pg = pg or {} pg.weapon_property_26 = {} function () uv0.weapon_property_26[21046] = { id = 21046, reload_max = 114, damage = 7, base = 21040 } uv0.weapon_property_26[21047] = { reload_max = 114, damage = 7, base = 21040, id = 21047, corrected = 130 } uv0.weapon_property_26[21100] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装102mm主炮(海军上将级)T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 21100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 280, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_26[21101] = { id = 21101, reload_max = 276, base = 21100 } uv0.weapon_property_26[21102] = { id = 21102, reload_max = 272, damage = 4, base = 21100 } uv0.weapon_property_26[21103] = { id = 21103, reload_max = 268, damage = 4, base = 21100 } uv0.weapon_property_26[21120] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装102mm主炮(海军上将级)T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 21120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 268, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_26[21121] = { id = 21121, reload_max = 264, base = 21120 } uv0.weapon_property_26[21122] = { id = 21122, reload_max = 260, damage = 4, base = 21120 } uv0.weapon_property_26[21123] = { id = 21123, reload_max = 256, damage = 4, base = 21120 } uv0.weapon_property_26[21140] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装102mm主炮(海军上将级)T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 21140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 252, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_26[21141] = { id = 21141, reload_max = 248, base = 21140 } uv0.weapon_property_26[21142] = { id = 21142, reload_max = 244, damage = 4, base = 21140 } uv0.weapon_property_26[21143] = { id = 21143, reload_max = 240, damage = 4, base = 21140 } uv0.weapon_property_26[21144] = { id = 21144, reload_max = 236, damage = 5, base = 21140 } uv0.weapon_property_26[21145] = { id = 21145, reload_max = 232, damage = 5, base = 21140 } uv0.weapon_property_26[21146] = { id = 21146, reload_max = 228, damage = 7, base = 21140 } uv0.weapon_property_26[21147] = { reload_max = 228, damage = 7, base = 21140, id = 21147, corrected = 114 } uv0.weapon_property_26[21160] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装102mm副炮MarkXVIT0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 21160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 242, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_26[21161] = { id = 21161, reload_max = 239, base = 21160 } uv0.weapon_property_26[21162] = { id = 21162, reload_max = 236, damage = 4, base = 21160 } uv0.weapon_property_26[21163] = { id = 21163, reload_max = 233, damage = 4, base = 21160 } uv0.weapon_property_26[21164] = { id = 21164, reload_max = 230, damage = 5, base = 21160 } uv0.weapon_property_26[21165] = { id = 21165, reload_max = 227, damage = 5, base = 21160 } uv0.weapon_property_26[21166] = { id = 21166, reload_max = 224, damage = 8, base = 21160 } uv0.weapon_property_26[21167] = { id = 21167, reload_max = 220, damage = 8, base = 21160 } uv0.weapon_property_26[21168] = { id = 21168, reload_max = 216, damage = 9, base = 21160 } uv0.weapon_property_26[21169] = { id = 21169, reload_max = 212, damage = 9, base = 21160 } uv0.weapon_property_26[21170] = { id = 21170, reload_max = 208, damage = 10, base = 21160 } uv0.weapon_property_26[21171] = { reload_max = 208, damage = 10, base = 21160, id = 21171, corrected = 114 } uv0.weapon_property_26[21200] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm三联装炮(声望级)T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 21200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 520, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_26[21201] = { id = 21201, reload_max = 515, base = 21200 } uv0.weapon_property_26[21202] = { id = 21202, reload_max = 510, damage = 4, base = 21200 } uv0.weapon_property_26[21203] = { id = 21203, reload_max = 505, damage = 4, base = 21200 } uv0.weapon_property_26[21220] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm三联装炮(声望级)T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 21220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_26[21221] = { id = 21221, reload_max = 495, base = 21220 } uv0.weapon_property_26[21222] = { id = 21222, reload_max = 490, damage = 4, base = 21220 } uv0.weapon_property_26[21223] = { id = 21223, reload_max = 485, damage = 4, base = 21220 } uv0.weapon_property_26[21224] = { id = 21224, reload_max = 480, damage = 5, base = 21220 } uv0.weapon_property_26[21225] = { id = 21225, reload_max = 475, damage = 5, base = 21220 } uv0.weapon_property_26[21226] = { id = 21226, reload_max = 470, damage = 7, base = 21220 } uv0.weapon_property_26[21240] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm三联装炮(声望级)T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 21240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_26[21241] = { id = 21241, reload_max = 475, base = 21240 } uv0.weapon_property_26[21242] = { id = 21242, reload_max = 470, damage = 4, base = 21240 } uv0.weapon_property_26[21243] = { id = 21243, reload_max = 465, damage = 4, base = 21240 } uv0.weapon_property_26[21244] = { id = 21244, reload_max = 460, damage = 5, base = 21240 } uv0.weapon_property_26[21245] = { id = 21245, reload_max = 455, damage = 5, base = 21240 } uv0.weapon_property_26[21246] = { id = 21246, reload_max = 450, damage = 8, base = 21240 } uv0.weapon_property_26[21247] = { id = 21247, reload_max = 445, damage = 8, base = 21240 } uv0.weapon_property_26[21248] = { id = 21248, reload_max = 440, damage = 9, base = 21240 } uv0.weapon_property_26[21249] = { id = 21249, reload_max = 435, damage = 9, base = 21240 } uv0.weapon_property_26[21250] = { id = 21250, reload_max = 430, damage = 10, base = 21240 } uv0.weapon_property_26[21251] = { reload_max = 430, damage = 10, base = 21240, id = 21251, corrected = 130 } uv0.weapon_property_26[21300] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 21300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 145, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_26[21301] = { id = 21301, reload_max = 142, base = 21300 } uv0.weapon_property_26[21302] = { id = 21302, reload_max = 138, damage = 6, base = 21300 } uv0.weapon_property_26[21303] = { id = 21303, reload_max = 136, damage = 6, base = 21300 } uv0.weapon_property_26[21320] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 21320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 138, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_26[21321] = { id = 21321, reload_max = 135, base = 21320 } uv0.weapon_property_26[21322] = { id = 21322, reload_max = 132, damage = 6, base = 21320 } uv0.weapon_property_26[21323] = { id = 21323, reload_max = 129, damage = 7, base = 21320 } uv0.weapon_property_26[21340] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 21340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 131, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_26[21341] = { id = 21341, reload_max = 129, base = 21340 } uv0.weapon_property_26[21342] = { id = 21342, reload_max = 126, damage = 7, base = 21340 } end()