pg = pg or {} pg.weapon_property_329 = {} function () uv0.weapon_property_329[741104] = { aim_type = 1, range = 75, damage = 20, base = 1000, name = "【DOA联动SP2】BOSS 凪咲 前排跨射", fire_fx = "CAFire", suppress = 1, reload_max = 1500, type = 19, fire_sfx = "battle/cannon-main", queue = 1, id = 741104, action_index = "", bullet_ID = { 800007 }, barrage_ID = { 399912 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_329[741105] = { aim_type = 1, min_range = 75, type = 19, name = "【DOA联动SP2】BOSS 凪咲 后排跨射", fire_fx = "CAFire", action_index = "", reload_max = 2400, queue = 1, angle = 40, range = 150, damage = 28, base = 1000, suppress = 1, fire_sfx = "battle/cannon-main", id = 741105, bullet_ID = { 800006 }, barrage_ID = { 20018 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_329[741106] = { range = 120, name = "【DOA联动SP2】BOSS 凪咲 主炮弹幕", damage = 28, base = 1000, fire_fx = "CAFire", reload_max = 500, fire_sfx = "battle/cannon-main", queue = 1, id = 741106, bullet_ID = { 20003, 20003 }, barrage_ID = { 810068, 810069 } } uv0.weapon_property_329[741107] = { aim_type = 1, range = 120, damage = 8, base = 1000, name = "【DOA联动SP2】BOSS 通用 fever 第一波 3way自机狙弹幕", type = 2, suppress = 1, reload_max = 450, action_index = "", queue = 1, id = 741107, bullet_ID = { 800011, 800012, 800013, 800014, 800015, 800016, 800017, 800018, 800019, 800020, 800021, 800022, 800011, 800012, 800013, 800014, 800015, 800016, 800017, 800018, 800019, 800020, 800021, 800022, 800011, 800012, 800013, 800014, 800015, 800016, 800017, 800018, 800019, 800020, 800021, 800022 }, barrage_ID = { 810017, 810018, 810019, 810020, 810021, 810022, 810023, 810024, 810025, 810026, 810027, 810028, 810029, 810030, 810031, 810032, 810033, 810034, 810035, 810036, 810037, 810038, 810039, 810040, 810041, 810042, 810043, 810044, 810045, 810046, 810047, 810048, 810049, 810050, 810051, 810052 } } uv0.weapon_property_329[741108] = { aim_type = 1, range = 120, base = 1000, name = "【DOA联动SP2】BOSS 通用 fever 第一波 扇形范围圆形弹幕", type = 2, suppress = 1, action_index = "", reload_max = 450, queue = 2, id = 741108, bullet_ID = { 800023 }, barrage_ID = { 810053 } } uv0.weapon_property_329[741109] = { base = 1000, range = 120, type = 2, name = "【DOA联动SP2】BOSS 通用 fever 第二波 环形扩散自机狙 左", action_index = "", reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 741109, bullet_ID = { 800024 }, barrage_ID = { 810054 } } uv0.weapon_property_329[741110] = { base = 1000, range = 120, type = 2, name = "【DOA联动SP2】BOSS 通用 fever 第二波 环形扩散自机狙 右", action_index = "", reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 741110, bullet_ID = { 800025 }, barrage_ID = { 810054 } } uv0.weapon_property_329[741111] = { base = 1000, range = 120, type = 2, name = "【DOA联动SP2】BOSS 通用 fever 第二波 环形扩散圆形弹幕 左", action_index = "", reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 741111, bullet_ID = { 800027 }, barrage_ID = { 810059 } } uv0.weapon_property_329[741112] = { base = 1000, range = 120, type = 2, name = "【DOA联动SP2】BOSS 通用 fever 第二波 环形扩散圆形弹幕 右", action_index = "", reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 741112, bullet_ID = { 800029 }, barrage_ID = { 810059 } } uv0.weapon_property_329[742001] = { name = "【DOA联动SP3】精英人形海咲 大范围鱼雷", damage = 30, base = 1001, action_index = "", suppress = 1, reload_max = 2800, id = 742001, bullet_ID = { 110605, 110606 }, barrage_ID = { 110608, 110609 } } uv0.weapon_property_329[742002] = { aim_type = 1, range = 120, base = 1000, name = "【DOA联动SP3】精英人形海咲 大范围旋转弹幕", initial_over_heat = 1, suppress = 1, action_index = "", reload_max = 1200, queue = 3, id = 742002, bullet_ID = { 740016 }, barrage_ID = { 810003 } } uv0.weapon_property_329[742003] = { aim_type = 1, range = 120, damage = 18, base = 1000, name = "【DOA联动SP3】精英人形霞 大范围主炮", fire_fx = "CAFire", suppress = 1, reload_max = 1500, fire_sfx = "battle/cannon-main", queue = 1, id = 742003, bullet_ID = { 800003, 800004, 800002, 800002, 800002 }, barrage_ID = { 730088, 730089, 730090, 730091, 730092 } } uv0.weapon_property_329[742004] = { aim_type = 0, name = "【DOA联动SP3】精英人形霞 鱼雷弹幕", damage = 30, base = 1001, initial_over_heat = 1, reload_max = 1200, queue = 1, id = 742004, bullet_ID = { 1801, 1801, 1801 }, barrage_ID = { 810004, 810005, 810006 } } uv0.weapon_property_329[742101] = { aim_type = 1, range = 38, damage = 7, base = 1000, name = "【DOA联动SP3】BOSS 通用近程自卫火炮", type = 2, suppress = 1, reload_max = 500, queue = 5, id = 742101, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_329[742102] = { aim_type = 1, range = 120, damage = 5, base = 1000, name = "【DOA联动SP3】BOSS 玛莉萝丝 前方扫射弹幕", type = 2, suppress = 1, reload_max = 900, initial_over_heat = 1, queue = 2, id = 742102, bullet_ID = { 800001, 800001, 800001, 800001, 800001, 800001, 800001, 800001 }, barrage_ID = { 720001, 720002, 720003, 720004, 720005, 720006, 720007, 720008 } } uv0.weapon_property_329[742103] = { aim_type = 1, range = 120, damage = 7, base = 1000, name = "【DOA联动SP3】BOSS 玛莉萝丝 螺旋穿透弹", suppress = 1, reload_max = 450, fire_sfx = "", queue = 3, id = 742103, bullet_ID = { 720001, 720002 }, barrage_ID = { 810001, 810002 } } uv0.weapon_property_329[742104] = { suppress = 1, name = "【DOA联动SP3】BOSS 穗香 前排跨射", type = 19, aim_type = 1, fire_fx = "CAFire", recover_time = 4, action_index = "", reload_max = 1500, queue = 1, range = 75, damage = 20, base = 1000, fire_sfx = "battle/cannon-main", id = 742104, bullet_ID = { 800007 }, barrage_ID = { 399912 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_329[742105] = { aim_type = 1, min_range = 75, type = 19, name = "【DOA联动SP3】BOSS 穗香 后排跨射", fire_fx = "CAFire", recover_time = 4, reload_max = 2400, action_index = "", queue = 1, angle = 40, range = 150, damage = 30, base = 1000, suppress = 1, fire_sfx = "battle/cannon-main", id = 742105, bullet_ID = { 800006 }, barrage_ID = { 20018 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_329[742106] = { aim_type = 1, range = 120, damage = 20, base = 1000, name = "【DOA联动SP3】BOSS 穗香 主炮弹幕1", initial_over_heat = 1, reload_max = 1500, queue = 2, id = 742106, bullet_ID = { 800031, 800032 }, barrage_ID = { 810080, 810081 } } uv0.weapon_property_329[742107] = { aim_type = 1, range = 120, damage = 20, base = 1000, name = "【DOA联动SP3】BOSS 穗香 主炮弹幕2", initial_over_heat = 1, reload_max = 1500, queue = 3, id = 742107, bullet_ID = { 800030 }, barrage_ID = { 730124 } } uv0.weapon_property_329[742108] = { range = 120, damage = 6, base = 1000, name = "【DOA联动SP3】BOSS 通用 fever 链状弹幕", fire_fx = "CAFire", type = 2, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 742108, bullet_ID = { 700006, 700006, 700006, 700006, 700006, 700006, 700006, 700006 }, barrage_ID = { 810070, 810071, 810072, 810073, 810074, 810075, 810076, 810077 } } uv0.weapon_property_329[742109] = { aim_type = 1, range = 120, damage = 6, base = 1000, name = "【DOA联动SP3】BOSS 玛莉萝丝 fever 3way螺旋穿透弹", suppress = 1, reload_max = 6000, fire_sfx = "", queue = 2, id = 742109, bullet_ID = { 720001, 720002 }, barrage_ID = { 810078, 810079 } } uv0.weapon_property_329[742110] = { suppress = 1, name = "【DOA联动SP3】BOSS 穗香 fever 前排跨射", type = 19, aim_type = 1, fire_fx = "CAFire", recover_time = 4, action_index = "", reload_max = 6000, queue = 1, range = 75, damage = 24, base = 1000, fire_sfx = "battle/cannon-main", id = 742110, bullet_ID = { 800033 }, barrage_ID = { 810082 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_329[742111] = { aim_type = 1, name = "【DOA联动SP3】BOSS 穗香 fever 后排跨射1", axis_angle = 30, type = 19, min_range = 75, fire_fx = "CAFire", recover_time = 4, reload_max = 300, action_index = "", queue = 2, angle = 40, range = 150, damage = 32, base = 1000, suppress = 1, fire_sfx = "battle/cannon-main", id = 742111, bullet_ID = { 800006 }, barrage_ID = { 20018 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_329[742112] = { aim_type = 1, min_range = 75, type = 19, name = "【DOA联动SP3】BOSS 穗香 fever 后排跨射2", fire_fx = "CAFire", recover_time = 4, reload_max = 300, action_index = "", queue = 3, angle = 40, range = 150, damage = 32, base = 1000, suppress = 1, fire_sfx = "battle/cannon-main", id = 742112, bullet_ID = { 800006 }, barrage_ID = { 20018 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_329[742113] = { aim_type = 1, name = "【DOA联动SP3】BOSS 穗香 fever 后排跨射3", axis_angle = -30, type = 19, min_range = 75, fire_fx = "CAFire", recover_time = 4, reload_max = 300, action_index = "", angle = 40, range = 150, damage = 32, base = 1000, suppress = 1, fire_sfx = "battle/cannon-main", id = 742113, bullet_ID = { 800006 }, barrage_ID = { 20018 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_329[743001] = { name = "【DOA联动SP4】精英人形海咲 大范围鱼雷", damage = 40, base = 1001, action_index = "", suppress = 1, reload_max = 2800, id = 743001, bullet_ID = { 110605, 110606 }, barrage_ID = { 110608, 110609 } } uv0.weapon_property_329[743002] = { aim_type = 1, range = 120, damage = 15, base = 1000, name = "【DOA联动SP4】精英人形海咲 大范围旋转弹幕", suppress = 1, initial_over_heat = 1, reload_max = 1200, action_index = "", queue = 3, id = 743002, bullet_ID = { 740016 }, barrage_ID = { 810003 } } uv0.weapon_property_329[743003] = { aim_type = 1, range = 120, damage = 24, base = 1000, name = "【DOA联动SP4】精英人形霞 大范围主炮", fire_fx = "CAFire", suppress = 1, reload_max = 1500, fire_sfx = "battle/cannon-main", queue = 1, id = 743003, bullet_ID = { 800003, 800004, 800002, 800002, 800002 }, barrage_ID = { 730088, 730089, 730090, 730091, 730092 } } uv0.weapon_property_329[743004] = { aim_type = 0, name = "【DOA联动SP4】精英人形霞 鱼雷弹幕", damage = 40, base = 1001, initial_over_heat = 1, reload_max = 1200, queue = 1, id = 743004, bullet_ID = { 1801, 1801, 1801 }, barrage_ID = { 810004, 810005, 810006 } } uv0.weapon_property_329[743005] = { initial_over_heat = 1, suppress = 1, type = 19, name = "【DOA联动SP4】精英人形凪咲 前排跨射", fire_fx = "CAFire", action_index = "", aim_type = 1, reload_max = 1800, queue = 1, range = 75, damage = 28, base = 1000, fire_sfx = "battle/cannon-main", id = 743005, bullet_ID = { 800005 }, barrage_ID = { 399912 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_329[743006] = { range = 120, name = "【DOA联动SP4】精英人形凪咲 主炮弹幕", damage = 32, base = 1000, fire_fx = "CAFire", reload_max = 1500, fire_sfx = "battle/cannon-main", queue = 1, id = 743006, bullet_ID = { 20003, 20003 }, barrage_ID = { 950195, 950196 } } uv0.weapon_property_329[743101] = { aim_type = 1, range = 38, damage = 8, base = 1000, name = "【DOA联动SP4】BOSS 通用近程自卫火炮", type = 2, suppress = 1, reload_max = 500, action_index = "", queue = 5, id = 743101, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_329[743102] = { aim_type = 1, range = 120, damage = 18, base = 1000, name = "【DOA联动SP4】BOSS 女天狗 变向弹幕", suppress = 1, reload_max = 800, fire_sfx = "", queue = 2, id = 743102, bullet_ID = { 770022, 770023 }, barrage_ID = { 990241, 990242 } } uv0.weapon_property_329[743103] = { aim_type = 1, range = 120, damage = 18, base = 1000, name = "【DOA联动SP4】BOSS 女天狗 变向弹幕", suppress = 1, reload_max = 800, fire_sfx = "", queue = 3, id = 743103, bullet_ID = { 770020, 770021 }, barrage_ID = { 990001, 990002 } } uv0.weapon_property_329[743104] = { range = 80, damage = 32, base = 1001, type = 11, fire_fx = "zhupao", suppress = 1, spawn_bound = "plane", reload_max = 700, name = "【DOA联动SP4】BOSS 女天狗 舰载战斗机", fire_sfx = "battle/air-atk", queue = 1, id = 743104, action_index = "", attack_attribute = 4, bullet_ID = { 30013 }, barrage_ID = { 12015 } } uv0.weapon_property_329[743105] = { range = 110, damage = 46, base = 1001, type = 11, name = "【DOA联动SP4】BOSS 女天狗 舰载鱼雷机", suppress = 1, spawn_bound = "plane", reload_max = 700, action_index = "", attack_attribute = 4, queue = 1, id = 743105, bullet_ID = { 30014 }, barrage_ID = { 12015 } } uv0.weapon_property_329[743106] = { range = 100, damage = 58, base = 1001, type = 11, name = "【DOA联动SP4】BOSS 女天狗 舰载轰炸机", suppress = 1, spawn_bound = "plane", reload_max = 700, action_index = "", attack_attribute = 4, queue = 1, id = 743106, bullet_ID = { 30019 }, barrage_ID = { 12015 } } uv0.weapon_property_329[743107] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动SP4】BOSS 女天狗 舰载战斗机武器 弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 743107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_329[743108] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动SP4】BOSS 女天狗 舰载战斗机武器 对空", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 743108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_329[743109] = { action_index = "", range = 60, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动SP4】BOSS 女天狗 舰载鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 46, corrected = 100, min_range = 15, id = 743109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_329[743110] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动SP4】BOSS 女天狗 舰载轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 743110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_329[743113] = { range = 120, damage = 18, base = 1000, name = "【DOA联动SP4】BOSS 女天狗 fever 黑色羽毛反弹封锁弹", type = 2, reload_max = 1200, fire_sfx = "", queue = 1, id = 743113, bullet_ID = { 800042, 800043, 800042, 800043, 800045, 800046, 800045, 800046 }, barrage_ID = { 810088, 810089, 810090, 810091, 810094, 810095, 810096, 810097 } } uv0.weapon_property_329[743114] = { aim_type = 1, range = 120, damage = 22, base = 1000, name = "【DOA联动SP4】BOSS 女天狗 fever 缓慢紫色子弹", type = 2, suppress = 1, reload_max = 600, initial_over_heat = 1, queue = 2, id = 743114, bullet_ID = { 800049 }, barrage_ID = { 810098 } } uv0.weapon_property_329[743115] = { range = 120, name = "【DOA联动SP4】BOSS 女天狗 fever 变形红色自机狙", damage = 18, base = 1000, reload_max = 6000, queue = 2, id = 743115, bullet_ID = { 780074, 780075 }, barrage_ID = { 810099, 810100 } } uv0.weapon_property_329[743116] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【DOA联动SP4】BOSS 女天狗 fever 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 743116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 400, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 340141 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_329[743117] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动SP4】BOSS 女天狗 fever 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 743117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 800050, 800051, 800052, 800053, 800054, 800055 }, barrage_ID = { 130991, 130991, 130991, 130991, 130991, 130991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_329[744001] = { aim_type = 1, range = 120, damage = 24, base = 1000, name = "【DOA联动VSP】精英人形霞 大范围主炮", fire_fx = "CAFire", suppress = 1, reload_max = 1500, fire_sfx = "battle/cannon-main", queue = 1, id = 744001, bullet_ID = { 800003, 800004, 800002, 800002, 800002 }, barrage_ID = { 730088, 730089, 730090, 730091, 730092 } } uv0.weapon_property_329[744002] = { aim_type = 0, name = "【DOA联动VSP】精英人形霞 鱼雷弹幕", damage = 26, base = 1001, initial_over_heat = 1, reload_max = 1200, queue = 1, id = 744002, bullet_ID = { 1801, 1801, 1801 }, barrage_ID = { 810004, 810005, 810006 } } uv0.weapon_property_329[744003] = { initial_over_heat = 1, suppress = 1, type = 19, name = "【DOA联动VSP】精英人形凪咲 前排跨射", fire_fx = "CAFire", action_index = "", aim_type = 1, reload_max = 1800, queue = 1, range = 75, damage = 30, base = 1000, fire_sfx = "battle/cannon-main", id = 744003, bullet_ID = { 800005 }, barrage_ID = { 399912 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_329[744004] = { range = 120, name = "【DOA联动VSP】精英人形凪咲 主炮弹幕", damage = 34, base = 1000, fire_fx = "CAFire", reload_max = 1200, fire_sfx = "battle/cannon-main", queue = 1, id = 744004, bullet_ID = { 20003, 20003 }, barrage_ID = { 950195, 950196 } } uv0.weapon_property_329[744005] = { aim_type = 1, range = 120, damage = 21, base = 1000, name = "【DOA联动VSP】精英人形女天狗 变向弹幕", suppress = 1, reload_max = 1200, fire_sfx = "", queue = 2, id = 744005, bullet_ID = { 770022, 770023 }, barrage_ID = { 990241, 990242 } } uv0.weapon_property_329[744006] = { aim_type = 1, range = 120, damage = 21, base = 1000, name = "【DOA联动VSP】精英人形女天狗 变向弹幕", suppress = 1, reload_max = 1200, fire_sfx = "", queue = 3, id = 744006, bullet_ID = { 770020, 770021 }, barrage_ID = { 990001, 990002 } } uv0.weapon_property_329[744101] = { aim_type = 1, range = 38, base = 1000, name = "【DOA联动VSP】BOSS 莫妮卡 近程自卫火炮", type = 2, suppress = 1, action_index = "", reload_max = 500, queue = 5, id = 744101, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_329[744102] = { range = 120, damage = 12, base = 1000, name = "【DOA联动VSP】BOSS 莫妮卡 fever 四方向子母弹 第二波", type = 2, reload_max = 6000, queue = 1, id = 744102, bullet_ID = { 800060 }, barrage_ID = { 810106 } } uv0.weapon_property_329[744103] = { range = 120, damage = 12, base = 1000, name = "【DOA联动VSP】BOSS 莫妮卡 fever 旋转发射弹幕 第二波", type = 2, reload_max = 6000, queue = 2, id = 744103, bullet_ID = { 800061 }, barrage_ID = { 810106 } } uv0.weapon_property_329[744104] = { aim_type = 1, range = 120, damage = 12, base = 1000, name = "【DOA联动VSP】BOSS 莫妮卡 fever 红色自机狙 第二波", type = 2, suppress = 1, reload_max = 6000, queue = 3, id = 744104, bullet_ID = { 800063, 800064, 800065, 800066, 800067, 800068, 800069 }, barrage_ID = { 810111, 810111, 810111, 810111, 810111, 810111, 810111 } } uv0.weapon_property_329[744105] = { name = "【DOA联动VSP】BOSS 莫妮卡 fever 扫射纸牌弹幕 第一波", damage = 20, base = 1000, fire_fx = "CAFire", reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 744105, bullet_ID = { 800070, 800070, 800070, 800070, 800070, 800071, 800071, 800071, 800071, 800071 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138, 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property_329[744106] = { aim_type = 1, range = 120, damage = 20, base = 1000, name = "【DOA联动VSP】BOSS 莫妮卡 纸牌弹幕", suppress = 1, initial_over_heat = 1, reload_max = 600, queue = 1, id = 744106, bullet_ID = { 800041 }, barrage_ID = { 810085 } } uv0.weapon_property_329[744107] = { aim_type = 0, damage = 58, base = 1001, name = "【DOA联动VSP】BOSS 莫妮卡 鱼雷弹幕", action_index = "", suppress = 1, reload_max = 600, fire_sfx = "battle/cannon-main", queue = 3, id = 744107, bullet_ID = { 140005, 140006, 140007, 140008 }, barrage_ID = { 140005, 140006, 140007, 140008 } } uv0.weapon_property_329[744108] = { aim_type = 1, range = 120, damage = 16, base = 1000, name = "【DOA联动VSP】BOSS 莫妮卡 广域射击", type = 2, suppress = 1, reload_max = 600, queue = 1, id = 744108, bullet_ID = { 1206, 1206, 1206, 1206, 1206, 1206, 1206, 1206 }, barrage_ID = { 740039, 740040, 740041, 740042, 740043, 740044, 740045, 740046 } } uv0.weapon_property_329[745001] = { aim_type = 1, range = 120, damage = 25, base = 1000, name = "【DOA联动EX】BOSS 女天狗 第一波 横向自机狙", type = 2, suppress = 1, reload_max = 6000, action_index = "", queue = 1, id = 745001, bullet_ID = { 800072, 800072, 800072, 800072, 800072, 800072, 800072, 800072, 800072, 800072, 800072, 800072 }, barrage_ID = { 810112, 810113, 810114, 810115, 810116, 810117, 810118, 810119, 810120, 810121, 810124, 810125 } } uv0.weapon_property_329[745002] = { aim_type = 1, range = 120, damage = 25, base = 1000, name = "【DOA联动EX】BOSS 女天狗 第一波 扇形自机狙", type = 2, suppress = 1, reload_max = 300, action_index = "", queue = 2, id = 745002, bullet_ID = { 800073, 800074, 800073, 800074 }, barrage_ID = { 810122, 810122, 810123, 810123 } } uv0.weapon_property_329[745003] = { base = 1001, name = "【DOA联动EX】BOSS 女天狗 第二波 飞机", type = 11, spawn_bound = "plane", fire_fx = "zhupao", suppress = 1, attack_attribute = 4, reload_max = 600, fire_sfx = "battle/air-atk", queue = 3, id = 745003, bullet_ID = {}, barrage_ID = { 700143 } } end()