pg = pg or {} pg.weapon_property_345 = {} function () uv0.weapon_property_345[819501] = { aim_type = 1, name = "【偶像大师联动VSP】精英人形 三浦梓 旋转穿透弹", damage = 24, base = 1000, charge_param = "", reload_max = 2400, queue = 1, id = 819501, bullet_ID = { 852101, 852102 }, barrage_ID = { 852101, 852102 } } uv0.weapon_property_345[819502] = { aim_type = 1, name = "【偶像大师联动VSP】精英人形 三浦梓 扩散曲弹", damage = 24, base = 1000, charge_param = "", reload_max = 2800, queue = 1, id = 819502, bullet_ID = { 852103 }, barrage_ID = { 852103 } } uv0.weapon_property_345[819503] = { aim_type = 1, name = "【偶像大师联动VSP】精英人形 如月千早 主题战斗机", damage = 10, base = 1002, charge_param = "", reload_max = 1200, queue = 3, id = 819503, barrage_ID = { 12015 } } uv0.weapon_property_345[819504] = { aim_type = 1, name = "【偶像大师联动VSP】精英人形 如月千早 主题鱼雷机", damage = 24, base = 1002, charge_param = "", reload_max = 1200, queue = 3, id = 819504, barrage_ID = { 12017 } } uv0.weapon_property_345[819505] = { aim_type = 1, name = "【偶像大师联动VSP】精英人形 如月千早 扇形弹幕", damage = 11, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819505, bullet_ID = { 1101, 1101, 1101, 1101, 1101 }, barrage_ID = { 852115, 852116, 852117, 852118, 852119 } } uv0.weapon_property_345[819506] = { aim_type = 1, range = 85, damage = 12, base = 1005, name = "【偶像大师联动VSP】精英人形 如月千早 战斗机武器-弹幕", initial_over_heat = 0, charge_param = "", reload_max = 1650, queue = 1, id = 819506, angle = 180, bullet_ID = { 852113, 852113, 852113, 852113 }, barrage_ID = { 101, 102, 103, 104 } } uv0.weapon_property_345[819507] = { aim_type = 1, range = 200, damage = 12, base = 1006, name = "【偶像大师联动VSP】精英人形 如月千早 战斗机武器-空中", initial_over_heat = 0, charge_param = "", reload_max = 48, queue = 1, id = 819507, angle = 180, bullet_ID = { 10004 }, barrage_ID = { 5 } } uv0.weapon_property_345[819508] = { aim_type = 0, range = 45, damage = 26, base = 1007, name = "【偶像大师联动VSP】精英人形 如月千早 鱼雷机武器", initial_over_heat = 0, charge_param = "", reload_max = 1650, queue = 1, id = 819508, angle = 35, bullet_ID = { 852114 }, barrage_ID = { 852121 } } uv0.weapon_property_345[819509] = { aim_type = 1, name = "【偶像大师联动VSP】精英人形 水濑伊织 主炮弹幕", damage = 30, base = 1000, charge_param = "", reload_max = 2600, queue = 1, id = 819509, bullet_ID = { 852111, 852111 }, barrage_ID = { 852112, 852113 } } uv0.weapon_property_345[819510] = { aim_type = 1, name = "【偶像大师联动VSP】精英人形 水濑伊织 前排跨射", damage = 26, base = 1000, charge_param = "", reload_max = 3600, queue = 1, id = 819510, bullet_ID = { 852112 }, barrage_ID = { 852114 } } uv0.weapon_property_345[819511] = { aim_type = 1, name = "【偶像大师联动VSP】BOSS 天海春香 Q版近程自卫火炮", damage = 10, base = 1004, charge_param = "", reload_max = 500, queue = 5, id = 819511, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_345[819512] = { aim_type = 0, name = "【偶像大师联动VSP】BOSS 第一波 天海春香 星星圆舞曲", damage = 12, base = 1000, charge_param = "", reload_max = 2100, queue = 2, id = 819512, effect_move = 0, bullet_ID = { 852501 }, barrage_ID = { 852501 } } uv0.weapon_property_345[819513] = { aim_type = 1, name = "【偶像大师联动VSP】BOSS 第一波 天海春香 自机狙针弹", damage = 12, base = 1000, charge_param = "", reload_max = 2100, queue = 4, id = 819513, bullet_ID = { 852511 }, barrage_ID = { 852511 } } uv0.weapon_property_345[819514] = { aim_type = 0, name = "【偶像大师联动VSP】BOSS 第一波 天海春香 跃动音符的星光", damage = 12, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819514, bullet_ID = { 852521, 852522, 852523, 852523 }, barrage_ID = { 852521, 852522, 852523, 852524 } } uv0.weapon_property_345[819515] = { aim_type = 1, name = "【偶像大师联动VSP】BOSS 第一波 天海春香 环状扩散弹", damage = 12, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819515, bullet_ID = { 852531, 852532, 852533 }, barrage_ID = { 852531, 852532, 852531 } } uv0.weapon_property_345[819516] = { range = 80, damage = 14, base = 1003, name = "【偶像大师联动VSP】BOSS 第二波 天海春香 舞台激光", corrected = 105, recover_time = 0.5, initial_over_heat = 0, reload_max = 1500, charge_param = "", queue = 3, id = 819516, angle = 120, bullet_ID = { 852551, 852551, 852551, 852551, 852551, 852551, 852551, 852551, 852551, 852551 }, barrage_ID = { 852551, 852552, 852553, 852554, 852555, 852556, 852557, 852558, 852559, 852560 } } uv0.weapon_property_345[819517] = { aim_type = 0, name = "【偶像大师联动VSP】BOSS 第二波 天海春香 翻飞之环", damage = 18, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819517, bullet_ID = { 852541, 852541, 852542, 852542, 852543 }, barrage_ID = { 852541, 852542, 852543, 852544, 852545 } } uv0.weapon_property_345[819518] = { initial_over_heat = 0, name = "【偶像大师联动VSP】BOSS 第三波 天海春香 璀璨之翼", aim_type = 0, reload_max = 3000, charge_param = "", recover_time = 0.5, axis_angle = 0, queue = 1, angle = 120, range = 95, damage = 18, base = 1000, corrected = 100, min_range = 0, id = 819518, bullet_ID = { 852561, 852562, 852561, 852562 }, barrage_ID = { 830108, 830109, 830110, 830111 } } uv0.weapon_property_345[819519] = { range = 80, damage = 14, base = 1003, name = "【偶像大师联动VSP】BOSS 第四波 天海春香 舞台激光2", corrected = 105, recover_time = 0.5, initial_over_heat = 0, reload_max = 1500, charge_param = "", queue = 3, id = 819519, angle = 120, bullet_ID = { 852571, 852571, 852571, 852571 }, barrage_ID = { 852571, 852572, 852573, 852574 } } uv0.weapon_property_345[819520] = { aim_type = 1, name = "【偶像大师联动VSP】BOSS 如月千早 Q版近程自卫火炮", damage = 10, base = 1004, charge_param = "", reload_max = 500, queue = 5, id = 819520, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_345[819521] = { initial_over_heat = 0, name = "【偶像大师联动VSP】BOSS 如月千早 普通攻击-机枪", aim_type = 1, reload_max = 600, charge_param = "", recover_time = 0, axis_angle = 0, queue = 1, angle = 360, range = 90, damage = 7, base = 1000, corrected = 105, min_range = 0, id = 819521, bullet_ID = { 990281, 990281, 990281 }, barrage_ID = { 990281, 990282, 990283 } } uv0.weapon_property_345[819522] = { initial_over_heat = 0, name = "【偶像大师联动VSP】BOSS 如月千早 扩散圈", aim_type = 1, reload_max = 3200, fire_fx_loop_type = 1, recover_time = 0, charge_param = "", axis_angle = 0, queue = 2, angle = 360, range = 999, damage = 20, base = 1000, corrected = 100, min_range = 0, id = 819522, bullet_ID = { 730116, 730117 }, barrage_ID = { 650001, 650002 } } uv0.weapon_property_345[819523] = { range = 120, name = "【偶像大师联动VSP】BOSS 如月千早 铁拳侧翼拳风小子弹", damage = 16, base = 1000, initial_over_heat = 0, reload_max = 5000, queue = 2, id = 819523, bullet_ID = { 810128, 810128, 810128, 810128 }, barrage_ID = { 820097, 820098, 820099, 820100 } } uv0.weapon_property_345[819524] = { aim_type = 1, name = "【偶像大师联动VSP】BOSS 如月千早 战斗机", damage = 34, base = 1002, charge_param = "", reload_max = 1200, queue = 3, id = 819524, barrage_ID = { 12015 } } uv0.weapon_property_345[819525] = { aim_type = 1, name = "【偶像大师联动VSP】BOSS 如月千早 鱼雷机", damage = 48, base = 1002, charge_param = "", reload_max = 1200, queue = 4, id = 819525, barrage_ID = { 12017 } } uv0.weapon_property_345[819526] = { aim_type = 1, name = "【偶像大师联动VSP】BOSS 如月千早 轰炸机", damage = 60, base = 1002, charge_param = "", reload_max = 1200, queue = 3, id = 819526, barrage_ID = { 12015 } } uv0.weapon_property_345[819527] = { aim_type = 1, range = 85, damage = 34, base = 1005, name = "【偶像大师联动VSP】BOSS 如月千早 战斗机武器-弹幕", initial_over_heat = 0, charge_param = "", reload_max = 1650, queue = 1, id = 819527, angle = 180, bullet_ID = { 852113, 852113, 852113, 852113 }, barrage_ID = { 101, 102, 103, 104 } } uv0.weapon_property_345[819528] = { aim_type = 1, range = 200, damage = 34, base = 1006, name = "【偶像大师联动VSP】BOSS 如月千早 战斗机武器-空中", initial_over_heat = 0, charge_param = "", reload_max = 48, queue = 1, id = 819528, angle = 180, bullet_ID = { 10004 }, barrage_ID = { 5 } } uv0.weapon_property_345[819529] = { aim_type = 1, range = 45, damage = 48, base = 1007, name = "【偶像大师联动VSP】BOSS 如月千早 鱼雷机武器", initial_over_heat = 0, charge_param = "", reload_max = 2900, queue = 1, id = 819529, angle = 35, bullet_ID = { 852114 }, barrage_ID = { 852121 } } uv0.weapon_property_345[819530] = { aim_type = 0, range = 1, damage = 60, base = 1008, name = "【偶像大师联动VSP】BOSS 如月千早 轰炸机武器", initial_over_heat = 0, charge_param = "", reload_max = 9500, queue = 1, id = 819530, angle = 25, bullet_ID = { 852115 }, barrage_ID = { 852122 } } uv0.weapon_property_345[819601] = { aim_type = 0, name = "【偶像大师联动EX】BOSS 第一波 天海春香 星星圆舞曲 加强版", damage = 45, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819601, effect_move = 0, bullet_ID = { 852601 }, barrage_ID = { 852601 } } uv0.weapon_property_345[819602] = { aim_type = 0, name = "【偶像大师联动EX】BOSS 第一波 天海春香 开幕星光子母随机弹", damage = 45, base = 1000, charge_param = "", reload_max = 2100, queue = 2, id = 819602, effect_move = 0, bullet_ID = { 852611, 852612 }, barrage_ID = { 852611, 852612 } } uv0.weapon_property_345[819603] = { aim_type = 0, name = "【偶像大师联动EX】BOSS 第一波 天海春香 环形扩散 三连间隔转无间隔转曲线", damage = 45, base = 1000, charge_param = "", reload_max = 9999, queue = 3, id = 819603, effect_move = 0, bullet_ID = { 852621 }, barrage_ID = { 852621 } } uv0.weapon_property_345[819604] = { aim_type = 0, name = "【偶像大师联动EX】BOSS 第一波 天海春香 快慢风车", damage = 45, base = 1000, charge_param = "", reload_max = 9999, queue = 4, id = 819604, effect_move = 0, bullet_ID = { 852631, 852632, 852631, 852632 }, barrage_ID = { 852631, 852632, 852633, 852634 } } uv0.weapon_property_345[819605] = { aim_type = 0, name = "【偶像大师联动EX】BOSS 第一波 天海春香 五角星扩散弹 红", damage = 45, base = 1000, charge_param = "", reload_max = 9999, queue = 5, id = 819605, effect_move = 0, bullet_ID = { 852641 }, barrage_ID = { 852641 } } uv0.weapon_property_345[819606] = { aim_type = 0, name = "【偶像大师联动EX】BOSS 第一波 天海春香 五角星扩散弹 蓝", damage = 45, base = 1000, charge_param = "", reload_max = 9999, queue = 6, id = 819606, effect_move = 0, bullet_ID = { 852651 }, barrage_ID = { 852651 } } uv0.weapon_property_345[819607] = { aim_type = 0, name = "【偶像大师联动EX】BOSS 第一波 天海春香 环形扩散 变速子弹", damage = 45, base = 1000, charge_param = "", reload_max = 9999, queue = 7, id = 819607, effect_move = 0, bullet_ID = { 852661, 852662, 852663, 852664, 852665, 852666, 852667, 852668 }, barrage_ID = { 852661, 852662, 852663, 852664, 852665, 852666, 852667, 852668 } } uv0.weapon_property_345[819608] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像大师联动EX】BOSS 第一波 天海春香 地毯轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 819608, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 150, queue = 8, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 340141 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[819609] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像大师联动EX】BOSS 第一波 天海春香 轰炸武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 819609, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 852671, 852672, 852673, 852674 }, barrage_ID = { 130991, 130991, 130991, 130991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[819610] = { aim_type = 1, name = "【偶像大师联动EX】BOSS 第一波 天海春香 自机狙针弹", damage = 45, base = 1000, charge_param = "", reload_max = 2100, queue = 9, id = 819610, bullet_ID = { 852511 }, barrage_ID = { 852671 } } uv0.weapon_property_345[819701] = { aim_type = 0, name = "【偶像大师联动EX】BOSS 灯光师 灯光舞台搭建", damage = 45, base = 1000, fire_fx = "", charge_param = "", reload_max = 2100, fire_sfx = "", queue = 99, id = 819701, effect_move = 0, bullet_ID = { 852701 }, barrage_ID = { 852701 } } uv0.weapon_property_345[819702] = { aim_type = 0, damage = 22, base = 1003, type = 24, name = "【偶像大师联动EX】BOSS 灯光师 散射光", charge_param = "", reload_max = 9999, queue = 1, id = 819702, effect_move = 1, bullet_ID = { 852711, 852711, 852711, 852711, 852711, 852712, 852712, 852712, 852712 }, barrage_ID = { 852711, 852712, 852713, 852714, 852715, 852716, 852717, 852718, 852719 } } uv0.weapon_property_345[819703] = { aim_type = 1, damage = 22, base = 1003, type = 24, name = "【偶像大师联动EX】BOSS 灯光师 聚焦光", charge_param = "", reload_max = 9999, queue = 2, id = 819703, effect_move = 1, bullet_ID = { 852712, 852711, 852712 }, barrage_ID = { 852721, 852722, 852723 } } uv0.weapon_property_345[819704] = { aim_type = 0, damage = 22, base = 1003, type = 24, name = "【偶像大师联动EX】BOSS 灯光师 侧边光", charge_param = "", reload_max = 9999, queue = 3, id = 819704, effect_move = 1, bullet_ID = { 852711, 852711 }, barrage_ID = { 852731, 852732 } } uv0.weapon_property_345[819705] = { aim_type = 0, damage = 22, base = 1003, type = 24, name = "【偶像大师联动EX】BOSS 灯光师 交叉光", charge_param = "", reload_max = 9999, queue = 4, id = 819705, effect_move = 1, bullet_ID = { 852711, 852712, 852712, 852711 }, barrage_ID = { 852741, 852742, 852743, 852744 } } uv0.weapon_property_345[819706] = { aim_type = 1, damage = 22, base = 1003, type = 24, name = "【偶像大师联动EX】BOSS 灯光师 连续聚焦光1", charge_param = "", reload_max = 9999, queue = 5, id = 819706, effect_move = 1, bullet_ID = { 852712 }, barrage_ID = { 852751 } } uv0.weapon_property_345[819707] = { aim_type = 1, damage = 22, base = 1003, type = 24, name = "【偶像大师联动EX】BOSS 灯光师 连续聚焦光2", charge_param = "", reload_max = 9999, queue = 6, id = 819707, effect_move = 1, bullet_ID = { 852711, 852711 }, barrage_ID = { 852752, 852753 } } uv0.weapon_property_345[819708] = { aim_type = 1, damage = 22, base = 1003, type = 24, name = "【偶像大师联动EX】BOSS 灯光师 连续聚焦光3", charge_param = "", reload_max = 9999, queue = 7, id = 819708, effect_move = 1, bullet_ID = { 852711, 852712, 852711 }, barrage_ID = { 852754, 852755, 852756 } } uv0.weapon_property_345[819709] = { aim_type = 0, damage = 22, base = 1003, type = 24, name = "【偶像大师联动EX】BOSS 灯光师 装饰光1", charge_param = "", reload_max = 9999, queue = 8, id = 819709, effect_move = 1, bullet_ID = { 852711, 852711, 852711, 852711, 852711 }, barrage_ID = { 852761, 852762, 852763, 852764, 852765 } } uv0.weapon_property_345[819710] = { aim_type = 0, name = "【偶像大师联动EX】BOSS 灯光师 光辉子弹", damage = 45, base = 1000, charge_param = "", reload_max = 2100, queue = 2, id = 819710, effect_move = 0, bullet_ID = { 852611, 852612 }, barrage_ID = { 852611, 852612 } } uv0.weapon_property_345[800000] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】驱逐武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 125, min_range = 0, id = 800000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800001] = { action_index = "attack", range = 120, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【三笠剧情】重巡武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 800001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 547, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800002] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 800002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 60, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800003] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】三联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 800003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800004] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】四联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 800004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800005] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】重樱战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 800005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 117 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800006] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】重樱鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 800006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 118 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800007] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】重樱轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 800007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 119 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800008] = { action_index = "attack", range = 100, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【三笠剧情】三笠主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 110, corrected = 110, min_range = 0, id = 800008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1522 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_345[800009] = { action_index = "attack", range = 100, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【三笠剧情】比叡主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 70, corrected = 100, min_range = 0, id = 800009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1522 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_345[800010] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】魔鬼鱼浮游炮 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 800010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800011] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】魔鬼鱼浮游炮武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 500, corrected = 100, min_range = 0, id = 800011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800012] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】魔鬼鱼Q版近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 125, min_range = 0, id = 800012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800013] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】魔鬼鱼炮击一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 800013, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()