pg = pg or {} pg.weapon_property_344 = {} function () uv0.weapon_property_344[819102] = { aim_type = 1, name = "【偶像大师联动SP1】精英人形 三浦梓 扩散曲弹", damage = 45, base = 1000, charge_param = "", reload_max = 2800, queue = 1, id = 819102, bullet_ID = { 852103 }, barrage_ID = { 852103 } } uv0.weapon_property_344[819111] = { aim_type = 1, name = "【偶像大师联动SP1】BOSS 水濑伊织 Q版近程自卫火炮", damage = 6, base = 1004, charge_param = "", reload_max = 500, queue = 5, id = 819111, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_344[819112] = { aim_type = 1, name = "【偶像大师联动SP1】BOSS 水濑伊织 双联装炮", damage = 10, base = 1000, charge_param = "", reload_max = 800, queue = 1, id = 819112, bullet_ID = { 852201 }, barrage_ID = { 852201 } } uv0.weapon_property_344[819113] = { aim_type = 1, name = "【偶像大师联动SP1】BOSS 水濑伊织 主炮弹幕1", damage = 10, base = 1000, charge_param = "", reload_max = 1600, queue = 1, id = 819113, bullet_ID = { 852211, 852212, 852213, 852214, 852215, 852216 }, barrage_ID = { 852211, 852212, 852213, 852214, 852215, 852216 } } uv0.weapon_property_344[819114] = { aim_type = 0, name = "【偶像大师联动SP1】BOSS 水濑伊织 主炮弹幕2", damage = 10, base = 1000, charge_param = "", reload_max = 2400, queue = 1, id = 819114, bullet_ID = { 852221, 852222, 852223, 852224 }, barrage_ID = { 852221, 852222, 852223, 852224 } } uv0.weapon_property_344[819115] = { aim_type = 1, damage = 12, base = 1000, name = "【偶像大师联动SP1】BOSS 水濑伊织 前排跨射主炮", type = 19, charge_param = "", reload_max = 2600, initial_over_heat = 1, queue = 3, id = 819115, bullet_ID = { 852231 }, barrage_ID = { 852231 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 3 } } uv0.weapon_property_344[819116] = { range = 150, damage = 16, base = 1000, type = 19, aim_type = 1, min_range = 75, name = "【偶像大师联动SP1】BOSS 水濑伊织 后排跨射主炮", reload_max = 3200, initial_over_heat = 1, charge_param = "", queue = 3, id = 819116, bullet_ID = { 800006 }, barrage_ID = { 20018 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 3 } } uv0.weapon_property_344[819201] = { aim_type = 1, name = "【偶像大师联动SP2】精英人形 天海春香 自机狙", damage = 8, base = 1000, charge_param = "", reload_max = 2400, queue = 1, id = 819201, bullet_ID = { 852104, 852105, 852106, 852107 }, barrage_ID = { 852104, 852105, 852106, 852107 } } uv0.weapon_property_344[819202] = { aim_type = 1, name = "【偶像大师联动SP2】精英人形 天海春香 慢速随机飘弹", damage = 7, base = 1000, charge_param = "", reload_max = 2000, queue = 1, id = 819202, bullet_ID = { 852108, 852109 }, barrage_ID = { 852108, 852109 } } uv0.weapon_property_344[819203] = { aim_type = 1, name = "【偶像大师联动SP2】精英人形 天海春香 扫射弹幕", damage = 6, base = 1000, charge_param = "", reload_max = 2400, queue = 1, id = 819203, bullet_ID = { 852110, 852110 }, barrage_ID = { 852110, 852111 } } uv0.weapon_property_344[819211] = { aim_type = 1, name = "【偶像大师联动SP2】BOSS 三浦梓 Q版近程自卫火炮", damage = 7, base = 1004, charge_param = "", reload_max = 500, queue = 5, id = 819211, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_344[819212] = { aim_type = 1, name = "【偶像大师联动SP2】BOSS 三浦梓 双倍旋转穿透弹", damage = 12, base = 1000, charge_param = "", reload_max = 2200, queue = 1, id = 819212, bullet_ID = { 852301, 852302, 852301, 852302 }, barrage_ID = { 852301, 852302, 852303, 852304 } } uv0.weapon_property_344[819213] = { aim_type = 1, name = "【偶像大师联动SP2】BOSS 三浦梓 扩散交叉曲弹", damage = 16, base = 1000, initial_over_heat = 1, charge_param = "", reload_max = 2100, queue = 1, id = 819213, bullet_ID = { 852311, 852312, 852313, 852314, 852315, 852316 }, barrage_ID = { 852311, 852312, 852313, 852314, 852315, 852316 } } uv0.weapon_property_344[819214] = { aim_type = 1, name = "【偶像大师联动SP2】BOSS 三浦梓 广域三角弹", damage = 12, base = 1000, charge_param = "", reload_max = 1400, queue = 1, id = 819214, bullet_ID = { 852321 }, barrage_ID = { 852321 } } uv0.weapon_property_344[819215] = { aim_type = 1, name = "【偶像大师联动SP2】BOSS 三浦梓 3way自机狙", damage = 16, base = 1000, charge_param = "", reload_max = 1600, queue = 1, id = 819215, bullet_ID = { 852331, 852332, 852333, 852334 }, barrage_ID = { 852331, 852331, 852331, 852331 } } uv0.weapon_property_344[819216] = { aim_type = 0, range = 90, damage = 10, base = 1000, name = "【偶像大师联动SP2】BOSS 三浦梓 鹤翼直行", corrected = 105, initial_over_heat = 1, reload_max = 3000, charge_param = "", queue = 1, id = 819216, angle = 360, bullet_ID = { 990021, 990022, 990023 }, barrage_ID = { 990021, 990022, 990023 } } uv0.weapon_property_344[819301] = { aim_type = 1, name = "【偶像大师联动SP3】精英人形 三浦梓 旋转穿透弹", damage = 10, base = 1000, charge_param = "", reload_max = 2400, queue = 1, id = 819301, bullet_ID = { 852101, 852102 }, barrage_ID = { 852101, 852102 } } uv0.weapon_property_344[819302] = { aim_type = 1, name = "【偶像大师联动SP3】精英人形 三浦梓 扩散曲弹", damage = 12, base = 1000, charge_param = "", reload_max = 2800, queue = 1, id = 819302, bullet_ID = { 852103 }, barrage_ID = { 852103 } } uv0.weapon_property_344[819303] = { aim_type = 1, name = "【偶像大师联动SP3】精英人形 水濑伊织 主炮弹幕", damage = 12, base = 1000, charge_param = "", reload_max = 2600, queue = 1, id = 819303, bullet_ID = { 852111, 852111 }, barrage_ID = { 852112, 852113 } } uv0.weapon_property_344[819304] = { aim_type = 1, damage = 18, base = 1000, name = "【偶像大师联动SP3】精英人形 水濑伊织 前排跨射", type = 19, charge_param = "", reload_max = 3600, queue = 1, id = 819304, bullet_ID = { 852112 }, barrage_ID = { 852114 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 3 } } uv0.weapon_property_344[819311] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 双海亚美 上浮状态Q版近程自卫火炮", damage = 8, base = 1004, charge_param = "", reload_max = 500, queue = 5, id = 819311, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_344[819312] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 双海亚美 上浮状态主炮", damage = 12, base = 1000, charge_param = "", reload_max = 600, queue = 1, id = 819312, bullet_ID = { 852401 }, barrage_ID = { 852401 } } uv0.weapon_property_344[819313] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 双海亚美 上浮状态特殊弹幕1", damage = 16, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819313, bullet_ID = { 852411, 852412, 852451 }, barrage_ID = { 852411, 852412, 852451 } } uv0.weapon_property_344[819314] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 双海亚美 上浮状态特殊弹幕2", damage = 16, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819314, bullet_ID = { 852421, 852421, 852451 }, barrage_ID = { 852421, 852422, 852451 } } uv0.weapon_property_344[819315] = { aim_type = 0, name = "【偶像大师联动SP3】BOSS 双海亚美 下潜状态鱼雷1", damage = 30, base = 1001, action_index = "", reload_max = 9999, id = 819315, bullet_ID = { 852431, 852431, 852431 }, barrage_ID = { 810004, 810005, 810006 } } uv0.weapon_property_344[819316] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 双海亚美 下潜状态鱼雷2", damage = 30, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819316, bullet_ID = { 852431 }, barrage_ID = { 852431 } } uv0.weapon_property_344[819317] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 双海亚美 下潜状态鱼雷3", damage = 30, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819317, bullet_ID = { 852441 }, barrage_ID = { 852441 } } uv0.weapon_property_344[819318] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 如月千早 Q版近程自卫火炮", damage = 8, base = 1004, charge_param = "", reload_max = 500, queue = 5, id = 819318, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_344[819319] = { aim_type = 1, range = 90, damage = 5, base = 1000, name = "【偶像大师联动SP3】BOSS 如月千早 普通攻击-机枪", corrected = 105, initial_over_heat = 0, reload_max = 600, charge_param = "", queue = 1, id = 819319, angle = 360, bullet_ID = { 990281, 990281, 990281 }, barrage_ID = { 990281, 990282, 990283 } } uv0.weapon_property_344[819320] = { aim_type = 1, range = 999, damage = 16, base = 1000, name = "【偶像大师联动SP3】BOSS 如月千早 扩散圈", corrected = 100, initial_over_heat = 0, reload_max = 3200, charge_param = "", queue = 2, id = 819320, angle = 360, bullet_ID = { 730116, 730117 }, barrage_ID = { 650001, 650002 } } uv0.weapon_property_344[819321] = { range = 120, name = "【偶像大师联动SP3】BOSS 如月千早 铁拳侧翼拳风小子弹", damage = 12, base = 1000, initial_over_heat = 1, reload_max = 5000, queue = 2, id = 819321, bullet_ID = { 810128, 810128, 810128, 810128 }, barrage_ID = { 820097, 820098, 820099, 820100 } } uv0.weapon_property_344[819322] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 如月千早 战斗机", damage = 22, base = 1002, charge_param = "", reload_max = 1200, queue = 3, id = 819322, barrage_ID = { 12015 } } uv0.weapon_property_344[819323] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 如月千早 鱼雷机", damage = 36, base = 1002, charge_param = "", reload_max = 1200, queue = 4, id = 819323, barrage_ID = { 12015 } } uv0.weapon_property_344[819324] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 如月千早 轰炸机", damage = 48, base = 1002, charge_param = "", reload_max = 1200, queue = 3, id = 819324, barrage_ID = { 12015 } } uv0.weapon_property_344[819325] = { aim_type = 1, range = 85, damage = 22, base = 1005, name = "【偶像大师联动SP3】BOSS 如月千早 战斗机武器-弹幕", initial_over_heat = 0, charge_param = "", reload_max = 6000, queue = 1, id = 819325, angle = 180, bullet_ID = { 852113, 852113, 852113, 852113 }, barrage_ID = { 101, 102, 103, 104 } } uv0.weapon_property_344[819326] = { aim_type = 1, range = 200, damage = 22, base = 1006, name = "【偶像大师联动SP3】BOSS 如月千早 战斗机武器-空中", initial_over_heat = 0, charge_param = "", reload_max = 48, queue = 1, id = 819326, angle = 180, bullet_ID = { 10004 }, barrage_ID = { 5 } } uv0.weapon_property_344[819327] = { aim_type = 1, range = 45, damage = 36, base = 1007, name = "【偶像大师联动SP3】BOSS 如月千早 鱼雷机武器", initial_over_heat = 0, charge_param = "", reload_max = 6000, queue = 1, id = 819327, angle = 35, bullet_ID = { 852114 }, barrage_ID = { 852121 } } uv0.weapon_property_344[819328] = { aim_type = 0, range = 1, damage = 48, base = 1008, name = "【偶像大师联动SP3】BOSS 如月千早 轰炸机武器", initial_over_heat = 0, charge_param = "", reload_max = 6000, queue = 1, id = 819328, angle = 25, bullet_ID = { 852115 }, barrage_ID = { 852122 } } uv0.weapon_property_344[819401] = { aim_type = 1, name = "【偶像大师联动SP4】精英人形 三浦梓 旋转穿透弹", damage = 18, base = 1000, charge_param = "", reload_max = 2400, queue = 1, id = 819401, bullet_ID = { 852101, 852102 }, barrage_ID = { 852101, 852102 } } uv0.weapon_property_344[819402] = { aim_type = 1, name = "【偶像大师联动SP4】精英人形 三浦梓 扩散曲弹", damage = 18, base = 1000, charge_param = "", reload_max = 2800, queue = 1, id = 819402, bullet_ID = { 852103 }, barrage_ID = { 852103 } } uv0.weapon_property_344[819403] = { aim_type = 1, name = "【偶像大师联动SP4】精英人形 如月千早 主题战斗机", damage = 16, base = 1002, charge_param = "", reload_max = 1200, queue = 3, id = 819403, barrage_ID = { 12015 } } uv0.weapon_property_344[819404] = { aim_type = 1, name = "【偶像大师联动SP4】精英人形 如月千早 主题鱼雷机", damage = 30, base = 1002, charge_param = "", reload_max = 1200, queue = 3, id = 819404, barrage_ID = { 12017 } } uv0.weapon_property_344[819405] = { aim_type = 1, name = "【偶像大师联动SP4】精英人形 如月千早 扫射弹幕", damage = 16, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819405, bullet_ID = { 1101, 1101, 1101, 1101, 1101 }, barrage_ID = { 852115, 852116, 852117, 852118, 852119 } } uv0.weapon_property_344[819406] = { aim_type = 1, range = 85, damage = 16, base = 1005, name = "【偶像大师联动SP4】精英人形 如月千早 战斗机武器-弹幕", initial_over_heat = 0, charge_param = "", reload_max = 1650, queue = 1, id = 819406, angle = 180, bullet_ID = { 852113, 852113, 852113, 852113 }, barrage_ID = { 101, 102, 103, 104 } } uv0.weapon_property_344[819407] = { aim_type = 1, range = 200, damage = 16, base = 1006, name = "【偶像大师联动SP4】精英人形 如月千早 战斗机武器-空中", initial_over_heat = 0, charge_param = "", reload_max = 48, queue = 1, id = 819407, angle = 180, bullet_ID = { 10004 }, barrage_ID = { 5 } } uv0.weapon_property_344[819408] = { aim_type = 0, range = 45, damage = 30, base = 1007, name = "【偶像大师联动SP4】精英人形 如月千早 鱼雷机武器", initial_over_heat = 0, charge_param = "", reload_max = 1650, queue = 1, id = 819408, angle = 35, bullet_ID = { 852114 }, barrage_ID = { 852121 } } uv0.weapon_property_344[819409] = { aim_type = 1, name = "【偶像大师联动SP4】精英人形 水濑伊织 主炮弹幕", damage = 32, base = 1000, charge_param = "", reload_max = 2600, queue = 1, id = 819409, bullet_ID = { 852111, 852111 }, barrage_ID = { 852112, 852113 } } uv0.weapon_property_344[819410] = { aim_type = 1, damage = 28, base = 1000, name = "【偶像大师联动SP4】精英人形 水濑伊织 前排跨射", type = 19, charge_param = "", reload_max = 3600, queue = 1, id = 819410, bullet_ID = { 852112 }, barrage_ID = { 852114 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 3 } } uv0.weapon_property_344[819411] = { aim_type = 1, name = "【偶像大师联动SP4】BOSS 双海真美 上浮状态Q版近程自卫火炮", damage = 8, base = 1004, charge_param = "", reload_max = 500, queue = 5, id = 819411, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_344[819412] = { aim_type = 1, name = "【偶像大师联动SP4】BOSS 双海真美 上浮状态主炮", damage = 18, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819412, bullet_ID = { 852401 }, barrage_ID = { 852401 } } uv0.weapon_property_344[819413] = { aim_type = 1, name = "【偶像大师联动SP4】BOSS 双海真美 上浮状态特殊弹幕1", damage = 18, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819413, bullet_ID = { 852411, 852412, 852451 }, barrage_ID = { 852411, 852412, 852451 } } uv0.weapon_property_344[819414] = { aim_type = 1, name = "【偶像大师联动SP4】BOSS 双海真美 上浮状态特殊弹幕2", damage = 18, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819414, bullet_ID = { 852421, 852421, 852451 }, barrage_ID = { 852421, 852422, 852451 } } uv0.weapon_property_344[819415] = { aim_type = 0, name = "【偶像大师联动SP4】BOSS 双海真美 下潜状态鱼雷1", damage = 45, base = 1001, action_index = "", reload_max = 9999, id = 819415, bullet_ID = { 852431, 852431, 852431 }, barrage_ID = { 810004, 810005, 810006 } } uv0.weapon_property_344[819416] = { aim_type = 1, name = "【偶像大师联动SP4】BOSS 双海真美 下潜状态鱼雷2", damage = 45, base = 1001, action_index = "", reload_max = 2100, id = 819416, bullet_ID = { 852431 }, barrage_ID = { 852431 } } uv0.weapon_property_344[819417] = { aim_type = 0, name = "【偶像大师联动SP4】BOSS 双海真美 下潜状态鱼雷3", damage = 45, base = 1001, action_index = "", reload_max = 2100, id = 819417, bullet_ID = { 852441 }, barrage_ID = { 852441 } } uv0.weapon_property_344[819418] = { aim_type = 1, name = "【偶像大师联动SP4】BOSS 天海春香 Q版近程自卫火炮", damage = 8, base = 1004, charge_param = "", reload_max = 500, queue = 5, id = 819418, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_344[819419] = { aim_type = 0, name = "【偶像大师联动SP4】BOSS 第一波 天海春香 星星圆舞曲", damage = 10, base = 1000, charge_param = "", reload_max = 2100, queue = 2, id = 819419, effect_move = 0, bullet_ID = { 852501 }, barrage_ID = { 852501 } } uv0.weapon_property_344[819420] = { aim_type = 1, name = "【偶像大师联动SP4】BOSS 第一波 天海春香 自机狙针弹", damage = 10, base = 1000, charge_param = "", reload_max = 2100, queue = 4, id = 819420, bullet_ID = { 852511 }, barrage_ID = { 852511 } } uv0.weapon_property_344[819421] = { aim_type = 0, name = "【偶像大师联动SP4】BOSS 第一波 天海春香 跃动音符的星光", damage = 10, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819421, bullet_ID = { 852521, 852522, 852523, 852523 }, barrage_ID = { 852521, 852522, 852523, 852524 } } uv0.weapon_property_344[819422] = { aim_type = 1, name = "【偶像大师联动SP4】BOSS 第一波 天海春香 环状扩散弹", damage = 10, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819422, bullet_ID = { 852531, 852532, 852533, 852534, 852535, 852536 }, barrage_ID = { 852531, 852532, 852533, 852534, 852535, 852536 } } uv0.weapon_property_344[819423] = { aim_type = 0, range = 80, damage = 12, base = 1003, name = "【偶像大师联动SP4】BOSS 第二波 天海春香 舞台激光", initial_over_heat = 0, charge_param = "", reload_max = 1500, queue = 3, id = 819423, angle = 120, bullet_ID = { 852551, 852552, 852551, 852552, 852551, 852552, 852551, 852552, 852551, 852552 }, barrage_ID = { 852551, 852552, 852553, 852554, 852555, 852556, 852557, 852558, 852559, 852560 } } uv0.weapon_property_344[819424] = { aim_type = 0, name = "【偶像大师联动SP4】BOSS 第二波 天海春香 翻飞之环", damage = 16, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819424, bullet_ID = { 852541, 852541, 852542, 852542, 852543 }, barrage_ID = { 852541, 852542, 852543, 852544, 852545 } } uv0.weapon_property_344[819425] = { aim_type = 0, range = 95, damage = 16, base = 1000, name = "【偶像大师联动SP4】BOSS 第三波 天海春香 璀璨之翼", fire_fx_loop_type = 1, recover_time = 0.5, corrected = 100, reload_max = 3000, initial_over_heat = 0, queue = 1, id = 819425, charge_param = "", angle = 120, bullet_ID = { 852561, 852562, 852561, 852562 }, barrage_ID = { 830108, 830109, 830110, 830111 } } uv0.weapon_property_344[819426] = { aim_type = 0, range = 80, damage = 12, base = 1003, name = "【偶像大师联动SP4】BOSS 第四波 天海春香 舞台激光2", initial_over_heat = 0, charge_param = "", reload_max = 1500, queue = 3, id = 819426, angle = 120, bullet_ID = { 852571, 852571, 852572, 852572 }, barrage_ID = { 852571, 852572, 852573, 852574 } } end()