 20210211, 20210212, 20210213 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2007100] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_特殊_Bomb射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2007100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20071000, 20071001 }, barrage_ID = { 20071000, 20071001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2007120] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_特殊_蓝色狙击弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2007120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20071200, 20071200 }, barrage_ID = { 20071200, 20071201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2007200] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_圆", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2007200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001 }, barrage_ID = { 20072000, 20072001, 20072002, 20072003, 20072004, 20072005, 20072006, 20072007, 20072008, 20072009, 20072010, 20072011, 20072012, 20072013, 20072014, 20072015, 20072016, 20072017, 20072018, 20072019, 20072020, 20072021, 20072022, 20072023, 20072024, 20072025, 20072026, 20072027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2007210] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_间隔鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 2007210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20072100 }, barrage_ID = { 20072100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2007220] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_强风射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 125, min_range = 0, id = 2007220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20072200 }, barrage_ID = { 20072200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2007400] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_p2_组合弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2007400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111 }, barrage_ID = { 20084100, 20084101, 20084102, 20084103, 20084104, 20084105, 20084106, 20084107, 20084108, 20084109, 20084110, 20084111, 20084112, 20084113, 20084114, 20084115, 20084116, 20084117, 20084120, 20084121, 20084122, 20084123, 20084124, 20084125, 20084126, 20084127, 20084128, 20084129, 20084130, 20084131, 20084132, 20084133, 20084134, 20084135, 20084136, 20084137 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2007410] = { action_index = "attack", range = 90, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_p2_副炮射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2007410, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1050, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20074101, 20074101, 20074101, 20074101, 20074100, 20074100, 20074100, 20074100 }, barrage_ID = { 20074100, 20074101, 20074102, 20074103, 20074110, 20074111, 20074112, 20074113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2007420] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_p2_普通主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 2007420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20020070, 20020071, 20020072, 20020070, 20020071, 20020072 }, barrage_ID = { 20070000, 20070001, 20070002, 20070004, 20070005, 20070006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2007430] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_p2_平射子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2007430, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20074300, 20074301, 20074302, 20074310, 20074311, 20074312, 20074320, 20074321, 20074322 }, barrage_ID = { 20074300, 20074301, 20074302, 20074310, 20074311, 20074312, 20074320, 20074321, 20074322 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2008000] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2008000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1350, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20080000, 20080000 }, barrage_ID = { 20080000, 20080001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2008001] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_小火车", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 2008001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 20080010, 20080011, 20080012, 20080013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2008002] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 2008002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20060000, 20060000, 20060000 }, barrage_ID = { 20060000, 20060001, 20060002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2008010] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_黑色炮弹跨射前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 2008010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20030350 }, barrage_ID = { 20080100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, fx = "jinengenemy", alertTime = 0.6 } } uv0.weapon_property_388[2008011] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_黑色炮弹跨射后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 80, corrected = 100, min_range = 95, id = 2008011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20030350 }, barrage_ID = { 20080110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 0.8 } } uv0.weapon_property_388[2008200] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_圆", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2008200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000 }, barrage_ID = { 20082000, 20082001, 20082002, 20082003, 20082004, 20082005, 20082006, 20082007, 20082008, 20082009, 20082010, 20082011, 20082012, 20082013, 20082014, 20082015, 20082016, 20082017, 20082018, 20082019, 20082020, 20082021, 20082022, 20082023, 20082024, 20082025, 20082026, 20082027, 20082028, 20082029, 20082030, 20082031, 20082032, 20082033, 20082034, 20082035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2008400] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_p2_大跨射后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 40, corrected = 100, min_range = 95, id = 2008400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20084000, 20084001, 20084002, 20084003, 20084004, 20084005, 20084006, 20084007, 20084008, 20084009, 20084010, 20084011, 20084012, 20084013 }, barrage_ID = { 20084000, 20084000, 20084001, 20084001, 20084002, 20084002, 20084003, 20084003, 20084004, 20084004, 20084005, 20084005, 20084006, 20084006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 0.8 } } uv0.weapon_property_388[2008410] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_p2_组合弹幕(不使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2008410, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111 }, barrage_ID = { 20084100, 20084101, 20084102, 20084103, 20084104, 20084105, 20084106, 20084107, 20084108, 20084109, 20084110, 20084111, 20084112, 20084113, 20084114, 20084115, 20084116, 20084117, 20084120, 20084121, 20084122, 20084123, 20084124, 20084125, 20084126, 20084127, 20084128, 20084129, 20084130, 20084131, 20084132, 20084133, 20084134, 20084135, 20084136, 20084137 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2008420] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_p2_高爆跨射后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 36, corrected = 100, min_range = 95, id = 2008420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20084200, 20084201, 20084202, 20084203, 20084204 }, barrage_ID = { 20084200, 20084200, 20084200, 20084200, 20084200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 0.8 } } uv0.weapon_property_388[2008430] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_p2_组合弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 2008430, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1550, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20084300, 20084301, 20084302, 20084303, 20084304, 20084305, 20084306, 20084307, 20084308, 20084309, 20084320, 20084321 }, barrage_ID = { 20084300, 20084301, 20084302, 20084303, 20084304, 20084305, 20084306, 20084307, 20084308, 20084309, 20084320, 20084321 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2009000] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_普通_穿甲射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2009000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20090000, 20090001, 20090000, 20090001 }, barrage_ID = { 20090000, 20090001, 20090002, 20090003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2009001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_普通_三联鱼雷连发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 108, corrected = 125, min_range = 0, id = 2009001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20090010 }, barrage_ID = { 20090010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2009002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_普通_副炮射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 2009002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20090020, 20090020 }, barrage_ID = { 20090020, 20090021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2009010] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_飞机库_战斗机群1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2009010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 20090100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2009011] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_战斗机武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2009011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001 }, barrage_ID = { 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()