pg = pg or {} pg.weapon_property_38 = {} function () uv0.weapon_property_38[26665] = { id = 26665, reload_max = 196, damage = 94, base = 26660 } uv0.weapon_property_38[26666] = { id = 26666, reload_max = 192, damage = 105, base = 26660 } uv0.weapon_property_38[26667] = { id = 26667, reload_max = 188, damage = 115, base = 26660 } uv0.weapon_property_38[26668] = { id = 26668, reload_max = 184, damage = 126, base = 26660 } uv0.weapon_property_38[26669] = { id = 26669, reload_max = 180, damage = 138, base = 26660 } uv0.weapon_property_38[26670] = { id = 26670, reload_max = 177, damage = 150, base = 26660 } uv0.weapon_property_38[26671] = { reload_max = 177, damage = 150, base = 26660, id = 26671, corrected = 104 } uv0.weapon_property_38[26672] = { reload_max = 177, damage = 150, base = 26660, id = 26672, corrected = 110 } uv0.weapon_property_38[26673] = { reload_max = 177, damage = 150, base = 26660, id = 26673, corrected = 118 } uv0.weapon_property_38[27000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 27000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_38[27001] = { reload_max = 1931, damage = 20, base = 27000, id = 27001, bullet_ID = { 27001 } } uv0.weapon_property_38[27002] = { reload_max = 1908, damage = 22, base = 27000, id = 27002, bullet_ID = { 27002 } } uv0.weapon_property_38[27003] = { reload_max = 1885, damage = 24, base = 27000, id = 27003, bullet_ID = { 27003 } } uv0.weapon_property_38[27020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 27020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1922, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_38[27021] = { reload_max = 1899, damage = 22, base = 27020, id = 27021, bullet_ID = { 27001 } } uv0.weapon_property_38[27022] = { reload_max = 1876, damage = 24, base = 27020, id = 27022, bullet_ID = { 27002 } } uv0.weapon_property_38[27023] = { reload_max = 1853, damage = 26, base = 27020, id = 27023, bullet_ID = { 27003 } } uv0.weapon_property_38[27024] = { reload_max = 1830, damage = 29, base = 27020, id = 27024, bullet_ID = { 27004 } } uv0.weapon_property_38[27025] = { reload_max = 1807, damage = 31, base = 27020, id = 27025, bullet_ID = { 27005 } } uv0.weapon_property_38[27026] = { reload_max = 1784, damage = 33, base = 27020, id = 27026, bullet_ID = { 27006 } } uv0.weapon_property_38[27040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 27040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1880, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_38[27041] = { reload_max = 1857, damage = 24, base = 27040, id = 27041, bullet_ID = { 27001 } } uv0.weapon_property_38[27042] = { reload_max = 1834, damage = 26, base = 27040, id = 27042, bullet_ID = { 27002 } } uv0.weapon_property_38[27043] = { reload_max = 1811, damage = 28, base = 27040, id = 27043, bullet_ID = { 27003 } } uv0.weapon_property_38[27044] = { reload_max = 1788, damage = 32, base = 27040, id = 27044, bullet_ID = { 27004 } } uv0.weapon_property_38[27045] = { reload_max = 1765, damage = 34, base = 27040, id = 27045, bullet_ID = { 27005 } } uv0.weapon_property_38[27046] = { reload_max = 1742, damage = 36, base = 27040, id = 27046, bullet_ID = { 27006 } } uv0.weapon_property_38[27047] = { reload_max = 1719, damage = 38, base = 27040, id = 27047, bullet_ID = { 27007 } } uv0.weapon_property_38[27048] = { reload_max = 1696, damage = 40, base = 27040, id = 27048, bullet_ID = { 27008 } } uv0.weapon_property_38[27049] = { reload_max = 1673, damage = 44, base = 27040, id = 27049, bullet_ID = { 27009 } } uv0.weapon_property_38[27050] = { reload_max = 1650, damage = 46, base = 27040, id = 27050, bullet_ID = { 27010 } } uv0.weapon_property_38[27051] = { reload_max = 1650, damage = 46, base = 27040, id = 27051, bullet_ID = { 27010 } } uv0.weapon_property_38[27060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火FR.47T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 27060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1981, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_38[27061] = { id = 27061, reload_max = 1943, base = 27060 } uv0.weapon_property_38[27062] = { id = 27062, reload_max = 1905, base = 27060 } uv0.weapon_property_38[27063] = { id = 27063, reload_max = 1867, base = 27060 } uv0.weapon_property_38[27064] = { id = 27064, reload_max = 1829, base = 27060 } uv0.weapon_property_38[27065] = { id = 27065, reload_max = 1791, base = 27060 } uv0.weapon_property_38[27066] = { id = 27066, reload_max = 1753, base = 27060 } uv0.weapon_property_38[27067] = { id = 27067, reload_max = 1715, base = 27060 } uv0.weapon_property_38[27068] = { id = 27068, reload_max = 1677, base = 27060 } uv0.weapon_property_38[27069] = { id = 27069, reload_max = 1639, base = 27060 } uv0.weapon_property_38[27070] = { id = 27070, reload_max = 1596, base = 27060 } uv0.weapon_property_38[27071] = { id = 27071, reload_max = 1596, base = 27060 } uv0.weapon_property_38[27072] = { id = 27072, reload_max = 1596, base = 27060 } uv0.weapon_property_38[27073] = { id = 27073, reload_max = 1596, base = 27060 } uv0.weapon_property_38[27100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海毒牙T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 27100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1949, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_38[27101] = { reload_max = 1921, damage = 31, base = 27100, id = 27101, bullet_ID = { 27101 } } uv0.weapon_property_38[27102] = { reload_max = 1893, damage = 36, base = 27100, id = 27102, bullet_ID = { 27102 } } uv0.weapon_property_38[27103] = { reload_max = 1865, damage = 39, base = 27100, id = 27103, bullet_ID = { 27103 } } uv0.weapon_property_38[27104] = { reload_max = 1837, damage = 43, base = 27100, id = 27104, bullet_ID = { 27104 } } uv0.weapon_property_38[27105] = { reload_max = 1809, damage = 47, base = 27100, id = 27105, bullet_ID = { 27105 } } uv0.weapon_property_38[27106] = { reload_max = 1781, damage = 51, base = 27100, id = 27106, bullet_ID = { 27106 } } uv0.weapon_property_38[27120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海毒牙T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 27120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1911, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_38[27121] = { reload_max = 1884, damage = 34, base = 27120, id = 27121, bullet_ID = { 27101 } } uv0.weapon_property_38[27122] = { reload_max = 1857, damage = 39, base = 27120, id = 27122, bullet_ID = { 27102 } } uv0.weapon_property_38[27123] = { reload_max = 1830, damage = 43, base = 27120, id = 27123, bullet_ID = { 27103 } } uv0.weapon_property_38[27124] = { reload_max = 1803, damage = 47, base = 27120, id = 27124, bullet_ID = { 27104 } } uv0.weapon_property_38[27125] = { reload_max = 1776, damage = 52, base = 27120, id = 27125, bullet_ID = { 27105 } } uv0.weapon_property_38[27126] = { reload_max = 1749, damage = 56, base = 27120, id = 27126, bullet_ID = { 27106 } } uv0.weapon_property_38[27127] = { reload_max = 1722, damage = 61, base = 27120, id = 27127, bullet_ID = { 27107 } } uv0.weapon_property_38[27128] = { reload_max = 1695, damage = 65, base = 27120, id = 27128, bullet_ID = { 27108 } } uv0.weapon_property_38[27129] = { reload_max = 1668, damage = 69, base = 27120, id = 27129, bullet_ID = { 27109 } } uv0.weapon_property_38[27130] = { reload_max = 1641, damage = 75, base = 27120, id = 27130, bullet_ID = { 27110 } } end()