pg = pg or {} pg.weapon_property_33 = {} function () uv0.weapon_property_33[25023] = { id = 25023, reload_max = 4322, damage = 95, base = 25020 } uv0.weapon_property_33[25024] = { id = 25024, reload_max = 4236, damage = 106, base = 25020 } uv0.weapon_property_33[25025] = { id = 25025, reload_max = 4149, damage = 117, base = 25020 } uv0.weapon_property_33[25026] = { id = 25026, reload_max = 4062, damage = 128, base = 25020 } uv0.weapon_property_33[25027] = { id = 25027, reload_max = 3974, damage = 139, base = 25020 } uv0.weapon_property_33[25028] = { id = 25028, reload_max = 3888, damage = 150, base = 25020 } uv0.weapon_property_33[25029] = { id = 25029, reload_max = 3801, damage = 161, base = 25020 } uv0.weapon_property_33[25030] = { id = 25030, reload_max = 3714, damage = 172, base = 25020 } uv0.weapon_property_33[25031] = { reload_max = 3714, damage = 172, base = 25020, id = 25031, corrected = 104 } uv0.weapon_property_33[25040] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联装533mm鱼雷Mark IX", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 25040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5205, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1828 }, barrage_ID = { 1421 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_33[25041] = { id = 25041, reload_max = 5106, damage = 73, base = 25040 } uv0.weapon_property_33[25042] = { id = 25042, reload_max = 5006, damage = 84, base = 25040 } uv0.weapon_property_33[25043] = { id = 25043, reload_max = 4907, damage = 95, base = 25040 } uv0.weapon_property_33[25044] = { id = 25044, reload_max = 4807, damage = 106, base = 25040 } uv0.weapon_property_33[25045] = { id = 25045, reload_max = 4707, damage = 117, base = 25040 } uv0.weapon_property_33[25046] = { id = 25046, reload_max = 4608, damage = 128, base = 25040 } uv0.weapon_property_33[25047] = { id = 25047, reload_max = 4509, damage = 139, base = 25040 } uv0.weapon_property_33[25048] = { id = 25048, reload_max = 4409, damage = 150, base = 25040 } uv0.weapon_property_33[25049] = { id = 25049, reload_max = 4310, damage = 161, base = 25040 } uv0.weapon_property_33[25050] = { id = 25050, reload_max = 4210, damage = 172, base = 25040 } uv0.weapon_property_33[25051] = { reload_max = 4210, damage = 172, base = 25040, id = 25051, corrected = 104 } uv0.weapon_property_33[25052] = { reload_max = 4210, damage = 172, base = 25040, id = 25052, corrected = 110 } uv0.weapon_property_33[25053] = { reload_max = 4210, damage = 172, base = 25040, id = 25053, corrected = 118 } uv0.weapon_property_33[25100] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark VIII鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 25100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 6000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1829 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_33[25101] = { id = 25101, reload_max = 5873, damage = 57, base = 25100 } uv0.weapon_property_33[25102] = { id = 25102, reload_max = 5745, damage = 65, base = 25100 } uv0.weapon_property_33[25103] = { id = 25103, reload_max = 5618, damage = 73, base = 25100 } uv0.weapon_property_33[25120] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark VIII鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 57, corrected = 100, min_range = 0, id = 25120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5727, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1829 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_33[25121] = { id = 25121, reload_max = 5591, damage = 65, base = 25120 } uv0.weapon_property_33[25122] = { id = 25122, reload_max = 5455, damage = 73, base = 25120 } uv0.weapon_property_33[25123] = { id = 25123, reload_max = 5318, damage = 81, base = 25120 } uv0.weapon_property_33[25124] = { id = 25124, reload_max = 5182, damage = 90, base = 25120 } uv0.weapon_property_33[25125] = { id = 25125, reload_max = 5045, damage = 99, base = 25120 } uv0.weapon_property_33[25126] = { id = 25126, reload_max = 4909, damage = 108, base = 25120 } uv0.weapon_property_33[25140] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark VIII鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 25140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5455, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1829 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_33[25141] = { id = 25141, reload_max = 5309, damage = 73, base = 25140 } uv0.weapon_property_33[25142] = { id = 25142, reload_max = 5164, damage = 82, base = 25140 } uv0.weapon_property_33[25143] = { id = 25143, reload_max = 5018, damage = 91, base = 25140 } uv0.weapon_property_33[25144] = { id = 25144, reload_max = 4873, damage = 100, base = 25140 } uv0.weapon_property_33[25145] = { id = 25145, reload_max = 4727, damage = 109, base = 25140 } uv0.weapon_property_33[25146] = { id = 25146, reload_max = 4582, damage = 119, base = 25140 } uv0.weapon_property_33[25147] = { id = 25147, reload_max = 4436, damage = 129, base = 25140 } uv0.weapon_property_33[25148] = { id = 25148, reload_max = 4291, damage = 139, base = 25140 } uv0.weapon_property_33[25149] = { id = 25149, reload_max = 4145, damage = 149, base = 25140 } uv0.weapon_property_33[25150] = { id = 25150, reload_max = 4000, damage = 159, base = 25140 } uv0.weapon_property_33[25151] = { reload_max = 4000, damage = 159, base = 25140, id = 25151, corrected = 104 } uv0.weapon_property_33[25200] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark 12鱼雷-菲里", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 90, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 25200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1830 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_33[25201] = { id = 25201, reload_max = 3699, damage = 64, base = 25200 } uv0.weapon_property_33[25202] = { id = 25202, reload_max = 3597, damage = 72, base = 25200 } uv0.weapon_property_33[25203] = { id = 25203, reload_max = 3496, damage = 80, base = 25200 } uv0.weapon_property_33[25204] = { id = 25204, reload_max = 3395, damage = 88, base = 25200 } uv0.weapon_property_33[25205] = { id = 25205, reload_max = 3293, damage = 96, base = 25200 } uv0.weapon_property_33[25206] = { id = 25206, reload_max = 3192, damage = 104, base = 25200 } uv0.weapon_property_33[25207] = { id = 25207, reload_max = 3091, damage = 113, base = 25200 } uv0.weapon_property_33[25208] = { id = 25208, reload_max = 2989, damage = 122, base = 25200 } uv0.weapon_property_33[25209] = { id = 25209, reload_max = 2888, damage = 130, base = 25200 } uv0.weapon_property_33[25210] = { id = 25210, reload_max = 2787, damage = 139, base = 25200 } uv0.weapon_property_33[25211] = { reload_max = 2787, damage = 139, base = 25200, id = 25211, corrected = 104 } uv0.weapon_property_33[25212] = { reload_max = 2787, damage = 139, base = 25200, id = 25212, corrected = 110 } uv0.weapon_property_33[25213] = { reload_max = 2787, damage = 139, base = 25200, id = 25213, corrected = 118 } uv0.weapon_property_33[25300] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark 20 S鱼雷-彼得", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 25300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4510, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1831 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_33[25301] = { id = 25301, reload_max = 4387, damage = 75, base = 25300 } uv0.weapon_property_33[25302] = { id = 25302, reload_max = 4264, damage = 85, base = 25300 } uv0.weapon_property_33[25303] = { id = 25303, reload_max = 4141, damage = 95, base = 25300 } end()