pg = pg or {} pg.weapon_property_384 = {} function () uv0.weapon_property_384[1101031] = { id = 1101031, name = "量产型重巡联装主炮x2-散射高爆弹2", base = 1100571, bullet_ID = { 1419 } } uv0.weapon_property_384[1101032] = { id = 1101032, name = "量产型重巡联装主炮x2-散射高爆弹3", base = 1100572, bullet_ID = { 1419 } } uv0.weapon_property_384[1101033] = { id = 1101033, name = "量产型重巡联装主炮x2-散射高爆弹4", base = 1100573, bullet_ID = { 1419 } } uv0.weapon_property_384[1101034] = { id = 1101034, name = "量产型重巡联装主炮x2-散射高爆弹5", base = 1100574, bullet_ID = { 1419 } } uv0.weapon_property_384[1101035] = { id = 1101035, name = "舰载轰炸机武器高爆弹药1", base = 1100970, bullet_ID = { 770001 } } uv0.weapon_property_384[1101036] = { id = 1101036, name = "舰载轰炸机武器高爆弹药2", base = 1100971, bullet_ID = { 770001 } } uv0.weapon_property_384[1101037] = { id = 1101037, name = "舰载轰炸机武器高爆弹药3", base = 1100972, bullet_ID = { 770001 } } uv0.weapon_property_384[1101038] = { id = 1101038, name = "舰载轰炸机武器高爆弹药4", base = 1100973, bullet_ID = { 770001 } } uv0.weapon_property_384[1101039] = { id = 1101039, name = "舰载轰炸机武器高爆弹药5", base = 1100974, bullet_ID = { 770001 } } uv0.weapon_property_384[1101040] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 15, corrected = 100, min_range = 75, id = 1101040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_384[1101041] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 21, corrected = 100, min_range = 75, id = 1101041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_384[1101042] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 1101042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_384[1101043] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 41, corrected = 100, min_range = 75, id = 1101043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_384[1101044] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 55, corrected = 100, min_range = 75, id = 1101044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_384[1101045] = { range = 75, name = "Q版战列双联跨射武器x2轮I", base = 1100720, id = 1101045, min_range = 0 } uv0.weapon_property_384[1101046] = { range = 75, name = "Q版战列双联跨射武器x2轮II", base = 1100721, id = 1101046, min_range = 0 } uv0.weapon_property_384[1101047] = { range = 75, name = "Q版战列双联跨射武器x2轮III", base = 1100722, id = 1101047, min_range = 0 } uv0.weapon_property_384[1101048] = { range = 75, name = "Q版战列双联跨射武器x2轮IV", base = 1100723, id = 1101048, min_range = 0 } uv0.weapon_property_384[1101049] = { range = 75, name = "Q版战列双联跨射武器x2轮V", base = 1100724, id = 1101049, min_range = 0 } uv0.weapon_property_384[1101050] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-道中人形-对全航母后排跨射1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 6, corrected = 100, min_range = 75, id = 1101050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500 }, barrage_ID = { 5502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_384[1101051] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-道中人形-对全航母后排跨射2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 12, corrected = 100, min_range = 75, id = 1101051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500 }, barrage_ID = { 5502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_384[1101052] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-道中人形-对全航母后排跨射3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 22, corrected = 100, min_range = 75, id = 1101052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500 }, barrage_ID = { 5502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_384[1101053] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-道中人形-对全航母后排跨射4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 32, corrected = 100, min_range = 75, id = 1101053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500 }, barrage_ID = { 5502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_384[1101054] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-道中人形-对全航母后排跨射5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 42, corrected = 100, min_range = 75, id = 1101054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500 }, barrage_ID = { 5502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_384[1101055] = { range = 75, name = "Q版战列三联跨射武器x2轮I", base = 1100730, id = 1101055, min_range = 0 } uv0.weapon_property_384[1101056] = { range = 75, name = "Q版战列三联跨射武器x2轮II", base = 1100731, id = 1101056, min_range = 0 } uv0.weapon_property_384[1101057] = { range = 75, name = "Q版战列三联跨射武器x2轮III", base = 1100732, id = 1101057, min_range = 0 } uv0.weapon_property_384[1101058] = { range = 75, name = "Q版战列三联跨射武器x2轮IV", base = 1100733, id = 1101058, min_range = 0 } uv0.weapon_property_384[1101059] = { range = 75, name = "Q版战列三联跨射武器x2轮V", base = 1100734, id = 1101059, min_range = 0 } uv0.weapon_property_384[1101060] = { range = 75, name = "Q版战列四联跨射武器I", base = 1100735, id = 1101060, min_range = 0 } uv0.weapon_property_384[1101061] = { range = 75, name = "Q版战列四联跨射武器II", base = 1100736, id = 1101061, min_range = 0 } uv0.weapon_property_384[1101062] = { range = 75, name = "Q版战列四联跨射武器III", base = 1100737, id = 1101062, min_range = 0 } uv0.weapon_property_384[1101063] = { range = 75, name = "Q版战列四联跨射武器IV", base = 1100738, id = 1101063, min_range = 0 } uv0.weapon_property_384[1101064] = { range = 75, name = "Q版战列四联跨射武器V", base = 1100739, id = 1101064, min_range = 0 } uv0.weapon_property_384[1101065] = { range = 75, name = "Q版战列四联跨射武器x2轮I", base = 1100740, id = 1101065, min_range = 0 } uv0.weapon_property_384[1101066] = { range = 75, name = "Q版战列四联跨射武器x2轮II", base = 1100741, id = 1101066, min_range = 0 } uv0.weapon_property_384[1101067] = { range = 75, name = "Q版战列四联跨射武器x2轮III", base = 1100742, id = 1101067, min_range = 0 } uv0.weapon_property_384[1101068] = { range = 75, name = "Q版战列四联跨射武器x2轮IV", base = 1100743, id = 1101068, min_range = 0 } uv0.weapon_property_384[1101069] = { range = 75, name = "Q版战列四联跨射武器x2轮V(打前排)", base = 1100744, id = 1101069, min_range = 0 } uv0.weapon_property_384[1101070] = { name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕1", range = 90, damage = 7, base = 1100215, type = 2, reload_max = 800, queue = 2, id = 1101070, effect_move = 0, angle = 360 } uv0.weapon_property_384[1101071] = { name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕2", range = 90, damage = 8, base = 1100216, type = 2, reload_max = 800, queue = 2, id = 1101071, effect_move = 0, angle = 360 } uv0.weapon_property_384[1101072] = { name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕3", range = 90, damage = 10, base = 1100217, type = 2, reload_max = 800, queue = 2, id = 1101072, effect_move = 0, angle = 360 } uv0.weapon_property_384[1101073] = { name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕4", range = 90, damage = 12, base = 1100218, type = 2, reload_max = 800, queue = 2, id = 1101073, effect_move = 0, angle = 360 } uv0.weapon_property_384[1101074] = { name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕5", range = 90, damage = 15, base = 1100219, type = 2, reload_max = 800, queue = 2, id = 1101074, effect_move = 0, angle = 360 } uv0.weapon_property_384[1101075] = { name = "【精英】Q版轻巡单发x6随机I型弹幕1", range = 90, damage = 7, base = 1100345, type = 2, reload_max = 1200, queue = 3, id = 1101075, effect_move = 0, angle = 360 } uv0.weapon_property_384[1101076] = { name = "【精英】Q版轻巡单发x6随机I型弹幕2", range = 90, damage = 8, base = 1100346, type = 2, reload_max = 1200, queue = 3, id = 1101076, effect_move = 0, angle = 360 } uv0.weapon_property_384[1101077] = { name = "【精英】Q版轻巡单发x6随机I型弹幕3", range = 90, damage = 10, base = 1100347, type = 2, reload_max = 1200, queue = 3, id = 1101077, effect_move = 0, angle = 360 } uv0.weapon_property_384[1101078] = { name = "【精英】Q版轻巡单发x6随机I型弹幕4", range = 90, damage = 12, base = 1100348, type = 2, reload_max = 1200, queue = 3, id = 1101078, effect_move = 0, angle = 360 } uv0.weapon_property_384[1101079] = { name = "【精英】Q版轻巡单发x6随机I型弹幕5", range = 90, damage = 15, base = 1100349, type = 2, reload_max = 1200, queue = 3, id = 1101079, effect_move = 0, angle = 360 } uv0.weapon_property_384[1101080] = { name = "【精英】Q版轻巡单发x12随机I型弹幕1", range = 90, damage = 7, base = 1100375, type = 2, reload_max = 1800, queue = 3, id = 1101080, effect_move = 0, angle = 360 } uv0.weapon_property_384[1101081] = { name = "【精英】Q版轻巡单发x12随机I型弹幕2", range = 90, damage = 8, base = 1100376, type = 2, reload_max = 1800, queue = 3, id = 1101081, effect_move = 0, angle = 360 } uv0.weapon_property_384[1101082] = { name = "【精英】Q版轻巡单发x12随机I型弹幕3", range = 90, damage = 10, base = 1100377, type = 2, reload_max = 1800, queue = 3, id = 1101082, effect_move = 0, angle = 360 } uv0.weapon_property_384[1101083] = { name = "【精英】Q版轻巡单发x12随机I型弹幕4", range = 90, damage = 12, base = 1100378, type = 2, reload_max = 1800, queue = 3, id = 1101083, effect_move = 0, angle = 360 } uv0.weapon_property_384[1101084] = { name = "【精英】Q版轻巡单发x12随机I型弹幕5", range = 90, damage = 15, base = 1100379, type = 2, reload_max = 1800, queue = 3, id = 1101084, effect_move = 0, angle = 360 } uv0.weapon_property_384[1101085] = { name = "【精英】Q版三联装鱼雷III型弹幕1", range = 90, damage = 26, base = 1100475, type = 3, reload_max = 750, queue = 4, id = 1101085, effect_move = 0, angle = 360, initial_over_heat = 0 } uv0.weapon_property_384[1101086] = { name = "【精英】Q版三联装鱼雷III型弹幕2", range = 90, damage = 30, base = 1100476, type = 3, reload_max = 750, queue = 4, id = 1101086, effect_move = 0, angle = 360, initial_over_heat = 0 } uv0.weapon_property_384[1101087] = { name = "【精英】Q版三联装鱼雷III型弹幕3", range = 90, damage = 35, base = 1100477, type = 3, reload_max = 750, queue = 4, id = 1101087, effect_move = 0, angle = 360, initial_over_heat = 0 } uv0.weapon_property_384[1101088] = { name = "【精英】Q版三联装鱼雷III型弹幕4", range = 90, damage = 40, base = 1100478, type = 3, reload_max = 750, queue = 4, id = 1101088, effect_move = 0, angle = 360, initial_over_heat = 0 } uv0.weapon_property_384[1101089] = { name = "【精英】Q版三联装鱼雷III型弹幕5", range = 90, damage = 45, base = 1100479, type = 3, reload_max = 750, queue = 4, id = 1101089, effect_move = 0, angle = 360, initial_over_heat = 0 } uv0.weapon_property_384[1101090] = { name = "【精英】Q版近程自卫火炮III型弹幕1", range = 38, damage = 5, base = 1100025, type = 2, suppress = 1, reload_max = 500, queue = 2, id = 1101090, effect_move = 0, angle = 360, aim_type = 1 } uv0.weapon_property_384[1101091] = { name = "【精英】Q版近程自卫火炮III型弹幕2", range = 38, damage = 6, base = 1100026, type = 2, suppress = 1, reload_max = 500, queue = 2, id = 1101091, effect_move = 0, angle = 360, aim_type = 1 } uv0.weapon_property_384[1101092] = { name = "【精英】Q版近程自卫火炮III型弹幕3", range = 38, damage = 7, base = 1100027, type = 2, suppress = 1, reload_max = 500, queue = 2, id = 1101092, effect_move = 0, angle = 360, aim_type = 1 } uv0.weapon_property_384[1101093] = { name = "【精英】Q版近程自卫火炮III型弹幕4", range = 38, damage = 8, base = 1100028, type = 2, suppress = 1, reload_max = 500, queue = 2, id = 1101093, effect_move = 0, angle = 360, aim_type = 1 } uv0.weapon_property_384[1101094] = { name = "【精英】Q版近程自卫火炮III型弹幕5", range = 38, damage = 10, base = 1100029, type = 2, suppress = 1, reload_max = 500, queue = 2, id = 1101094, effect_move = 0, angle = 360, aim_type = 1 } end()