pg = pg or {} pg.weapon_property_328 = {} function () uv0.weapon_property_328[725106] = { range = 120, damage = 18, base = 1000, name = "【2020偶像活动二期μSP】BOSS 恶毒 第三波 横排弹幕", type = 2, reload_max = 6000, queue = 2, id = 725106, bullet_ID = { 780031, 780031, 780031, 780031, 780031, 780031, 780031 }, barrage_ID = { 790093, 790096, 790097, 790098, 790101, 790102, 790103 } } uv0.weapon_property_328[725107] = { range = 120, name = "【2020偶像活动二期μSP】BOSS 恶毒 第四波 黄色圆形子弹扩散", damage = 16, base = 1000, reload_max = 6000, queue = 1, id = 725107, bullet_ID = { 780046, 780046 }, barrage_ID = { 790057, 790058 } } uv0.weapon_property_328[725108] = { range = 120, name = "【2020偶像活动二期μSP】BOSS 恶毒 第四波 黄色旋转小子弹弹幕 3way*7", damage = 16, base = 1000, reload_max = 6000, queue = 2, id = 725108, bullet_ID = { 780047, 780048, 780049, 780050, 780051, 780052, 780053, 780047, 780048, 780049, 780050, 780051, 780052, 780053, 780047, 780048, 780049, 780050, 780051, 780052, 780053, 780047, 780048, 780049, 780050, 780051, 780052, 780053 }, barrage_ID = { 790061, 790062, 790063, 790064, 790065, 790066, 790067, 790068, 790069, 790070, 790071, 790072, 790073, 790074, 790075, 790076, 790077, 790078, 790079, 790080, 790081, 790082, 790083, 790084, 790085, 790086, 790087, 790088 } } uv0.weapon_property_328[726001] = { aim_type = 1, range = 120, damage = 25, base = 1000, name = "【2020偶像活动二期EX】BOSS 塔什干 第一波 扇形自机狙", suppress = 1, action_index = "", reload_max = 200, queue = 1, id = 726001, bullet_ID = { 780080, 780081 }, barrage_ID = { 790139, 790140 } } uv0.weapon_property_328[726002] = { aim_type = 1, range = 120, damage = 25, base = 1000, name = "【2020偶像活动二期EX】BOSS 塔什干 第一波 扇形自机狙(高速)", suppress = 1, action_index = "", reload_max = 30, queue = 1, id = 726002, bullet_ID = { 780080, 780081 }, barrage_ID = { 790139, 790140 } } uv0.weapon_property_328[726003] = { aim_type = 1, range = 120, base = 1000, name = "【2020偶像活动二期EX】BOSS 塔什干 第一波 封位弹幕 妖精", action_index = "", suppress = 1, reload_max = 6000, queue = 2, id = 726003, bullet_ID = { 780082 }, barrage_ID = { 790141 } } uv0.weapon_property_328[726004] = { range = 120, name = "【2020偶像活动二期EX】BOSS 塔什干 第二波 旋转扩散弹幕 妖精", damage = 20, base = 1000, action_index = "", reload_max = 6000, queue = 2, id = 726004, bullet_ID = { 780085, 780086 }, barrage_ID = { 790144, 790145 } } uv0.weapon_property_328[726005] = { range = 120, name = "【2020偶像活动二期EX】BOSS 塔什干 第三波 横向封位弹幕(变速) 妖精", damage = 15, base = 1000, action_index = "", reload_max = 6000, queue = 1, id = 726005, bullet_ID = { 780089, 780091, 780089, 780091 }, barrage_ID = { 790149, 790153, 790164, 790165 } } uv0.weapon_property_328[726006] = { range = 120, name = "【2020偶像活动二期EX】BOSS 塔什干 第三波 纵向自机狙(变速) 妖精", damage = 15, base = 1000, action_index = "", reload_max = 6000, queue = 2, id = 726006, bullet_ID = { 780092, 780094, 780092, 780094 }, barrage_ID = { 790157, 790159, 790166, 790167 } } uv0.weapon_property_328[726007] = { aim_type = 1, range = 120, base = 1000, name = "【2020偶像活动二期EX】BOSS 塔什干 第三波 扇形冰锥弹幕", action_index = "", suppress = 1, reload_max = 6000, queue = 3, id = 726007, bullet_ID = { 780095 }, barrage_ID = { 790161 } } uv0.weapon_property_328[729001] = { range = 100, damage = 4, base = 1000, name = "【2020偶像活动二期】恶毒 音符子弹武器1", type = 2, reload_max = 900, queue = 1, id = 729001, bullet_ID = { 780002, 780002 }, barrage_ID = { 790002, 790003 } } uv0.weapon_property_328[729002] = { range = 100, damage = 5, base = 1000, name = "【2020偶像活动二期】恶毒 音符子弹武器2", type = 2, reload_max = 900, queue = 1, id = 729002, bullet_ID = { 780002, 780002 }, barrage_ID = { 790002, 790003 } } uv0.weapon_property_328[729003] = { range = 100, damage = 6, base = 1000, name = "【2020偶像活动二期】恶毒 音符子弹武器3", type = 2, reload_max = 900, queue = 1, id = 729003, bullet_ID = { 780002, 780002 }, barrage_ID = { 790002, 790003 } } uv0.weapon_property_328[729004] = { range = 100, damage = 7, base = 1000, name = "【2020偶像活动二期】恶毒 音符子弹武器4", type = 2, reload_max = 900, queue = 1, id = 729004, bullet_ID = { 780002, 780002 }, barrage_ID = { 790002, 790003 } } uv0.weapon_property_328[729005] = { range = 100, damage = 8, base = 1000, name = "【2020偶像活动二期】恶毒 音符子弹武器5", type = 2, reload_max = 900, queue = 1, id = 729005, bullet_ID = { 780002, 780002 }, barrage_ID = { 790002, 790003 } } uv0.weapon_property_328[729006] = { aim_type = 1, range = 100, damage = 4, base = 1000, name = "【2020偶像活动二期】黛朵 音符子弹武器1", type = 2, suppress = 1, reload_max = 400, queue = 1, id = 729006, bullet_ID = { 650031 }, barrage_ID = { 1001 } } uv0.weapon_property_328[729007] = { aim_type = 1, range = 100, damage = 5, base = 1000, name = "【2020偶像活动二期】黛朵 音符子弹武器2", type = 2, suppress = 1, reload_max = 400, queue = 1, id = 729007, bullet_ID = { 650031 }, barrage_ID = { 1001 } } uv0.weapon_property_328[729008] = { aim_type = 1, range = 100, damage = 6, base = 1000, name = "【2020偶像活动二期】黛朵 音符子弹武器3", type = 2, suppress = 1, reload_max = 400, queue = 1, id = 729008, bullet_ID = { 650031 }, barrage_ID = { 1001 } } uv0.weapon_property_328[729009] = { aim_type = 1, range = 100, damage = 7, base = 1000, name = "【2020偶像活动二期】黛朵 音符子弹武器4", type = 2, suppress = 1, reload_max = 400, queue = 1, id = 729009, bullet_ID = { 650031 }, barrage_ID = { 1001 } } uv0.weapon_property_328[729010] = { aim_type = 1, range = 100, damage = 8, base = 1000, name = "【2020偶像活动二期】黛朵 音符子弹武器5", type = 2, suppress = 1, reload_max = 400, queue = 1, id = 729010, bullet_ID = { 650031 }, barrage_ID = { 1001 } } uv0.weapon_property_328[729011] = { range = 100, name = "【2020偶像活动二期】巴尔的摩音符子弹武器1", damage = 14, base = 1000, fire_fx = "CAFire", reload_max = 1800, fire_sfx = "battle/cannon-main", queue = 3, id = 729011, bullet_ID = { 780003 }, barrage_ID = { 200102 } } uv0.weapon_property_328[729012] = { range = 100, name = "【2020偶像活动二期】巴尔的摩音符子弹武器2", damage = 18, base = 1000, fire_fx = "CAFire", reload_max = 1800, fire_sfx = "battle/cannon-main", queue = 3, id = 729012, bullet_ID = { 780003 }, barrage_ID = { 200102 } } uv0.weapon_property_328[729013] = { range = 100, name = "【2020偶像活动二期】巴尔的摩音符子弹武器3", damage = 22, base = 1000, fire_fx = "CAFire", reload_max = 1800, fire_sfx = "battle/cannon-main", queue = 3, id = 729013, bullet_ID = { 780003 }, barrage_ID = { 200102 } } uv0.weapon_property_328[729014] = { range = 100, name = "【2020偶像活动二期】巴尔的摩音符子弹武器4", damage = 28, base = 1000, fire_fx = "CAFire", reload_max = 1800, fire_sfx = "battle/cannon-main", queue = 3, id = 729014, bullet_ID = { 780003 }, barrage_ID = { 200102 } } uv0.weapon_property_328[729015] = { range = 100, name = "【2020偶像活动二期】巴尔的摩音符子弹武器5", damage = 34, base = 1000, fire_fx = "CAFire", reload_max = 1800, fire_sfx = "battle/cannon-main", queue = 3, id = 729015, bullet_ID = { 780003 }, barrage_ID = { 200102 } } uv0.weapon_property_328[729016] = { range = 100, name = "【2020偶像活动二期】罗恩 音符子弹武器1", damage = 14, base = 1000, fire_fx = "CAFire", reload_max = 1800, fire_sfx = "battle/cannon-main", queue = 3, id = 729016, bullet_ID = { 780004, 780005, 780006, 780007 }, barrage_ID = { 790004, 790005, 790006, 790007 } } uv0.weapon_property_328[729017] = { range = 100, name = "【2020偶像活动二期】罗恩 音符子弹武器2", damage = 18, base = 1000, fire_fx = "CAFire", reload_max = 1800, fire_sfx = "battle/cannon-main", queue = 3, id = 729017, bullet_ID = { 780004, 780005, 780006, 780007 }, barrage_ID = { 790004, 790005, 790006, 790007 } } uv0.weapon_property_328[729018] = { range = 100, name = "【2020偶像活动二期】罗恩 音符子弹武器3", damage = 22, base = 1000, fire_fx = "CAFire", reload_max = 1800, fire_sfx = "battle/cannon-main", queue = 3, id = 729018, bullet_ID = { 780004, 780005, 780006, 780007 }, barrage_ID = { 790004, 790005, 790006, 790007 } } uv0.weapon_property_328[729019] = { range = 100, name = "【2020偶像活动二期】罗恩 音符子弹武器4", damage = 28, base = 1000, fire_fx = "CAFire", reload_max = 1800, fire_sfx = "battle/cannon-main", queue = 3, id = 729019, bullet_ID = { 780004, 780005, 780006, 780007 }, barrage_ID = { 790004, 790005, 790006, 790007 } } uv0.weapon_property_328[729020] = { range = 100, name = "【2020偶像活动二期】罗恩 音符子弹武器5", damage = 34, base = 1000, fire_fx = "CAFire", reload_max = 1800, fire_sfx = "battle/cannon-main", queue = 3, id = 729020, bullet_ID = { 780004, 780005, 780006, 780007 }, barrage_ID = { 790004, 790005, 790006, 790007 } } uv0.weapon_property_328[729021] = { reload_max = 2000, name = "【2020偶像活动二期】光辉 音符鱼雷机1", damage = 18, base = 1002, id = 729021, range = 110, queue = 1, barrage_ID = { 12015 } } uv0.weapon_property_328[729022] = { reload_max = 2000, name = "【2020偶像活动二期】光辉 音符鱼雷机2", range = 110, base = 1002, id = 729022, queue = 1, barrage_ID = { 12015 } } uv0.weapon_property_328[729023] = { reload_max = 2000, name = "【2020偶像活动二期】光辉 音符鱼雷机3", damage = 28, base = 1002, id = 729023, range = 110, queue = 1, barrage_ID = { 12015 } } uv0.weapon_property_328[729024] = { reload_max = 2000, name = "【2020偶像活动二期】光辉 音符鱼雷机4", damage = 36, base = 1002, id = 729024, range = 110, queue = 1, barrage_ID = { 12015 } } uv0.weapon_property_328[729025] = { reload_max = 2000, name = "【2020偶像活动二期】光辉 音符鱼雷机5", damage = 46, base = 1002, id = 729025, range = 110, queue = 1, barrage_ID = { 12015 } } uv0.weapon_property_328[729026] = { reload_max = 2500, name = "【2020偶像活动二期】光辉 音符轰炸机1", queue = 1, base = 1002, id = 729026, barrage_ID = { 12015 } } uv0.weapon_property_328[729027] = { reload_max = 2500, name = "【2020偶像活动二期】光辉 音符轰炸机2", damage = 28, base = 1002, id = 729027, queue = 1, barrage_ID = { 12015 } } uv0.weapon_property_328[729028] = { reload_max = 2500, name = "【2020偶像活动二期】光辉 音符轰炸机3", damage = 36, base = 1002, id = 729028, queue = 1, barrage_ID = { 12015 } } uv0.weapon_property_328[729029] = { reload_max = 2500, name = "【2020偶像活动二期】光辉 音符轰炸机4", damage = 46, base = 1002, id = 729029, queue = 1, barrage_ID = { 12015 } } uv0.weapon_property_328[729030] = { reload_max = 2500, name = "【2020偶像活动二期】光辉 音符轰炸机5", damage = 58, base = 1002, id = 729030, queue = 1, barrage_ID = { 12015 } } uv0.weapon_property_328[729031] = { range = 60, damage = 18, base = 1001, suppress = 1, name = "【2020偶像活动二期】光辉 音符鱼雷机武器1", min_range = 15, action_index = "", reload_max = 8000, attack_attribute = 4, queue = 1, id = 729031, angle = 35, bullet_ID = { 780008 }, barrage_ID = { 12001 } } uv0.weapon_property_328[729032] = { range = 60, damage = 22, base = 1001, suppress = 1, name = "【2020偶像活动二期】光辉 音符鱼雷机武器2", min_range = 15, action_index = "", reload_max = 8000, attack_attribute = 4, queue = 1, id = 729032, angle = 35, bullet_ID = { 780008 }, barrage_ID = { 12001 } } uv0.weapon_property_328[729033] = { range = 60, damage = 28, base = 1001, suppress = 1, name = "【2020偶像活动二期】光辉 音符鱼雷机武器3", min_range = 15, action_index = "", reload_max = 8000, attack_attribute = 4, queue = 1, id = 729033, angle = 35, bullet_ID = { 780008 }, barrage_ID = { 12001 } } uv0.weapon_property_328[729034] = { range = 60, damage = 36, base = 1001, suppress = 1, name = "【2020偶像活动二期】光辉 音符鱼雷机武器4", min_range = 15, action_index = "", reload_max = 8000, attack_attribute = 4, queue = 1, id = 729034, angle = 35, bullet_ID = { 780008 }, barrage_ID = { 12001 } } uv0.weapon_property_328[729035] = { range = 60, damage = 46, base = 1001, suppress = 1, name = "【2020偶像活动二期】光辉 音符鱼雷机武器5", min_range = 15, action_index = "", reload_max = 8000, attack_attribute = 4, queue = 1, id = 729035, angle = 35, bullet_ID = { 780008 }, barrage_ID = { 12001 } } uv0.weapon_property_328[729036] = { range = 10, damage = 22, base = 1000, type = 2, fire_fx = "", action_index = "", name = "【2020偶像活动二期】光辉 音符轰炸机武器1", reload_max = 400, attack_attribute = 4, fire_sfx = "", queue = 1, id = 729036, angle = 180, bullet_ID = { 780009 }, barrage_ID = { 130992 } } uv0.weapon_property_328[729037] = { range = 10, damage = 28, base = 1000, type = 2, fire_fx = "", action_index = "", name = "【2020偶像活动二期】光辉 音符轰炸机武器2", reload_max = 400, attack_attribute = 4, fire_sfx = "", queue = 1, id = 729037, angle = 180, bullet_ID = { 780009 }, barrage_ID = { 130992 } } uv0.weapon_property_328[729038] = { range = 10, damage = 36, base = 1000, type = 2, fire_fx = "", action_index = "", name = "【2020偶像活动二期】光辉 音符轰炸机武器3", reload_max = 400, attack_attribute = 4, fire_sfx = "", queue = 1, id = 729038, angle = 180, bullet_ID = { 780009 }, barrage_ID = { 130992 } } uv0.weapon_property_328[729039] = { range = 10, damage = 46, base = 1000, type = 2, fire_fx = "", action_index = "", name = "【2020偶像活动二期】光辉 音符轰炸机武器4", reload_max = 400, attack_attribute = 4, fire_sfx = "", queue = 1, id = 729039, angle = 180, bullet_ID = { 780009 }, barrage_ID = { 130992 } } uv0.weapon_property_328[729040] = { range = 10, damage = 58, base = 1000, type = 2, fire_fx = "", action_index = "", name = "【2020偶像活动二期】光辉 音符轰炸机武器5", reload_max = 400, attack_attribute = 4, fire_sfx = "", queue = 1, id = 729040, angle = 180, bullet_ID = { 780009 }, barrage_ID = { 130992 } } uv0.weapon_property_328[740001] = { aim_type = 1, range = 120, damage = 5, base = 1000, name = "【DOA联动SP1】精英人形玛莉萝丝 前方扫射弹幕", suppress = 1, reload_max = 1850, queue = 2, id = 740001, bullet_ID = { 800001, 800001, 800001, 800001, 800001, 800001, 800001, 800001 }, barrage_ID = { 720001, 720002, 720003, 720004, 720005, 720006, 720007, 720008 } } uv0.weapon_property_328[740002] = { aim_type = 1, range = 120, damage = 7, base = 1000, name = "【DOA联动SP1】精英人形玛莉萝丝 螺旋穿透弹", suppress = 1, reload_max = 950, fire_sfx = "", queue = 3, id = 740002, bullet_ID = { 720001, 720002 }, barrage_ID = { 810001, 810002 } } uv0.weapon_property_328[740101] = { aim_type = 1, range = 38, damage = 6, base = 1000, name = "【DOA联动SP1】BOSS 通用近程自卫火炮", type = 2, suppress = 1, reload_max = 500, queue = 5, id = 740101, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_328[740102] = { aim_type = 1, range = 120, damage = 14, base = 1000, name = "【DOA联动SP1】BOSS 霞 主炮弹幕1", fire_fx = "CAFire", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 740102, bullet_ID = { 800003, 800003, 800002, 800002, 800002 }, barrage_ID = { 730088, 730089, 730090, 730091, 730092 } } uv0.weapon_property_328[740104] = { aim_type = 0, name = "【DOA联动SP1】BOSS 霞 鱼雷弹幕", damage = 26, base = 1001, initial_over_heat = 1, action_index = "", reload_max = 6000, queue = 1, id = 740104, bullet_ID = { 1801, 1801, 1801 }, barrage_ID = { 810004, 810005, 810006 } } uv0.weapon_property_328[740105] = { aim_type = 1, range = 120, damage = 8, base = 1000, name = "【DOA联动SP1】BOSS 莫妮卡 fever 旋转发射副炮弹幕", fire_fx = "CAFire", suppress = 1, reload_max = 6000, type = 2, fire_sfx = "battle/cannon-main", queue = 1, id = 740105, bullet_ID = { 800008, 800008 }, barrage_ID = { 810007, 810008 } } uv0.weapon_property_328[740106] = { aim_type = 1, range = 120, damage = 12, base = 1000, name = "【DOA联动SP1】BOSS 霞 fever 旋转发射主炮弹幕", fire_fx = "CAFire", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 740106, bullet_ID = { 800009, 800010, 800009, 800010, 800009, 800010, 800009, 800010 }, barrage_ID = { 810009, 810010, 810011, 810012, 810013, 810014, 810015, 810016 } } uv0.weapon_property_328[740107] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动SP1】BOSS 莫妮卡 副炮弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 740107, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 6000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730022 }, barrage_ID = { 730009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_328[740108] = { aim_type = 0, damage = 26, base = 1001, name = "【DOA联动SP1】BOSS 莫妮卡 鱼雷弹幕", action_index = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 740108, bullet_ID = { 140005, 140006, 140007, 140008 }, barrage_ID = { 140005, 140006, 140007, 140008 } } uv0.weapon_property_328[741001] = { aim_type = 1, range = 120, damage = 6, base = 1000, name = "【DOA联动SP2】精英人形玛莉萝丝 前方扫射弹幕", suppress = 1, reload_max = 1850, queue = 2, id = 741001, bullet_ID = { 800001, 800001, 800001, 800001, 800001, 800001, 800001, 800001 }, barrage_ID = { 720001, 720002, 720003, 720004, 720005, 720006, 720007, 720008 } } uv0.weapon_property_328[741002] = { aim_type = 1, range = 120, damage = 8, base = 1000, name = "【DOA联动SP2】精英人形玛莉萝丝 螺旋穿透弹", suppress = 1, reload_max = 950, fire_sfx = "", queue = 3, id = 741002, bullet_ID = { 720001, 720002 }, barrage_ID = { 810001, 810002 } } uv0.weapon_property_328[741101] = { aim_type = 1, range = 38, damage = 7, base = 1000, name = "【DOA联动SP2】BOSS 通用近程自卫火炮", type = 2, suppress = 1, reload_max = 500, queue = 5, id = 741101, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_328[741102] = { name = "【DOA联动SP2】BOSS 海咲 大范围鱼雷", damage = 32, base = 1001, action_index = "", suppress = 1, reload_max = 2800, id = 741102, bullet_ID = { 110605, 110606 }, barrage_ID = { 810066, 810067 } } uv0.weapon_property_328[741103] = { aim_type = 1, range = 120, damage = 12, base = 1000, name = "【DOA联动SP2】BOSS 海咲 大范围旋转弹幕", suppress = 1, initial_over_heat = 1, reload_max = 1200, action_index = "", queue = 3, id = 741103, bullet_ID = { 740016 }, barrage_ID = { 810003 } } end()