pg = pg or {} pg.weapon_property_28 = {} function () uv0.weapon_property_28[21551] = { reload_max = 191, damage = 11, base = 21540, id = 21551, corrected = 114 } uv0.weapon_property_28[21600] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装114mm高平两用炮MarkIVT0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 21600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 188, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_28[21601] = { id = 21601, reload_max = 184, base = 21600 } uv0.weapon_property_28[21602] = { id = 21602, reload_max = 181, damage = 5, base = 21600 } uv0.weapon_property_28[21603] = { id = 21603, reload_max = 177, damage = 6, base = 21600 } uv0.weapon_property_28[21604] = { id = 21604, reload_max = 174, damage = 7, base = 21600 } uv0.weapon_property_28[21605] = { id = 21605, reload_max = 170, damage = 8, base = 21600 } uv0.weapon_property_28[21606] = { id = 21606, reload_max = 166, damage = 9, base = 21600 } uv0.weapon_property_28[21607] = { id = 21607, reload_max = 162, damage = 10, base = 21600 } uv0.weapon_property_28[21608] = { id = 21608, reload_max = 158, damage = 11, base = 21600 } uv0.weapon_property_28[21609] = { id = 21609, reload_max = 155, damage = 12, base = 21600 } uv0.weapon_property_28[21610] = { id = 21610, reload_max = 152, damage = 13, base = 21600 } uv0.weapon_property_28[21611] = { reload_max = 152, damage = 13, base = 21600, id = 21611, corrected = 130 } uv0.weapon_property_28[21612] = { reload_max = 152, damage = 13, base = 21600, id = 21612, corrected = 138 } uv0.weapon_property_28[21613] = { reload_max = 152, damage = 13, base = 21600, id = 21613, corrected = 148 } uv0.weapon_property_28[22000] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装152mm主炮(伊丽莎白女王级)T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 22000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 625, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_28[22001] = { id = 22001, reload_max = 611, damage = 9, base = 22000 } uv0.weapon_property_28[22002] = { id = 22002, reload_max = 596, damage = 10, base = 22000 } uv0.weapon_property_28[22003] = { id = 22003, reload_max = 582, damage = 11, base = 22000 } uv0.weapon_property_28[22020] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装152mm主炮(伊丽莎白女王级)T2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 110, min_range = 0, id = 22020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 591, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_28[22021] = { id = 22021, reload_max = 577, damage = 10, base = 22020 } uv0.weapon_property_28[22022] = { id = 22022, reload_max = 563, damage = 11, base = 22020 } uv0.weapon_property_28[22023] = { id = 22023, reload_max = 549, damage = 12, base = 22020 } uv0.weapon_property_28[22040] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装152mm主炮(伊丽莎白女王级)T3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 22040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 586, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_28[22041] = { id = 22041, reload_max = 572, damage = 11, base = 22040 } uv0.weapon_property_28[22042] = { id = 22042, reload_max = 558, damage = 12, base = 22040 } uv0.weapon_property_28[22043] = { id = 22043, reload_max = 544, damage = 13, base = 22040 } uv0.weapon_property_28[22044] = { id = 22044, reload_max = 530, damage = 14, base = 22040 } uv0.weapon_property_28[22045] = { id = 22045, reload_max = 516, damage = 15, base = 22040 } uv0.weapon_property_28[22046] = { id = 22046, reload_max = 502, damage = 16, base = 22040 } uv0.weapon_property_28[22047] = { reload_max = 502, damage = 16, base = 22040, id = 22047, corrected = 114 } uv0.weapon_property_28[22060] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装152mm副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 22060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 586, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1107 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_28[22061] = { id = 22061, reload_max = 572, damage = 11, base = 22060 } uv0.weapon_property_28[22062] = { id = 22062, reload_max = 558, damage = 12, base = 22060 } uv0.weapon_property_28[22063] = { id = 22063, reload_max = 544, damage = 13, base = 22060 } uv0.weapon_property_28[22064] = { id = 22064, reload_max = 530, damage = 14, base = 22060 } uv0.weapon_property_28[22065] = { id = 22065, reload_max = 516, damage = 15, base = 22060 } uv0.weapon_property_28[22066] = { id = 22066, reload_max = 502, damage = 16, base = 22060 } uv0.weapon_property_28[22067] = { reload_max = 502, damage = 16, base = 22060, id = 22067, corrected = 114 } uv0.weapon_property_28[22100] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装152mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 22100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 639, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_28[22101] = { id = 22101, reload_max = 626, damage = 9, base = 22100 } uv0.weapon_property_28[22102] = { id = 22102, reload_max = 614, damage = 10, base = 22100 } uv0.weapon_property_28[22103] = { id = 22103, reload_max = 601, damage = 11, base = 22100 } uv0.weapon_property_28[22120] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装152mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 110, min_range = 0, id = 22120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 617, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_28[22121] = { id = 22121, reload_max = 608, damage = 10, base = 22120 } uv0.weapon_property_28[22122] = { id = 22122, reload_max = 600, damage = 11, base = 22120 } uv0.weapon_property_28[22123] = { id = 22123, reload_max = 592, damage = 12, base = 22120 } uv0.weapon_property_28[22124] = { id = 22124, reload_max = 584, damage = 13, base = 22120 } uv0.weapon_property_28[22125] = { id = 22125, reload_max = 576, damage = 14, base = 22120 } uv0.weapon_property_28[22126] = { id = 22126, reload_max = 568, damage = 15, base = 22120 } uv0.weapon_property_28[22140] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装152mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 22140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 586, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_28[22141] = { id = 22141, reload_max = 578, damage = 11, base = 22140 } uv0.weapon_property_28[22142] = { id = 22142, reload_max = 570, damage = 12, base = 22140 } uv0.weapon_property_28[22143] = { id = 22143, reload_max = 563, damage = 13, base = 22140 } uv0.weapon_property_28[22144] = { id = 22144, reload_max = 554, damage = 14, base = 22140 } uv0.weapon_property_28[22145] = { id = 22145, reload_max = 547, damage = 15, base = 22140 } uv0.weapon_property_28[22146] = { id = 22146, reload_max = 540, damage = 16, base = 22140 } uv0.weapon_property_28[22147] = { id = 22147, reload_max = 532, damage = 17, base = 22140 } uv0.weapon_property_28[22148] = { id = 22148, reload_max = 525, damage = 18, base = 22140 } uv0.weapon_property_28[22149] = { id = 22149, reload_max = 517, damage = 20, base = 22140 } uv0.weapon_property_28[22150] = { id = 22150, reload_max = 509, damage = 22, base = 22140 } uv0.weapon_property_28[22151] = { reload_max = 509, damage = 22, base = 22140, id = 22151, corrected = 114 } uv0.weapon_property_28[22200] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 22200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 858, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_28[22201] = { id = 22201, reload_max = 840, damage = 9, base = 22200 } end()