pg = pg or {} pg.weapon_property_34 = {} function () uv0.weapon_property_34[25304] = { id = 25304, reload_max = 4018, damage = 105, base = 25300 } uv0.weapon_property_34[25305] = { id = 25305, reload_max = 3895, damage = 116, base = 25300 } uv0.weapon_property_34[25306] = { id = 25306, reload_max = 3772, damage = 127, base = 25300 } uv0.weapon_property_34[25307] = { id = 25307, reload_max = 3649, damage = 138, base = 25300 } uv0.weapon_property_34[25308] = { id = 25308, reload_max = 3526, damage = 149, base = 25300 } uv0.weapon_property_34[25309] = { id = 25309, reload_max = 3403, damage = 160, base = 25300 } uv0.weapon_property_34[25310] = { id = 25310, reload_max = 3280, damage = 171, base = 25300 } uv0.weapon_property_34[25311] = { reload_max = 3280, damage = 171, base = 25300, id = 25311, corrected = 104 } uv0.weapon_property_34[25312] = { reload_max = 3280, damage = 171, base = 25300, id = 25312, corrected = 110 } uv0.weapon_property_34[25313] = { reload_max = 3280, damage = 171, base = 25300, id = 25313, corrected = 118 } uv0.weapon_property_34[25800] = { action_index = "attack", range = 50, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "刺猬弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 85, corrected = 100, min_range = 8, id = 25800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 650, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1816, 1817, 1818 }, barrage_ID = { 1801, 1802, 1803 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_34[25801] = { id = 25801, reload_max = 635, damage = 94, base = 25800 } uv0.weapon_property_34[25802] = { id = 25802, reload_max = 620, damage = 103, base = 25800 } uv0.weapon_property_34[25803] = { id = 25803, reload_max = 605, damage = 112, base = 25800 } uv0.weapon_property_34[25804] = { id = 25804, reload_max = 590, damage = 122, base = 25800 } uv0.weapon_property_34[25805] = { id = 25805, reload_max = 575, damage = 132, base = 25800 } uv0.weapon_property_34[25806] = { id = 25806, reload_max = 560, damage = 142, base = 25800 } uv0.weapon_property_34[25807] = { id = 25807, reload_max = 545, damage = 153, base = 25800 } uv0.weapon_property_34[25808] = { id = 25808, reload_max = 530, damage = 164, base = 25800 } uv0.weapon_property_34[25809] = { id = 25809, reload_max = 515, damage = 175, base = 25800 } uv0.weapon_property_34[25810] = { id = 25810, reload_max = 500, damage = 186, base = 25800 } uv0.weapon_property_34[25811] = { reload_max = 500, damage = 186, base = 25800, id = 25811, corrected = 104 } uv0.weapon_property_34[25812] = { reload_max = 500, damage = 186, base = 25800, id = 25812, corrected = 110 } uv0.weapon_property_34[25813] = { reload_max = 500, damage = 186, base = 25800, id = 25813, corrected = 118 } uv0.weapon_property_34[26000] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装40mm“砰砰”炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 26000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 166, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_34[26001] = { id = 26001, reload_max = 161, damage = 16, base = 26000 } uv0.weapon_property_34[26002] = { id = 26002, reload_max = 159, damage = 18, base = 26000 } uv0.weapon_property_34[26003] = { id = 26003, reload_max = 156, damage = 21, base = 26000 } uv0.weapon_property_34[26020] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装40mm“砰砰”炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 26020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 158, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_34[26021] = { id = 26021, reload_max = 154, damage = 22, base = 26020 } uv0.weapon_property_34[26022] = { id = 26022, reload_max = 152, damage = 25, base = 26020 } uv0.weapon_property_34[26023] = { id = 26023, reload_max = 148, damage = 29, base = 26020 } uv0.weapon_property_34[26040] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装40mm“砰砰”炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 26040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 150, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_34[26041] = { id = 26041, reload_max = 147, damage = 26, base = 26040 } uv0.weapon_property_34[26042] = { id = 26042, reload_max = 145, damage = 29, base = 26040 } uv0.weapon_property_34[26043] = { id = 26043, reload_max = 140, damage = 33, base = 26040 } uv0.weapon_property_34[26044] = { id = 26044, reload_max = 138, damage = 37, base = 26040 } uv0.weapon_property_34[26045] = { id = 26045, reload_max = 134, damage = 41, base = 26040 } uv0.weapon_property_34[26046] = { id = 26046, reload_max = 132, damage = 45, base = 26040 } uv0.weapon_property_34[26047] = { reload_max = 132, damage = 45, base = 26040, id = 26047, corrected = 104 } uv0.weapon_property_34[26060] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装40mm博福斯对空机炮MarkI", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 26060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 157, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_34[26061] = { id = 26061, reload_max = 153, damage = 30, base = 26060 } uv0.weapon_property_34[26062] = { id = 26062, reload_max = 149, damage = 32, base = 26060 } uv0.weapon_property_34[26063] = { id = 26063, reload_max = 147, damage = 36, base = 26060 } uv0.weapon_property_34[26064] = { id = 26064, reload_max = 141, damage = 38, base = 26060 } uv0.weapon_property_34[26065] = { id = 26065, reload_max = 138, damage = 40, base = 26060 } uv0.weapon_property_34[26066] = { id = 26066, reload_max = 134, damage = 44, base = 26060 } uv0.weapon_property_34[26067] = { id = 26067, reload_max = 130, damage = 48, base = 26060 } uv0.weapon_property_34[26068] = { id = 26068, reload_max = 126, damage = 54, base = 26060 } uv0.weapon_property_34[26069] = { id = 26069, reload_max = 122, damage = 54, base = 26060 } uv0.weapon_property_34[26070] = { id = 26070, reload_max = 119, damage = 62, base = 26060 } uv0.weapon_property_34[26071] = { reload_max = 119, damage = 62, base = 26060, id = 26071, corrected = 104 } uv0.weapon_property_34[26100] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装40mm“砰砰”炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 26100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 214, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_34[26101] = { id = 26101, reload_max = 210, damage = 31, base = 26100 } uv0.weapon_property_34[26102] = { id = 26102, reload_max = 206, damage = 35, base = 26100 } uv0.weapon_property_34[26103] = { id = 26103, reload_max = 202, damage = 40, base = 26100 } uv0.weapon_property_34[26120] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装40mm“砰砰”炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 26120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 204, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_34[26121] = { id = 26121, reload_max = 200, damage = 35, base = 26120 } uv0.weapon_property_34[26122] = { id = 26122, reload_max = 196, damage = 40, base = 26120 } uv0.weapon_property_34[26123] = { id = 26123, reload_max = 193, damage = 45, base = 26120 } uv0.weapon_property_34[26124] = { id = 26124, reload_max = 188, damage = 50, base = 26120 } uv0.weapon_property_34[26125] = { id = 26125, reload_max = 184, damage = 55, base = 26120 } uv0.weapon_property_34[26126] = { id = 26126, reload_max = 180, damage = 60, base = 26120 } uv0.weapon_property_34[26140] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装40mm“砰砰”炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 26140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 194, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()