pg = pg or {} pg.weapon_property_385 = {} function () uv0.weapon_property_385[1101095] = { name = "【精英】Q版重巡联装主炮x6-散射III型弹幕1", range = 100, damage = 14, base = 1100620, type = 1, suppress = 0, reload_max = 1200, queue = 5, id = 1101095, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101096] = { name = "【精英】Q版重巡联装主炮x6-散射III型弹幕2", range = 100, damage = 18, base = 1100621, type = 1, suppress = 0, reload_max = 1200, queue = 5, id = 1101096, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101097] = { name = "【精英】Q版重巡联装主炮x6-散射III型弹幕3", range = 100, damage = 22, base = 1100622, type = 1, suppress = 0, reload_max = 1200, queue = 5, id = 1101097, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101098] = { name = "【精英】Q版重巡联装主炮x6-散射III型弹幕4", range = 100, damage = 28, base = 1100623, type = 1, suppress = 0, reload_max = 1200, queue = 5, id = 1101098, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101099] = { name = "【精英】Q版重巡联装主炮x6-散射III型弹幕5", range = 100, damage = 34, base = 1100624, type = 1, suppress = 0, reload_max = 1200, queue = 5, id = 1101099, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101100] = { name = "【精英】Q版重巡联装主炮x6-轮射III型弹幕1", range = 90, damage = 14, base = 1100680, type = 1, suppress = 0, reload_max = 450, queue = 5, id = 1101100, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101101] = { name = "【精英】Q版重巡联装主炮x6-轮射III型弹幕2", range = 90, damage = 18, base = 1100681, type = 1, suppress = 0, reload_max = 450, queue = 5, id = 1101101, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101102] = { name = "【精英】Q版重巡联装主炮x6-轮射III型弹幕3", range = 90, damage = 22, base = 1100682, type = 1, suppress = 0, reload_max = 450, queue = 5, id = 1101102, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101103] = { name = "【精英】Q版重巡联装主炮x6-轮射III型弹幕4", range = 90, damage = 28, base = 1100683, type = 1, suppress = 0, reload_max = 450, queue = 5, id = 1101103, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101104] = { name = "【精英】Q版重巡联装主炮x6-轮射III型弹幕5", range = 90, damage = 34, base = 1100684, type = 1, suppress = 0, reload_max = 450, queue = 5, id = 1101104, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101105] = { name = "【精英】Q版四联装鱼雷III型弹幕1", range = 90, damage = 26, base = 1100505, type = 3, reload_max = 1000, queue = 4, id = 1101105, effect_move = 0, angle = 360, initial_over_heat = 0 } uv0.weapon_property_385[1101106] = { name = "【精英】Q版四联装鱼雷III型弹幕2", range = 90, damage = 30, base = 1100506, type = 3, reload_max = 1000, queue = 4, id = 1101106, effect_move = 0, angle = 360, initial_over_heat = 0 } uv0.weapon_property_385[1101107] = { name = "【精英】Q版四联装鱼雷III型弹幕3", range = 90, damage = 35, base = 1100507, type = 3, reload_max = 1000, queue = 4, id = 1101107, effect_move = 0, angle = 360, initial_over_heat = 0 } uv0.weapon_property_385[1101108] = { name = "【精英】Q版四联装鱼雷III型弹幕4", range = 90, damage = 40, base = 1100508, type = 3, reload_max = 1000, queue = 4, id = 1101108, effect_move = 0, angle = 360, initial_over_heat = 0 } uv0.weapon_property_385[1101109] = { name = "【精英】Q版四联装鱼雷III型弹幕5", range = 90, damage = 45, base = 1100509, type = 3, reload_max = 1000, queue = 4, id = 1101109, effect_move = 0, angle = 360, initial_over_heat = 0 } uv0.weapon_property_385[1101110] = { name = "【精英】Q版战列特殊机枪弹幕1", range = 100, damage = 7, base = 1101525, type = 1, suppress = 0, reload_max = 1250, queue = 1, id = 1101110, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101111] = { name = "【精英】Q版战列特殊机枪弹幕2", range = 100, damage = 8, base = 1101526, type = 1, suppress = 0, reload_max = 1250, queue = 1, id = 1101111, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101112] = { name = "【精英】Q版战列特殊机枪弹幕3", range = 100, damage = 10, base = 1101527, type = 1, suppress = 0, reload_max = 1250, queue = 1, id = 1101112, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101113] = { name = "【精英】Q版战列特殊机枪弹幕4", range = 100, damage = 12, base = 1101528, type = 1, suppress = 0, reload_max = 1250, queue = 1, id = 1101113, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101114] = { name = "【精英】Q版战列特殊机枪弹幕5", range = 100, damage = 15, base = 1101529, type = 1, suppress = 0, reload_max = 1250, queue = 1, id = 1101114, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101115] = { name = "【精英】Q版战列特殊穿透弹幕1", range = 100, damage = 15, base = 1101530, type = 1, suppress = 0, reload_max = 1250, queue = 1, id = 1101115, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101116] = { name = "【精英】Q版战列特殊穿透弹幕2", range = 100, damage = 18, base = 1101531, type = 1, suppress = 0, reload_max = 1250, queue = 1, id = 1101116, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101117] = { name = "【精英】Q版战列特殊穿透弹幕3", range = 100, damage = 22, base = 1101532, type = 1, suppress = 0, reload_max = 1250, queue = 1, id = 1101117, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101118] = { name = "【精英】Q版战列特殊穿透弹幕4", range = 100, damage = 26, base = 1101533, type = 1, suppress = 0, reload_max = 1250, queue = 1, id = 1101118, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101119] = { name = "【精英】Q版战列特殊穿透弹幕5", range = 100, damage = 32, base = 1101534, type = 1, suppress = 0, reload_max = 1250, queue = 1, id = 1101119, effect_move = 0, angle = 360, aim_type = 0 } uv0.weapon_property_385[1101120] = { name = "【精英】Q版战列平射火炮弹幕1", range = 100, damage = 16, base = 1101535, type = 19, suppress = 1, reload_max = 800, queue = 2, id = 1101120, effect_move = 0, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101121] = { name = "【精英】Q版战列平射火炮弹幕2", range = 100, damage = 20, base = 1101536, type = 19, suppress = 1, reload_max = 800, queue = 2, id = 1101121, effect_move = 0, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101122] = { name = "【精英】Q版战列平射火炮弹幕3", range = 100, damage = 25, base = 1101537, type = 19, suppress = 1, reload_max = 800, queue = 2, id = 1101122, effect_move = 0, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101123] = { name = "【精英】Q版战列平射火炮弹幕4", range = 100, damage = 32, base = 1101538, type = 19, suppress = 1, reload_max = 800, queue = 2, id = 1101123, effect_move = 0, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101124] = { name = "【精英】Q版战列平射火炮弹幕5", range = 100, damage = 40, base = 1101539, type = 19, suppress = 1, reload_max = 800, queue = 2, id = 1101124, effect_move = 0, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101125] = { name = "【精英】Q版英系舰载战斗机1", range = 100, damage = 12, base = 1100885, type = 11, suppress = 1, reload_max = 1500, queue = 3, id = 1101125, effect_move = 1, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101126] = { name = "【精英】Q版英系舰载战斗机2", range = 100, damage = 16, base = 1100886, type = 11, suppress = 1, reload_max = 1500, queue = 3, id = 1101126, effect_move = 1, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101127] = { name = "【精英】Q版英系舰载战斗机3", range = 100, damage = 20, base = 1100887, type = 11, suppress = 1, reload_max = 1500, queue = 3, id = 1101127, effect_move = 1, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101128] = { name = "【精英】Q版英系舰载战斗机4", range = 100, damage = 25, base = 1100888, type = 11, suppress = 1, reload_max = 1500, queue = 3, id = 1101128, effect_move = 1, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101129] = { name = "【精英】Q版英系舰载战斗机5", range = 100, damage = 32, base = 1100889, type = 11, suppress = 1, reload_max = 1500, queue = 3, id = 1101129, effect_move = 1, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101130] = { name = "【精英】Q版英系舰载鱼雷机1", range = 100, damage = 18, base = 1100890, type = 11, suppress = 1, reload_max = 3000, queue = 4, id = 1101130, effect_move = 1, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101131] = { name = "【精英】Q版英系舰载鱼雷机2", range = 100, damage = 22, base = 1100891, type = 11, suppress = 1, reload_max = 3000, queue = 4, id = 1101131, effect_move = 1, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101132] = { name = "【精英】Q版英系舰载鱼雷机3", range = 100, damage = 28, base = 1100892, type = 11, suppress = 1, reload_max = 3000, queue = 4, id = 1101132, effect_move = 1, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101133] = { name = "【精英】Q版英系舰载鱼雷机4", range = 100, damage = 36, base = 1100893, type = 11, suppress = 1, reload_max = 3000, queue = 4, id = 1101133, effect_move = 1, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101134] = { name = "【精英】Q版英系舰载鱼雷机5", range = 100, damage = 46, base = 1100894, type = 11, suppress = 1, reload_max = 3000, queue = 4, id = 1101134, effect_move = 1, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101135] = { name = "【精英】Q版英系舰载轰炸机1", range = 100, damage = 22, base = 1100895, type = 11, suppress = 1, reload_max = 2000, queue = 5, id = 1101135, effect_move = 1, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101136] = { name = "【精英】Q版英系舰载轰炸机2", range = 100, damage = 28, base = 1100896, type = 11, suppress = 1, reload_max = 2000, queue = 5, id = 1101136, effect_move = 1, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101137] = { name = "【精英】Q版英系舰载轰炸机3", range = 100, damage = 36, base = 1100897, type = 11, suppress = 1, reload_max = 2000, queue = 5, id = 1101137, effect_move = 1, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101138] = { name = "【精英】Q版英系舰载轰炸机4", range = 100, damage = 46, base = 1100898, type = 11, suppress = 1, reload_max = 2000, queue = 5, id = 1101138, effect_move = 1, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101139] = { name = "【精英】Q版英系舰载轰炸机5", range = 100, damage = 58, base = 1100899, type = 11, suppress = 1, reload_max = 2000, queue = 5, id = 1101139, effect_move = 1, angle = 360, aim_type = 1 } uv0.weapon_property_385[1101500] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-夕立II型1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1101500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 70024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_385[1101501] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-夕立II型2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1101501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 70024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_385[1101502] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-夕立II型3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1101502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 70024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_385[1101503] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-夕立II型4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 1101503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 70024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_385[1101504] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-夕立II型5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 1101504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 70024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_385[1101505] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立I型1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1101505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_385[1101506] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立I型2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1101506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_385[1101507] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立I型3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1101507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_385[1101508] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立I型4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 1101508, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_385[1101509] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立I型5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 1101509, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_385[1101510] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立II型1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1101510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_385[1101511] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立II型2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1101511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_385[1101512] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立II型3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1101512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_385[1101513] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立II型4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 1101513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_385[1101514] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立II型5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 1101514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_385[1101515] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-鸟海1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1101515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, barrage_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_385[1101516] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-鸟海2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1101516, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, barrage_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_385[1101517] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-鸟海3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1101517, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, barrage_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_385[1101518] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-鸟海4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1101518, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, barrage_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()